radeonsi: bump SI_NUM_SHADER_BUFFERS to 32

Some app uses more than 8 SSBOs (https://gitlab.freedesktop.org/mesa/mesa/-/issues/2946),
so increase SI_NUM_SHADER_BUFFERS to 32 (which allows 16 SSBOs).

Since we're now using a 64 bits number to track buffers, we could bump
SI_NUM_SHADER_BUFFERS to 48 but that would conflict with Mesa's
MAX_COMBINED_ATOMIC_BUFFERS limit (= 90).

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2122
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5632>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2020-05-29 11:59:50 +02:00
parent 7e8cfc0add
commit 5a05f9714b
5 changed files with 40 additions and 35 deletions

View File

@ -796,8 +796,13 @@ static void si_dump_descriptors(struct si_context *sctx, enum pipe_shader_type p
enabled_constbuf = enabled_constbuf =
sctx->const_and_shader_buffers[processor].enabled_mask >> SI_NUM_SHADER_BUFFERS; sctx->const_and_shader_buffers[processor].enabled_mask >> SI_NUM_SHADER_BUFFERS;
enabled_shaderbuf = sctx->const_and_shader_buffers[processor].enabled_mask & enabled_shaderbuf = sctx->const_and_shader_buffers[processor].enabled_mask &
u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS); u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS);
enabled_shaderbuf = util_bitreverse(enabled_shaderbuf) >> (32 - SI_NUM_SHADER_BUFFERS); enabled_shaderbuf = 0;
for (int i = 0; i < SI_NUM_SHADER_BUFFERS; i++) {
enabled_shaderbuf |=
(sctx->const_and_shader_buffers[processor].enabled_mask &
1llu << (SI_NUM_SHADER_BUFFERS - i - 1)) << i;
}
enabled_samplers = sctx->samplers[processor].enabled_mask; enabled_samplers = sctx->samplers[processor].enabled_mask;
enabled_images = sctx->images[processor].enabled_mask; enabled_images = sctx->images[processor].enabled_mask;
} }

