intel: Simplify renderbuffer-for-texture width setup.

We're looking for the logical width of our level, which is what
image->Width2/Height2 is.  The previous code relied on MSAA textures being
only level 0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-04-22 11:07:59 -07:00
parent 749a92786d
commit 5b190d19d3
1 changed files with 2 additions and 11 deletions

View File

@ -493,17 +493,8 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
rb->InternalFormat = image->InternalFormat;
rb->_BaseFormat = image->_BaseFormat;
rb->NumSamples = mt->num_samples;
if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
assert(level == 0);
rb->Width = mt->logical_width0;
rb->Height = mt->logical_height0;
}
else {
rb->Width = mt->level[level].width;
rb->Height = mt->level[level].height;
}
rb->Width = image->Width2;
rb->Height = image->Height2;
rb->Delete = intel_delete_renderbuffer;
rb->AllocStorage = intel_nop_alloc_storage;