zink: break zs clear loop once both bits are set when beginning renderpass

no point in looping this any more than we have to

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10705>
This commit is contained in:
Mike Blumenkrantz 2021-04-08 13:42:46 -04:00 committed by Marge Bot
parent 94aeb1041f
commit 5ac6c70214
1 changed files with 3 additions and 1 deletions

View File

@ -1188,7 +1188,9 @@ zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch)
assert(ctx->framebuffer->rp->state.clears);
}
if (zink_fb_clear_needs_explicit(fb_clear)) {
for (int j = !zink_fb_clear_element_needs_explicit(clear); j < zink_fb_clear_count(fb_clear); j++)
for (int j = !zink_fb_clear_element_needs_explicit(clear);
(clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL && j < zink_fb_clear_count(fb_clear);
j++)
clear_buffers |= zink_fb_clear_element(fb_clear, j)->zs.bits;
}
}