aco/ngg: Calculate workgroup size of NGG shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
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@ -1261,8 +1261,18 @@ setup_isel_context(Program* program,
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setup_tcs_info(&ctx, shaders[1], shaders[0]);
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program->workgroup_size = ctx.tcs_num_patches * MAX2(shaders[1]->info.tess.tcs_vertices_out, ctx.args->options->key.tcs.input_vertices);
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} else if (program->stage & hw_ngg_gs) {
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/* TODO: Calculate workgroup size of NGG shaders. */
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program->workgroup_size = UINT_MAX;
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gfx10_ngg_info &ngg_info = args->shader_info->ngg_info;
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/* Max ES (SW VS) threads */
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uint32_t max_esverts = ngg_info.hw_max_esverts;
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/* Max GS input primitives = max GS threads */
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uint32_t max_gs_input_prims = ngg_info.max_gsprims;
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/* Maximum output vertices -- each thread can export only 1 vertex */
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uint32_t max_out_vtx = ngg_info.max_out_verts;
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/* Maximum output primitives -- each thread can export only 1 or 0 primitive */
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uint32_t max_out_prm = ngg_info.max_gsprims * ngg_info.prim_amp_factor;
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program->workgroup_size = MAX4(max_esverts, max_gs_input_prims, max_out_vtx, max_out_prm);
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} else {
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unreachable("Unsupported shader stage.");
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}
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