glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.c
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@ -26,59 +26,61 @@
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#include <GL/gl.h>
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#include "indirect.h"
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static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
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static void
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TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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d[i*4+j] = s[j*4+i];
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}
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}
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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d[i * 4 + j] = s[j * 4 + i];
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}
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}
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}
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static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
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static void
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TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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d[i*4+j] = s[j*4+i];
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}
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}
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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d[i * 4 + j] = s[j * 4 + i];
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}
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}
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}
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void
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__indirect_glLoadTransposeMatrixdARB( const GLdouble * m )
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__indirect_glLoadTransposeMatrixdARB(const GLdouble * m)
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{
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GLdouble mt[16];
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TransposeMatrixd( m, mt );
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__indirect_glLoadMatrixd( mt );
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TransposeMatrixd(m, mt);
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__indirect_glLoadMatrixd(mt);
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}
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void
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__indirect_glLoadTransposeMatrixfARB( const GLfloat * m )
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__indirect_glLoadTransposeMatrixfARB(const GLfloat * m)
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{
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GLfloat mt[16];
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TransposeMatrixf( m, mt );
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__indirect_glLoadMatrixf( mt );
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TransposeMatrixf(m, mt);
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__indirect_glLoadMatrixf(mt);
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}
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void
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__indirect_glMultTransposeMatrixdARB( const GLdouble * m )
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__indirect_glMultTransposeMatrixdARB(const GLdouble * m)
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{
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GLdouble mt[16];
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TransposeMatrixd( m, mt );
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__indirect_glMultMatrixd( mt );
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TransposeMatrixd(m, mt);
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__indirect_glMultMatrixd(mt);
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}
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void
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__indirect_glMultTransposeMatrixfARB( const GLfloat * m )
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__indirect_glMultTransposeMatrixfARB(const GLfloat * m)
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{
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GLfloat mt[16];
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TransposeMatrixf( m, mt );
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__indirect_glMultMatrixf( mt );
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TransposeMatrixf(m, mt);
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__indirect_glMultMatrixf(mt);
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}
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