zink: clamp 3d/array shader images to lower dimensionality using layer counts

this creates the view type expected by the shader instead of doing weird stuff
like trying to create a 3D imageview with layers > 1

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
This commit is contained in:
Mike Blumenkrantz 2022-02-18 09:43:24 -05:00 committed by Marge Bot
parent 26d05e5a38
commit 59b0105e65
1 changed files with 19 additions and 1 deletions

View File

@ -1327,11 +1327,29 @@ create_image_surface(struct zink_context *ctx, const struct pipe_image_view *vie
{
struct zink_resource *res = zink_resource(view->resource);
struct pipe_surface tmpl = {0};
enum pipe_texture_target target = res->base.b.target == PIPE_TEXTURE_3D ? PIPE_TEXTURE_2D : res->base.b.target;
enum pipe_texture_target target = res->base.b.target;
tmpl.format = view->format;
tmpl.u.tex.level = view->u.tex.level;
tmpl.u.tex.first_layer = view->u.tex.first_layer;
tmpl.u.tex.last_layer = view->u.tex.last_layer;
unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer;
switch (target) {
case PIPE_TEXTURE_3D:
if (depth < res->base.b.depth0) {
assert(depth == 1);
target = PIPE_TEXTURE_2D;
} else {
assert(tmpl.u.tex.first_layer == 0);
tmpl.u.tex.last_layer = 0;
}
break;
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_1D_ARRAY:
if (depth < res->base.b.array_size && depth == 1)
target = target == PIPE_TEXTURE_2D_ARRAY ? PIPE_TEXTURE_2D : PIPE_TEXTURE_1D;
break;
default: break;
}
VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target);
struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
if (!psurf)