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@ -897,12 +897,12 @@ void si_update_ps_colorbuf0_slot(struct si_context *sctx)
pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b); pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ, radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_RW_IMAGE); RADEON_PRIO_SHADER_RW_IMAGE);
buffers->enabled_mask |= 1u << slot; buffers->enabled_mask |= 1llu << slot;
} else { } else {
/* Clear the descriptor. */ /* Clear the descriptor. */
memset(descs->list + slot * 4, 0, 8 * 4); memset(descs->list + slot * 4, 0, 8 * 4);
pipe_resource_reference(&buffers->buffers[slot], NULL); pipe_resource_reference(&buffers->buffers[slot], NULL);
buffers->enabled_mask &= ~(1u << slot); buffers->enabled_mask &= ~(1llu << slot);
} }
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS; sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
@ -985,15 +985,15 @@ static void si_release_buffer_resources(struct si_buffer_resources *buffers,
static void si_buffer_resources_begin_new_cs(struct si_context *sctx, static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
struct si_buffer_resources *buffers) struct si_buffer_resources *buffers)
{ {
unsigned mask = buffers->enabled_mask; uint64_t mask = buffers->enabled_mask;
/* Add buffers to the CS. */ /* Add buffers to the CS. */
while (mask) { while (mask) {
int i = u_bit_scan(&mask); int i = u_bit_scan64(&mask);
radeon_add_to_buffer_list( radeon_add_to_buffer_list(
sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]), sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf); i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
} }
} }
@ -1001,13 +1001,13 @@ static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
static bool si_buffer_resources_check_encrypted(struct si_context *sctx, static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
struct si_buffer_resources *buffers) struct si_buffer_resources *buffers)
{ {
unsigned mask = buffers->enabled_mask; uint64_t mask = buffers->enabled_mask;
while (mask) { while (mask) {
int i = u_bit_scan(&mask); int i = u_bit_scan64(&mask);
/* only check for reads */ /* only check for reads */
if ((buffers->writable_mask & (1u << i)) == 0 && if ((buffers->writable_mask & (1llu << i)) == 0 &&
(si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED)) (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED))
return true; return true;
} }
@ -1238,11 +1238,11 @@ static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_res
buffers->offsets[slot] = buffer_offset; buffers->offsets[slot] = buffer_offset;
radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ, radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
buffers->priority_constbuf, true); buffers->priority_constbuf, true);
buffers->enabled_mask |= 1u << slot; buffers->enabled_mask |= 1llu << slot;
} else { } else {
/* Clear the descriptor. */ /* Clear the descriptor. */
memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4); memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
buffers->enabled_mask &= ~(1u << slot); buffers->enabled_mask &= ~(1llu << slot);
} }
sctx->descriptors_dirty |= 1u << descriptors_idx; sctx->descriptors_dirty |= 1u << descriptors_idx;
@ -1292,8 +1292,8 @@ static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resou
if (!sbuffer || !sbuffer->buffer) { if (!sbuffer || !sbuffer->buffer) {
pipe_resource_reference(&buffers->buffers[slot], NULL); pipe_resource_reference(&buffers->buffers[slot], NULL);
memset(desc, 0, sizeof(uint32_t) * 4); memset(desc, 0, sizeof(uint32_t) * 4);
buffers->enabled_mask &= ~(1u << slot); buffers->enabled_mask &= ~(1llu << slot);
buffers->writable_mask &= ~(1u << slot); buffers->writable_mask &= ~(1llu << slot);
sctx->descriptors_dirty |= 1u << descriptors_idx; sctx->descriptors_dirty |= 1u << descriptors_idx;
return; return;
} }
@ -1320,12 +1320,12 @@ static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resou
radeon_add_to_gfx_buffer_list_check_mem( radeon_add_to_gfx_buffer_list_check_mem(
sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true); sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
if (writable) if (writable)
buffers->writable_mask |= 1u << slot; buffers->writable_mask |= 1llu << slot;
else else
buffers->writable_mask &= ~(1u << slot); buffers->writable_mask &= ~(1llu << slot);
buffers->enabled_mask |= 1u << slot; buffers->enabled_mask |= 1llu << slot;
sctx->descriptors_dirty |= 1u << descriptors_idx; sctx->descriptors_dirty |= 1lu << descriptors_idx;
util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset, util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
sbuffer->buffer_offset + sbuffer->buffer_size); sbuffer->buffer_offset + sbuffer->buffer_size);
@ -1469,11 +1469,11 @@ void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource
pipe_resource_reference(&buffers->buffers[slot], buffer); pipe_resource_reference(&buffers->buffers[slot], buffer);
radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE, radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
buffers->priority); buffers->priority);
buffers->enabled_mask |= 1u << slot; buffers->enabled_mask |= 1llu << slot;
} else { } else {
/* Clear the descriptor. */ /* Clear the descriptor. */
memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4); memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
buffers->enabled_mask &= ~(1u << slot); buffers->enabled_mask &= ~(1llu << slot);
} }
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS; sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
@ -1557,14 +1557,14 @@ void si_update_needs_color_decompress_masks(struct si_context *sctx)
* If buf == NULL, reset all descriptors. * If buf == NULL, reset all descriptors.
*/ */
static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers, static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
unsigned descriptors_idx, unsigned slot_mask, unsigned descriptors_idx, uint64_t slot_mask,
struct pipe_resource *buf, enum radeon_bo_priority priority) struct pipe_resource *buf, enum radeon_bo_priority priority)
{ {
struct si_descriptors *descs = &sctx->descriptors[descriptors_idx]; struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
unsigned mask = buffers->enabled_mask & slot_mask; uint64_t mask = buffers->enabled_mask & slot_mask;
while (mask) { while (mask) {
unsigned i = u_bit_scan(&mask); unsigned i = u_bit_scan64(&mask);
struct pipe_resource *buffer = buffers->buffers[i]; struct pipe_resource *buffer = buffers->buffers[i];
if (buffer && (!buf || buffer == buf)) { if (buffer && (!buf || buffer == buf)) {
@ -1573,7 +1573,7 @@ static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_
radeon_add_to_gfx_buffer_list_check_mem( radeon_add_to_gfx_buffer_list_check_mem(
sctx, si_resource(buffer), sctx, si_resource(buffer),
buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
priority, true); priority, true);
} }
} }
@ -1646,7 +1646,7 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
for (shader = 0; shader < SI_NUM_SHADERS; shader++) for (shader = 0; shader < SI_NUM_SHADERS; shader++)
si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader], si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
si_const_and_shader_buffer_descriptors_idx(shader), si_const_and_shader_buffer_descriptors_idx(shader),
u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS), u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
buf, sctx->const_and_shader_buffers[shader].priority_constbuf); buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
} }
@ -1654,7 +1654,7 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
for (shader = 0; shader < SI_NUM_SHADERS; shader++) for (shader = 0; shader < SI_NUM_SHADERS; shader++)
si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader], si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
si_const_and_shader_buffer_descriptors_idx(shader), si_const_and_shader_buffer_descriptors_idx(shader),
u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS), buf, u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
sctx->const_and_shader_buffers[shader].priority); sctx->const_and_shader_buffers[shader].priority);
} }

