intel: Silence "warning: unused parameter ‘intel’"
The intel_context was not used in any of these functions, so remove it.
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@ -82,8 +82,7 @@ intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
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/* Break the COW tie to the region. The region gets to keep the data.
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*/
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void
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intel_bufferobj_release_region(struct intel_context *intel,
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struct intel_buffer_object *intel_obj)
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intel_bufferobj_release_region(struct intel_buffer_object *intel_obj)
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{
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assert(intel_obj->region->buffer == intel_obj->buffer);
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intel_obj->region->pbo = NULL;
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@ -111,7 +110,6 @@ intel_bufferobj_cow(struct intel_context *intel,
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static void
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intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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@ -125,7 +123,7 @@ intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
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free(intel_obj->sys_buffer);
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if (intel_obj->region) {
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intel_bufferobj_release_region(intel, intel_obj);
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intel_bufferobj_release_region(intel_obj);
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}
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drm_intel_bo_unreference(intel_obj->buffer);
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@ -163,7 +161,7 @@ intel_bufferobj_data(struct gl_context * ctx,
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assert(!obj->Pointer); /* Mesa should have unmapped it */
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if (intel_obj->region)
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intel_bufferobj_release_region(intel, intel_obj);
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intel_bufferobj_release_region(intel_obj);
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if (intel_obj->buffer != NULL)
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release_buffer(intel_obj);
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@ -516,7 +514,7 @@ intel_bufferobj_buffer(struct intel_context *intel,
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if (flag == INTEL_WRITE_PART)
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intel_bufferobj_cow(intel, intel_obj);
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else if (flag == INTEL_WRITE_FULL) {
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intel_bufferobj_release_region(intel, intel_obj);
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intel_bufferobj_release_region(intel_obj);
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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}
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}
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@ -106,8 +106,7 @@ intel_buffer_object(struct gl_buffer_object *obj)
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*/
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void intel_bufferobj_cow(struct intel_context *intel,
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struct intel_buffer_object *intel_obj);
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void intel_bufferobj_release_region(struct intel_context *intel,
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struct intel_buffer_object *intel_obj);
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void intel_bufferobj_release_region(struct intel_buffer_object *intel_obj);
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#endif
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@ -14,8 +14,7 @@
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* but BaseLevel.
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*/
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static void
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intel_update_max_level(struct intel_context *intel,
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struct intel_texture_object *intelObj,
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intel_update_max_level(struct intel_texture_object *intelObj,
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struct gl_sampler_object *sampler)
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{
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struct gl_texture_object *tObj = &intelObj->base;
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@ -87,7 +86,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
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/* What levels must the tree include at a minimum?
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*/
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intel_update_max_level(intel, intelObj, sampler);
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intel_update_max_level(intelObj, sampler);
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firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
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/* Fallback case:
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