iris: use vtbl to avoid multiple symbols, fix state base address

This commit is contained in:
Kenneth Graunke 2018-01-25 01:36:49 -08:00
parent 876417f9e8
commit 5ae278da18
7 changed files with 322 additions and 310 deletions

View File

@ -201,6 +201,9 @@ iris_batch_reset(struct iris_batch *batch)
if (batch->state_sizes)
_mesa_hash_table_clear(batch->state_sizes, NULL);
if (batch->ring == I915_EXEC_RENDER)
batch->emit_state_base_address(batch);
}
static void

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@ -89,6 +89,8 @@ struct iris_batch {
/** Map from batch offset to iris_alloc_state data (with DEBUG_BATCH) */
struct hash_table *state_sizes;
void (*emit_state_base_address)(struct iris_batch *batch);
};
void iris_init_batch(struct iris_batch *batch,

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@ -84,10 +84,23 @@ iris_destroy_context(struct pipe_context *ctx)
ralloc_free(ice);
}
#define genX_call(devinfo, func, ...) \
switch (devinfo->gen) { \
case 10: \
gen10_##func(__VA_ARGS__); \
break; \
case 9: \
gen9_##func(__VA_ARGS__); \
break; \
default: \
unreachable("Unknown hardware generation"); \
}
struct pipe_context *
iris_create_context(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
struct iris_screen *screen = (struct iris_screen*)pscreen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_context *ice = rzalloc(NULL, struct iris_context);
if (!ice)
@ -115,11 +128,10 @@ iris_create_context(struct pipe_screen *pscreen, void *priv, unsigned flags)
iris_init_resource_functions(ctx);
iris_init_query_functions(ctx);
iris_init_state(ice);
iris_init_program_cache(ice);
iris_init_batch(&ice->render_batch, screen, &ice->dbg, I915_EXEC_RENDER);
iris_upload_initial_gpu_state(&ice->render_batch);
genX_call(devinfo, init_state, ice);
return ctx;
}

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@ -75,6 +75,16 @@ struct iris_batch;
struct iris_depth_stencil_alpha_state;
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
IRIS_CACHE_BLORP_BLIT,
};
struct iris_program_cache {
struct hash_table *table;
struct iris_bo *bo;
@ -131,6 +141,15 @@ struct iris_context {
struct pipe_framebuffer_state framebuffer;
struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
void (*upload_render_state)(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
void (*set_derived_program_state)(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader);
void (*destroy_state)(struct iris_context *ice);
} state;
};
@ -151,38 +170,15 @@ void iris_init_clear_functions(struct pipe_context *ctx);
void iris_init_program_functions(struct pipe_context *ctx);
void iris_init_resource_functions(struct pipe_context *ctx);
void iris_init_query_functions(struct pipe_context *ctx);
void iris_setup_state_base_address(struct iris_context *ice,
struct iris_batch *batch,
struct iris_bo *instruction_bo);
void iris_upload_initial_gpu_state(struct iris_batch *batch);
void iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
void iris_destroy_state(struct iris_context *ice);
void iris_update_compiled_shaders(struct iris_context *ice);
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
IRIS_CACHE_BLORP_BLIT,
};
void iris_init_state(struct iris_context *ice);
void gen9_init_state(struct iris_context *ice);
void gen10_init_state(struct iris_context *ice);
void iris_init_program_cache(struct iris_context *ice);
void iris_destroy_program_cache(struct iris_context *ice);
void iris_print_program_cache(struct iris_context *ice);
unsigned iris_derived_program_state_size(enum iris_program_cache_id cache_id);
void iris_set_derived_program_state(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader);
bool iris_bind_cached_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key);

View File

@ -37,5 +37,5 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
struct iris_context *ice = (struct iris_context *) ctx;
iris_update_compiled_shaders(ice);
iris_upload_render_state(ice, &ice->render_batch, info);
ice->state.upload_render_state(ice, &ice->render_batch, info);
}

View File

@ -259,7 +259,7 @@ iris_upload_and_bind_shader(struct iris_context *ice,
struct iris_program_cache *cache = &ice->shaders.cache;
struct iris_compiled_shader *shader =
ralloc_size(cache->table, sizeof(struct iris_compiled_shader) +
iris_derived_program_state_size(cache_id));
ice->state.derived_program_state_size(cache_id));
const struct iris_compiled_shader *existing =
find_existing_assembly(cache, assembly, prog_data->program_size);
@ -283,7 +283,7 @@ iris_upload_and_bind_shader(struct iris_context *ice,
ralloc_steal(shader->prog_data, prog_data->pull_param);
/* Store the 3DSTATE shader packets and other derived state. */
iris_set_derived_program_state(devinfo, cache_id, shader);
ice->state.set_derived_program_state(devinfo, cache_id, shader);
struct keybox *keybox = make_keybox(cache, cache_id, key);
_mesa_hash_table_insert(cache->table, keybox, shader);

