glsl: fix constructing a vector from a matrix

Without this patch, the following constructs (not an extensive list)
would crash mesa:

- mat2 foo = mat2(1); vec4 bar = vec4(foo);
- mat3 foo = mat3(1); vec4 bar = vec4(foo);
- mat3 foo = mat3(1); ivec4 bar = ivec4(foo);

The first case is explicitely allowed by the GLSL spec, as seen on
page 101 of the GLSL 4.40 spec:

	"vec4(mat2) // the vec4 is column 0 followed by column 1"

The other cases are implicitely allowed also.

The actual changes are quite minimal. We first split each column of
the matrix to a list of vectors and then use them to initialize the
vector. An additional check to make sure that we are not trying to
copy 0 elements of a vector fix the (i)vec4(mat3) case as the last
vector (3rd column) is not needed at all.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Martin Peres 2015-05-26 15:32:21 +03:00
parent 83624c141d
commit 5b61cb1236
1 changed files with 17 additions and 5 deletions

View File

@ -993,11 +993,15 @@ emit_inline_vector_constructor(const glsl_type *type,
ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary);
instructions->push_tail(var);
/* There are two kinds of vector constructors.
/* There are three kinds of vector constructors.
*
* - Construct a vector from a single scalar by replicating that scalar to
* all components of the vector.
*
* - Construct a vector from at least a matrix. This case should already
* have been taken care of in ast_function_expression::hir by breaking
* down the matrix into a series of column vectors.
*
* - Construct a vector from an arbirary combination of vectors and
* scalars. The components of the constructor parameters are assigned
* to the vector in order until the vector is full.
@ -1091,6 +1095,14 @@ emit_inline_vector_constructor(const glsl_type *type,
rhs_components = lhs_components - base_component;
}
/* If we do not have any components left to copy, break out of the
* loop. This can happen when initializing a vec4 with a mat3 as the
* mat3 would have been broken into a series of column vectors.
*/
if (rhs_components == 0) {
break;
}
const ir_constant *const c = param->as_constant();
if (c == NULL) {
/* Mask of fields to be written in the assignment.
@ -1681,11 +1693,11 @@ ast_function_expression::hir(exec_list *instructions,
return ir_rvalue::error_value(ctx);
}
/* Later, we cast each parameter to the same base type as the
* constructor. Since there are no non-floating point matrices, we
* need to break them up into a series of column vectors.
/* Matrices can never be consumed as is by any constructor but matrix
* constructors. If the constructor type is not matrix, always break the
* matrix up into a series of column vectors.
*/
if (constructor_type->base_type != GLSL_TYPE_FLOAT) {
if (!constructor_type->is_matrix()) {
foreach_in_list_safe(ir_rvalue, matrix, &actual_parameters) {
if (!matrix->type->is_matrix())
continue;