radeonsi: preload PS inputs only if KILL is used

so that most shaders can get lower VGPR usage thanks to lazy input loading.
I think this is a more accurate constraint that prevents the black transitions
in Witcher 2.

Affected shaders (7758):
Max Waves: 57437 -> 58231 (1.38 %)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-01-19 13:58:50 +01:00
parent 7b32ae4df5
commit 59c5da40ed
1 changed files with 6 additions and 2 deletions

View File

@ -637,11 +637,15 @@ store_value_to_array(struct lp_build_tgsi_context *bld_base,
/* If this is true, preload FS inputs at the beginning of shaders. Otherwise,
* reload them at each use. This must be true if the shader is using
* derivatives, because all inputs should be loaded in the WQM mode.
* derivatives and KILL, because KILL can leave the WQM and then a lazy
* input load isn't in the WQM anymore.
*/
static bool si_preload_fs_inputs(struct si_shader_context *ctx)
{
return ctx->shader->selector->info.uses_derivatives;
struct si_shader_selector *sel = ctx->shader->selector;
return sel->info.uses_derivatives &&
sel->info.uses_kill;
}
static LLVMValueRef