mesa: Move declarations before code.

This patch fixes these MSVC build errors introduced with
73b78f9c9f.

  Compiling src\mesa\main\uniforms.c ...
uniforms.c
src\mesa\main\uniforms.c(291) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(294) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(294) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(294) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(306) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(309) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(309) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(309) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(322) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(325) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(325) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(325) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(345) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(348) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(348) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(348) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(360) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(363) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(363) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(363) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(376) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(379) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(379) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(379) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(588) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(591) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(591) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(591) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(603) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(606) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(606) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(606) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(619) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(622) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(622) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(622) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
This commit is contained in:
Vinson Lee 2014-02-21 19:09:30 -08:00
parent aaefc85f3b
commit 5a0b08e9ea
1 changed files with 20 additions and 27 deletions

View File

@ -286,11 +286,10 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[2];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2f");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2);
}
@ -300,12 +299,11 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[3];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3f");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3);
}
@ -315,13 +313,12 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[4];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4f");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4);
}
@ -340,11 +337,10 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
GLint v[2];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2i");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2);
}
@ -354,12 +350,11 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLint v[3];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3i");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3);
}
@ -369,13 +364,12 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLint v[4];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4i");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4);
}
@ -583,11 +577,11 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[2];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2ui");
shProg = _mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2);
}
@ -597,12 +591,12 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[3];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3ui");
shProg = _mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3);
}
@ -612,13 +606,12 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[4];
struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4ui");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4);
}