i965: Trivial formatting changes in brw_draw.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
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@ -104,8 +104,8 @@ get_hw_prim_for_gl_prim(int mode)
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* programs be immune to the active primitive (ie. cope with all
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* possibilities). That may not be realistic however.
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*/
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static void brw_set_prim(struct brw_context *brw,
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const struct _mesa_prim *prim)
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static void
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brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
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{
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struct gl_context *ctx = &brw->ctx;
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uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
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@ -138,15 +138,12 @@ static void brw_set_prim(struct brw_context *brw,
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}
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}
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static void gen6_set_prim(struct brw_context *brw,
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const struct _mesa_prim *prim)
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static void
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gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
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{
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uint32_t hw_prim;
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DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
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hw_prim = get_hw_prim_for_gl_prim(prim->mode);
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const uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
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if (hw_prim != brw->primitive) {
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brw->primitive = hw_prim;
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brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
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@ -162,7 +159,8 @@ static void gen6_set_prim(struct brw_context *brw,
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* quads so that those dangling vertices won't get drawn when we convert to
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* trifans/tristrips.
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*/
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static GLuint trim(GLenum prim, GLuint length)
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static GLuint
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trim(GLenum prim, GLuint length)
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{
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if (prim == GL_QUAD_STRIP)
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return length > 3 ? (length - length % 2) : 0;
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@ -173,14 +171,14 @@ static GLuint trim(GLenum prim, GLuint length)
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}
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static void brw_emit_prim(struct brw_context *brw,
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const struct _mesa_prim *prim,
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uint32_t hw_prim)
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static void
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brw_emit_prim(struct brw_context *brw,
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const struct _mesa_prim *prim,
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uint32_t hw_prim)
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{
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int verts_per_instance;
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int vertex_access_type;
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int indirect_flag;
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int predicate_enable;
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DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
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prim->start, prim->count);
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@ -216,9 +214,8 @@ static void brw_emit_prim(struct brw_context *brw,
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* and missed flushes of the render cache as it heads to other parts of
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* the besides the draw code.
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*/
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if (brw->always_flush_cache) {
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if (brw->always_flush_cache)
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brw_emit_mi_flush(brw);
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}
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/* If indirect, emit a bunch of loads from the indirect BO. */
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if (prim->is_indirect) {
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@ -256,18 +253,16 @@ static void brw_emit_prim(struct brw_context *brw,
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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}
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else {
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} else {
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indirect_flag = 0;
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}
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BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
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if (brw->gen >= 7) {
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if (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
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predicate_enable = GEN7_3DPRIM_PREDICATE_ENABLE;
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else
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predicate_enable = 0;
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const int predicate_enable =
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(brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
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? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
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OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
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OUT_BATCH(hw_prim | vertex_access_type);
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@ -283,14 +278,14 @@ static void brw_emit_prim(struct brw_context *brw,
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OUT_BATCH(base_vertex_location);
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ADVANCE_BATCH();
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if (brw->always_flush_cache) {
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if (brw->always_flush_cache)
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brw_emit_mi_flush(brw);
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}
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}
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static void brw_merge_inputs( struct brw_context *brw,
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const struct gl_client_array *arrays[])
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static void
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brw_merge_inputs(struct brw_context *brw,
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const struct gl_client_array *arrays[])
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{
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const struct gl_context *ctx = &brw->ctx;
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GLuint i;
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@ -359,7 +354,8 @@ static void brw_merge_inputs( struct brw_context *brw,
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* Also mark any render targets which will be textured as needing a render
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* cache flush.
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*/
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static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
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static void
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brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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@ -399,21 +395,22 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
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/* May fail if out of video memory for texture or vbo upload, or on
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* fallback conditions.
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*/
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static void brw_try_draw_prims( struct gl_context *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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struct gl_buffer_object *indirect)
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static void
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brw_try_draw_prims(struct gl_context *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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struct gl_buffer_object *indirect)
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{
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struct brw_context *brw = brw_context(ctx);
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GLuint i;
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bool fail_next = false;
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if (ctx->NewState)
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_mesa_update_state( ctx );
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_mesa_update_state(ctx);
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/* Find the highest sampler unit used by each shader program. A bit-count
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* won't work since ARB programs use the texture unit number as the sampler
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@ -433,7 +430,7 @@ static void brw_try_draw_prims( struct gl_context *ctx,
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* software fallback will segfault if it attempts to access any
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* texture level other than level 0.
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*/
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brw_validate_textures( brw );
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brw_validate_textures(brw);
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intel_prepare_render(brw);
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@ -445,7 +442,7 @@ static void brw_try_draw_prims( struct gl_context *ctx,
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/* Bind all inputs, derive varying and size information:
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*/
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brw_merge_inputs( brw, arrays );
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brw_merge_inputs(brw, arrays);
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brw->ib.ib = ib;
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brw->ctx.NewDriverState |= BRW_NEW_INDICES;
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@ -553,15 +550,16 @@ retry:
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return;
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}
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void brw_draw_prims( struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index,
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struct gl_transform_feedback_object *unused_tfb_object,
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struct gl_buffer_object *indirect )
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void
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brw_draw_prims(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index,
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struct gl_transform_feedback_object *unused_tfb_object,
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struct gl_buffer_object *indirect)
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{
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struct brw_context *brw = brw_context(ctx);
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const struct gl_client_array **arrays = ctx->Array._DrawArrays;
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@ -604,26 +602,28 @@ void brw_draw_prims( struct gl_context *ctx,
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* manage it. swrast doesn't support our featureset, so we can't fall back
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* to it.
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*/
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brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
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brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index,
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indirect);
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}
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void brw_draw_init( struct brw_context *brw )
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void
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brw_draw_init(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct vbo_context *vbo = vbo_context(ctx);
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int i;
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/* Register our drawing function:
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*/
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vbo->draw_prims = brw_draw_prims;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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for (int i = 0; i < VERT_ATTRIB_MAX; i++)
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brw->vb.inputs[i].buffer = -1;
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brw->vb.nr_buffers = 0;
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brw->vb.nr_enabled = 0;
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}
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void brw_draw_destroy( struct brw_context *brw )
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void
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brw_draw_destroy(struct brw_context *brw)
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{
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int i;
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