There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
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@ -428,15 +428,17 @@ void _mesa_init_all_x86_transform_asm( void )
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#endif
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#ifdef USE_SSE_ASM
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if ( cpu_has_xmm && _mesa_getenv( "MESA_FORCE_SSE" ) == 0 ) {
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check_os_sse_support();
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}
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if ( cpu_has_xmm ) {
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if (_mesa_getenv( "MESA_NO_SSE" ) == 0 ) {
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if ( _mesa_getenv( "MESA_NO_SSE" ) == 0 ) {
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message( "SSE cpu detected.\n" );
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_mesa_init_sse_transform_asm();
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if ( _mesa_getenv( "MESA_FORCE_SSE" ) == 0 ) {
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check_os_sse_support();
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}
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if ( cpu_has_xmm ) {
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_mesa_init_sse_transform_asm();
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}
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} else {
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message( "SSE cpu detected, but switched off by user.\n" );
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message( "SSE cpu detected, but switched off by user.\n" );
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_mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
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}
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}
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