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@ -482,7 +482,7 @@ struct si_shader_selector {
uint64_t inputs_read; /* "get_unique_index" bits */ uint64_t inputs_read; /* "get_unique_index" bits */
/* bitmasks of used descriptor slots */ /* bitmasks of used descriptor slots */
uint32_t active_const_and_shader_buffers; uint64_t active_const_and_shader_buffers;
uint64_t active_samplers_and_images; uint64_t active_samplers_and_images;
}; };

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@ -37,7 +37,7 @@
#define SI_NUM_CONST_BUFFERS 16 #define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16 #define SI_NUM_IMAGES 16
#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */ #define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
#define SI_NUM_SHADER_BUFFERS 16 #define SI_NUM_SHADER_BUFFERS 32
struct si_screen; struct si_screen;
struct si_shader; struct si_shader;
@ -457,8 +457,8 @@ struct si_buffer_resources {
enum radeon_bo_priority priority_constbuf : 6; enum radeon_bo_priority priority_constbuf : 6;
/* The i-th bit is set if that element is enabled (non-NULL resource). */ /* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask; uint64_t enabled_mask;
unsigned writable_mask; uint64_t writable_mask;
}; };
#define si_pm4_state_changed(sctx, member) \ #define si_pm4_state_changed(sctx, member) \
@ -571,7 +571,7 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
struct util_queue_fence *ready_fence, struct util_queue_fence *ready_fence,
struct si_compiler_ctx_state *compiler_ctx_state, void *job, struct si_compiler_ctx_state *compiler_ctx_state, void *job,
util_queue_execute_func execute); util_queue_execute_func execute);
void si_get_active_slot_masks(const struct si_shader_info *info, uint32_t *const_and_shader_buffers, void si_get_active_slot_masks(const struct si_shader_info *info, uint64_t *const_and_shader_buffers,
uint64_t *samplers_and_images); uint64_t *samplers_and_images);
int si_shader_select_with_key(struct si_screen *sscreen, struct si_shader_ctx_state *state, int si_shader_select_with_key(struct si_screen *sscreen, struct si_shader_ctx_state *state,
struct si_compiler_ctx_state *compiler_state, struct si_compiler_ctx_state *compiler_state,
@ -602,13 +602,13 @@ void si_init_streamout_functions(struct si_context *sctx);
static inline unsigned si_get_constbuf_slot(unsigned slot) static inline unsigned si_get_constbuf_slot(unsigned slot)
{ {
/* Constant buffers are in slots [16..31], ascending */ /* Constant buffers are in slots [32..47], ascending */
return SI_NUM_SHADER_BUFFERS + slot; return SI_NUM_SHADER_BUFFERS + slot;
} }
static inline unsigned si_get_shaderbuf_slot(unsigned slot) static inline unsigned si_get_shaderbuf_slot(unsigned slot)
{ {
/* shader buffers are in slots [15..0], descending */ /* shader buffers are in slots [31..0], descending */
return SI_NUM_SHADER_BUFFERS - 1 - slot; return SI_NUM_SHADER_BUFFERS - 1 - slot;
} }

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@ -2542,7 +2542,7 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
} }
/* Return descriptor slot usage masks from the given shader info. */ /* Return descriptor slot usage masks from the given shader info. */
void si_get_active_slot_masks(const struct si_shader_info *info, uint32_t *const_and_shader_buffers, void si_get_active_slot_masks(const struct si_shader_info *info, uint64_t *const_and_shader_buffers,
uint64_t *samplers_and_images) uint64_t *samplers_and_images)
{ {
unsigned start, num_shaderbufs, num_constbufs, num_images, num_msaa_images, num_samplers; unsigned start, num_shaderbufs, num_constbufs, num_images, num_msaa_images, num_samplers;
@ -2556,7 +2556,7 @@ void si_get_active_slot_masks(const struct si_shader_info *info, uint32_t *const
/* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */ /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
start = si_get_shaderbuf_slot(num_shaderbufs - 1); start = si_get_shaderbuf_slot(num_shaderbufs - 1);
*const_and_shader_buffers = u_bit_consecutive(start, num_shaderbufs + num_constbufs); *const_and_shader_buffers = u_bit_consecutive64(start, num_shaderbufs + num_constbufs);
/* The layout is: /* The layout is:
* - fmask[last] ... fmask[0] go to [15-last .. 15] * - fmask[last] ... fmask[0] go to [15-last .. 15]