View File

@ -282,7 +282,7 @@ ro_bo(struct iris_bo *bo, uint32_t offset)
return (struct iris_address) { .bo = bo, .offset = offset };
}
void
static void
iris_upload_initial_gpu_state(struct iris_batch *batch)
{
iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
@ -1312,18 +1312,9 @@ iris_set_stream_output_targets(struct pipe_context *ctx,
{
}
void
iris_setup_state_base_address(struct iris_context *ice,
struct iris_batch *batch,
struct iris_bo *instruction_bo)
static void
iris_emit_state_base_address(struct iris_batch *batch)
{
if (!(ice->state.dirty & IRIS_DIRTY_STATE_BASE_ADDRESS))
return;
//iris_batchbuffer_flush(...)
ice->state.dirty &= ~IRIS_DIRTY_STATE_BASE_ADDRESS;
/* XXX: PIPE_CONTROLs */
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
@ -1351,17 +1342,277 @@ iris_setup_state_base_address(struct iris_context *ice,
sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
sba.InstructionBaseAddress = ro_bo(instruction_bo, 0);
sba.GeneralStateBufferSize = 0xfffff000;
sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
sba.IndirectObjectBufferSize = 0xfffff000;
sba.InstructionBufferSize = ALIGN(ice->shaders.cache.bo->size, 4096);
sba.BindlessSurfaceStateSize = 0;
sba.InstructionBufferSize = 0xfffff000;
sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
}
}
void
static void
iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
}
//pkt.SamplerCount = \
//DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
//pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
//ffs(stage_state->per_thread_scratch) - 11; \
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
pkt.KernelStartPointer = shader->prog_offset; \
pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
pkt.FloatingPointMode = prog_data->use_alt_mode; \
\
pkt.DispatchGRFStartRegisterForURBData = \
prog_data->dispatch_grf_start_reg; \
pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
pkt.prefix##URBEntryReadOffset = 0; \
\
pkt.StatisticsEnable = true; \
pkt.Enable = true;
static void
iris_set_vs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
vs.SIMD8DispatchEnable = true;
vs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
static void
iris_set_tcs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
}
}
static void
iris_set_tes_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
uint32_t *te_state = (void *) shader->derived_data;
uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
te.Partitioning = tes_prog_data->partitioning;
te.OutputTopology = tes_prog_data->output_topology;
te.TEDomain = tes_prog_data->domain;
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
te.MaximumTessellationFactorNotOdd = 64.0;
}
iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
ds.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
static void
iris_set_gs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.ControlDataHeaderSize =
gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = gs_prog_data->invocations - 1;
gs.DispatchMode = SIMD8;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ReorderMode = TRAILING;
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs.MaximumNumberofThreads =
GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
: (devinfo->max_gs_threads - 1);
if (gs_prog_data->static_vertex_count != -1) {
gs.StaticOutput = true;
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
}
gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
gs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
const int urb_entry_write_offset = 1;
const uint32_t urb_entry_output_length =
DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
urb_entry_write_offset;
gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
}
}
static void
iris_set_fs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
uint32_t *ps_state = (void *) shader->derived_data;
uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
ps.VectorMaskEnable = true;
//ps.SamplerCount = ...
ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
ps.FloatingPointMode = prog_data->use_alt_mode;
ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
ps.PushConstantEnable = prog_data->nr_params > 0 ||
prog_data->ubo_ranges[0].length > 0;
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
* compute a Position Value, then this field should be programmed
* to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
*
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
ps.PositionXYOffsetSelect =
wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
// XXX: Disable SIMD32 with 16x MSAA
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
ps.DispatchGRFStartRegisterForConstantSetupData1 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
ps.DispatchGRFStartRegisterForConstantSetupData2 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
ps.KernelStartPointer0 =
shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
ps.KernelStartPointer1 =
shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
ps.KernelStartPointer2 =
shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
}
iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
if (wm_prog_data->uses_sample_mask) {
/* TODO: conservative rasterization */
if (wm_prog_data->post_depth_coverage)
psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
else
psx.InputCoverageMaskState = ICMS_NORMAL;
}
psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
// XXX: UAV bit
}
}
static unsigned
iris_derived_program_state_size(enum iris_program_cache_id cache_id)
{
assert(cache_id <= IRIS_CACHE_CS);
static const unsigned dwords[] = {
[IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
[IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
[IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
[IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
[IRIS_CACHE_FS] =
GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
[IRIS_CACHE_CS] = 0,
[IRIS_CACHE_BLORP_BLIT] = 0,
};
return sizeof(uint32_t) * dwords[cache_id];
}
static void
iris_set_derived_program_state(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader)
{
switch (cache_id) {
case IRIS_CACHE_VS:
iris_set_vs_state(devinfo, shader);
break;
case IRIS_CACHE_TCS:
iris_set_tcs_state(devinfo, shader);
break;
case IRIS_CACHE_TES:
iris_set_tes_state(devinfo, shader);
break;
case IRIS_CACHE_GS:
iris_set_gs_state(devinfo, shader);
break;
case IRIS_CACHE_FS:
iris_set_fs_state(devinfo, shader);
break;
case IRIS_CACHE_CS:
break;
default:
break;
}
}
static void
iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw)
@ -1693,269 +1944,9 @@ iris_upload_render_state(struct iris_context *ice,
#endif
}
static void
iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
}
//pkt.SamplerCount = \
//DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
//pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
//ffs(stage_state->per_thread_scratch) - 11; \
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
pkt.KernelStartPointer = shader->prog_offset; \
pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
pkt.FloatingPointMode = prog_data->use_alt_mode; \
\
pkt.DispatchGRFStartRegisterForURBData = \
prog_data->dispatch_grf_start_reg; \
pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
pkt.prefix##URBEntryReadOffset = 0; \
\
pkt.StatisticsEnable = true; \
pkt.Enable = true;
static void
iris_set_vs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
vs.SIMD8DispatchEnable = true;
vs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
static void
iris_set_tcs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
}
}
static void
iris_set_tes_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
uint32_t *te_state = (void *) shader->derived_data;
uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
te.Partitioning = tes_prog_data->partitioning;
te.OutputTopology = tes_prog_data->output_topology;
te.TEDomain = tes_prog_data->domain;
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
te.MaximumTessellationFactorNotOdd = 64.0;
}
iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
ds.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
static void
iris_set_gs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.ControlDataHeaderSize =
gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = gs_prog_data->invocations - 1;
gs.DispatchMode = SIMD8;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ReorderMode = TRAILING;
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs.MaximumNumberofThreads =
GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
: (devinfo->max_gs_threads - 1);
if (gs_prog_data->static_vertex_count != -1) {
gs.StaticOutput = true;
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
}
gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
gs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
const int urb_entry_write_offset = 1;
const uint32_t urb_entry_output_length =
DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
urb_entry_write_offset;
gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
}
}
static void
iris_set_fs_state(const struct gen_device_info *devinfo,
struct iris_compiled_shader *shader)
{
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
uint32_t *ps_state = (void *) shader->derived_data;
uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
ps.VectorMaskEnable = true;
//ps.SamplerCount = ...
ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
ps.FloatingPointMode = prog_data->use_alt_mode;
ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
ps.PushConstantEnable = prog_data->nr_params > 0 ||
prog_data->ubo_ranges[0].length > 0;
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
* compute a Position Value, then this field should be programmed
* to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
*
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
ps.PositionXYOffsetSelect =
wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
// XXX: Disable SIMD32 with 16x MSAA
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
ps.DispatchGRFStartRegisterForConstantSetupData1 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
ps.DispatchGRFStartRegisterForConstantSetupData2 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
ps.KernelStartPointer0 =
shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
ps.KernelStartPointer1 =
shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
ps.KernelStartPointer2 =
shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
}
iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
if (wm_prog_data->uses_sample_mask) {
/* TODO: conservative rasterization */
if (wm_prog_data->post_depth_coverage)
psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
else
psx.InputCoverageMaskState = ICMS_NORMAL;
}
psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
// XXX: UAV bit
}
}
unsigned
iris_derived_program_state_size(enum iris_program_cache_id cache_id)
{
assert(cache_id <= IRIS_CACHE_CS);
static const unsigned dwords[] = {
[IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
[IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
[IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
[IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
[IRIS_CACHE_FS] =
GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
[IRIS_CACHE_CS] = 0,
[IRIS_CACHE_BLORP_BLIT] = 0,
};
return sizeof(uint32_t) * dwords[cache_id];
}
void
iris_set_derived_program_state(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader)
{
switch (cache_id) {
case IRIS_CACHE_VS:
iris_set_vs_state(devinfo, shader);
break;
case IRIS_CACHE_TCS:
iris_set_tcs_state(devinfo, shader);
break;
case IRIS_CACHE_TES:
iris_set_tes_state(devinfo, shader);
break;
case IRIS_CACHE_GS:
iris_set_gs_state(devinfo, shader);
break;
case IRIS_CACHE_FS:
iris_set_fs_state(devinfo, shader);
break;
case IRIS_CACHE_CS:
break;
default:
break;
}
}
void
iris_destroy_state(struct iris_context *ice)
{
// XXX: unreference resources/surfaces.
@ -1966,12 +1957,10 @@ iris_destroy_state(struct iris_context *ice)
}
void
iris_init_state(struct iris_context *ice)
genX(init_state)(struct iris_context *ice)
{
struct pipe_context *ctx = &ice->ctx;
ice->state.dirty = ~0ull;
ctx->create_blend_state = iris_create_blend_state;
ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
ctx->create_rasterizer_state = iris_create_rasterizer_state;
@ -2015,4 +2004,14 @@ iris_init_state(struct iris_context *ice)
ctx->create_stream_output_target = iris_create_stream_output_target;
ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
ctx->set_stream_output_targets = iris_set_stream_output_targets;
ice->render_batch.emit_state_base_address = iris_emit_state_base_address;
ice->state.upload_render_state = iris_upload_render_state;
ice->state.derived_program_state_size = iris_derived_program_state_size;
ice->state.set_derived_program_state = iris_set_derived_program_state;
ice->state.destroy_state = iris_destroy_state;
ice->state.dirty = ~0ull;
iris_upload_initial_gpu_state(&ice->render_batch);
}