zink: clamp 3d/array shader images to lower dimensionality using layer counts
this creates the view type expected by the shader instead of doing weird stuff like trying to create a 3D imageview with layers > 1 Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
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@ -1327,11 +1327,29 @@ create_image_surface(struct zink_context *ctx, const struct pipe_image_view *vie
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{
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struct zink_resource *res = zink_resource(view->resource);
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struct pipe_surface tmpl = {0};
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enum pipe_texture_target target = res->base.b.target == PIPE_TEXTURE_3D ? PIPE_TEXTURE_2D : res->base.b.target;
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enum pipe_texture_target target = res->base.b.target;
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tmpl.format = view->format;
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tmpl.u.tex.level = view->u.tex.level;
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tmpl.u.tex.first_layer = view->u.tex.first_layer;
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tmpl.u.tex.last_layer = view->u.tex.last_layer;
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unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer;
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switch (target) {
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case PIPE_TEXTURE_3D:
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if (depth < res->base.b.depth0) {
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assert(depth == 1);
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target = PIPE_TEXTURE_2D;
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} else {
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assert(tmpl.u.tex.first_layer == 0);
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tmpl.u.tex.last_layer = 0;
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}
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break;
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_1D_ARRAY:
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if (depth < res->base.b.array_size && depth == 1)
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target = target == PIPE_TEXTURE_2D_ARRAY ? PIPE_TEXTURE_2D : PIPE_TEXTURE_1D;
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break;
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default: break;
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}
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VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target);
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struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
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if (!psurf)
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