st/mesa: add support for gl_ClipDistance
This commit is contained in:
parent
6951870e57
commit
59be691638
|
@ -304,6 +304,7 @@ public:
|
|||
int samplers_used;
|
||||
bool indirect_addr_temps;
|
||||
bool indirect_addr_consts;
|
||||
int num_clip_distances;
|
||||
|
||||
int glsl_version;
|
||||
bool native_integers;
|
||||
|
@ -4641,9 +4642,17 @@ st_translate_program(
|
|||
}
|
||||
|
||||
for (i = 0; i < numOutputs; i++) {
|
||||
t->outputs[i] = ureg_DECL_output(ureg,
|
||||
outputSemanticName[i],
|
||||
outputSemanticIndex[i]);
|
||||
if (outputSemanticName[i] == TGSI_SEMANTIC_CLIPDIST) {
|
||||
int mask = ((1 << (program->num_clip_distances - 4*outputSemanticIndex[i])) - 1) & TGSI_WRITEMASK_XYZW;
|
||||
t->outputs[i] = ureg_DECL_output_masked(ureg,
|
||||
outputSemanticName[i],
|
||||
outputSemanticIndex[i],
|
||||
mask);
|
||||
} else {
|
||||
t->outputs[i] = ureg_DECL_output(ureg,
|
||||
outputSemanticName[i],
|
||||
outputSemanticIndex[i]);
|
||||
}
|
||||
if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && proginfo->Id) {
|
||||
/* Writing to the point size result register requires special
|
||||
* handling to implement clamping.
|
||||
|
@ -4834,7 +4843,8 @@ out:
|
|||
static struct gl_program *
|
||||
get_mesa_program(struct gl_context *ctx,
|
||||
struct gl_shader_program *shader_program,
|
||||
struct gl_shader *shader)
|
||||
struct gl_shader *shader,
|
||||
int num_clip_distances)
|
||||
{
|
||||
glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
|
||||
struct gl_program *prog;
|
||||
|
@ -4879,6 +4889,7 @@ get_mesa_program(struct gl_context *ctx,
|
|||
v->options = options;
|
||||
v->glsl_version = ctx->Const.GLSLVersion;
|
||||
v->native_integers = ctx->Const.NativeIntegers;
|
||||
v->num_clip_distances = num_clip_distances;
|
||||
|
||||
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
|
||||
prog->Parameters);
|
||||
|
@ -5008,6 +5019,25 @@ get_mesa_program(struct gl_context *ctx,
|
|||
return prog;
|
||||
}
|
||||
|
||||
/**
|
||||
* Searches through the IR for a declaration of gl_ClipDistance and returns the
|
||||
* declared size of the gl_ClipDistance array. Returns 0 if gl_ClipDistance is
|
||||
* not declared in the IR.
|
||||
*/
|
||||
int get_clip_distance_size(exec_list *ir)
|
||||
{
|
||||
foreach_iter (exec_list_iterator, iter, *ir) {
|
||||
ir_instruction *inst = (ir_instruction *)iter.get();
|
||||
ir_variable *var = inst->as_variable();
|
||||
if (var == NULL) continue;
|
||||
if (!strcmp(var->name, "gl_ClipDistance")) {
|
||||
return var->type->length;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
struct gl_shader *
|
||||
|
@ -5046,6 +5076,7 @@ st_new_shader_program(struct gl_context *ctx, GLuint name)
|
|||
GLboolean
|
||||
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|
||||
{
|
||||
int num_clip_distances[MESA_SHADER_TYPES];
|
||||
assert(prog->LinkStatus);
|
||||
|
||||
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
|
||||
|
@ -5057,6 +5088,11 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|
|||
const struct gl_shader_compiler_options *options =
|
||||
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
|
||||
|
||||
/* We have to determine the length of the gl_ClipDistance array before
|
||||
* the array is lowered to two vec4s by lower_clip_distance().
|
||||
*/
|
||||
num_clip_distances[i] = get_clip_distance_size(ir);
|
||||
|
||||
do {
|
||||
progress = false;
|
||||
|
||||
|
@ -5073,6 +5109,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|
|||
|| progress;
|
||||
|
||||
progress = lower_quadop_vector(ir, false) || progress;
|
||||
progress = lower_clip_distance(ir) || progress;
|
||||
|
||||
if (options->MaxIfDepth == 0)
|
||||
progress = lower_discard(ir) || progress;
|
||||
|
@ -5107,7 +5144,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|
|||
if (prog->_LinkedShaders[i] == NULL)
|
||||
continue;
|
||||
|
||||
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
|
||||
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i],
|
||||
num_clip_distances[i]);
|
||||
|
||||
if (linked_prog) {
|
||||
static const GLenum targets[] = {
|
||||
|
|
|
@ -244,6 +244,14 @@ st_prepare_vertex_program(struct gl_context *ctx,
|
|||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_CLIP_DIST0:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_CLIP_DIST1:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
|
||||
stvp->output_semantic_index[slot] = 1;
|
||||
break;
|
||||
case VERT_RESULT_EDGE:
|
||||
assert(0);
|
||||
break;
|
||||
|
@ -547,6 +555,16 @@ st_translate_fragment_program(struct st_context *st,
|
|||
input_semantic_index[slot] = 0;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
|
||||
break;
|
||||
case FRAG_ATTRIB_CLIP_DIST0:
|
||||
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
|
||||
input_semantic_index[slot] = 0;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
|
||||
break;
|
||||
case FRAG_ATTRIB_CLIP_DIST1:
|
||||
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
|
||||
input_semantic_index[slot] = 1;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
|
||||
break;
|
||||
/* In most cases, there is nothing special about these
|
||||
* inputs, so adopt a convention to use the generic
|
||||
* semantic name and the mesa FRAG_ATTRIB_ number as the
|
||||
|
|
Loading…
Reference in New Issue