r300g: rename dirty_zmask -> zmask_in_use

This commit is contained in:
Marek Olšák 2010-08-15 02:18:15 +02:00
parent 516152112e
commit 59c2230879
5 changed files with 13 additions and 13 deletions

View File

@ -251,10 +251,10 @@ static void r300_clear(struct pipe_context* pipe,
/* Enable fastfill.
*
* If we cleared the zmask, it's dirty now. The Hyper-Z state update
* looks for a dirty zmask and enables fastfill accordingly. */
* If we cleared the zmask, it's in use now. The Hyper-Z state update
* looks if zmask is in use and enables fastfill accordingly. */
if (fb->zsbuf &&
r300_texture(fb->zsbuf->texture)->dirty_zmask[fb->zsbuf->level]) {
r300_texture(fb->zsbuf->texture)->zmask_in_use[fb->zsbuf->level]) {
r300->hyperz_state.dirty = TRUE;
}
@ -307,7 +307,7 @@ void r300_flush_depth_stencil(struct pipe_context *pipe,
if (!tex->zmask_mem[subdst.level])
return;
if (!tex->dirty_zmask[subdst.level])
if (!tex->zmask_in_use[subdst.level])
return;
dstsurf = pipe->screen->get_tex_surface(pipe->screen, dst,
@ -319,7 +319,7 @@ void r300_flush_depth_stencil(struct pipe_context *pipe,
r300_blitter_end(r300);
r300->z_decomp_rd = FALSE;
tex->dirty_zmask[subdst.level] = FALSE;
tex->zmask_in_use[subdst.level] = FALSE;
}
/* Copy a block of pixels from one surface to another using HW. */

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@ -397,7 +397,7 @@ struct r300_texture {
/* hyper-z memory allocs */
struct mem_block *hiz_mem[R300_MAX_TEXTURE_LEVELS];
struct mem_block *zmask_mem[R300_MAX_TEXTURE_LEVELS];
boolean dirty_zmask[R300_MAX_TEXTURE_LEVELS];
boolean zmask_in_use[R300_MAX_TEXTURE_LEVELS];
/* This is the level tiling flags were last time set for.
* It's used to prevent redundant tiling-flags changes from happening.*/

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@ -1086,8 +1086,8 @@ void r300_emit_zmask_clear(struct r300_context *r300, unsigned size, void *state
r300_emit_zmask_line_clear(r300, offset, stride, 0x0);//0xffffffff);
}
/* Mark the current zbuffer's zmask as dirty. */
tex->dirty_zmask[fb->zsbuf->level] = TRUE;
/* Mark the current zbuffer's zmask as in use. */
tex->zmask_in_use[fb->zsbuf->level] = TRUE;
}
void r300_emit_ztop_state(struct r300_context* r300,

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@ -131,7 +131,7 @@ static void r300_update_hyperz(struct r300_context* r300)
(struct r300_hyperz_state*)r300->hyperz_state.state;
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
boolean dirty_zmask = FALSE;
boolean zmask_in_use = FALSE;
z->gb_z_peq_config = 0;
z->zb_bw_cntl = 0;
@ -149,15 +149,15 @@ static void r300_update_hyperz(struct r300_context* r300)
if (!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
return;
dirty_zmask = r300_texture(fb->zsbuf->texture)->dirty_zmask[fb->zsbuf->level];
zmask_in_use = r300_texture(fb->zsbuf->texture)->zmask_in_use[fb->zsbuf->level];
/* Z fastfill. */
if (dirty_zmask) {
if (zmask_in_use) {
z->zb_bw_cntl |= R300_FAST_FILL_ENABLE; /* | R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE;*/
}
/* Zbuffer compression. */
if (dirty_zmask && r300->z_compression) {
if (zmask_in_use && r300->z_compression) {
z->zb_bw_cntl |= R300_RD_COMP_ENABLE;
if (r300->z_decomp_rd == false)
z->zb_bw_cntl |= R300_WR_COMP_ENABLE;

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@ -738,7 +738,7 @@ static void r300_flush_depth_textures(struct r300_context *r300)
continue;
for (level = 0; level <= tex->last_level; level++)
if (r300_texture(tex)->dirty_zmask[level]) {
if (r300_texture(tex)->zmask_in_use[level]) {
/* We don't handle 3D textures and cubemaps yet. */
r300_flush_depth_stencil(&r300->context, tex,
u_subresource(0, level), 0);