virgl: wait after a flush

We really need to wait under certain circumstances, or we can end
up writing to memory the same time the host is reading.

Partial revert of d6dc68 ("virgl: use uint16_t mask instead of separate booleans").

Test cases:
   - dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array.bufferdata
     on vtest protocol version 2
   - Flickering during Alien Isolation
Fixes: d6dc68 ("virgl: use uint16_t mask instead of separate booleans")

Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Piotr Rak <p.rak@samsung.com>
This commit is contained in:
Gurchetan Singh 2019-04-15 20:36:54 -07:00
parent dfd79079da
commit 599d55371c
3 changed files with 12 additions and 6 deletions

View File

@ -53,12 +53,12 @@ static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
ctx->flush(ctx, NULL, 0);
readback = virgl_res_needs_readback(vctx, vbuf, usage, 0);
if (readback) {
if (readback)
vs->vws->transfer_get(vs->vws, vbuf->hw_res, box, trans->base.stride,
trans->l_stride, trans->offset, level);
if (readback || flush)
vs->vws->resource_wait(vs->vws, vbuf->hw_res);
}
ptr = vs->vws->resource_map(vs->vws, vbuf->hw_res);
if (!ptr) {

View File

@ -522,6 +522,7 @@ void virgl_transfer_inline_write(struct pipe_context *ctx,
unsigned layer_stride)
{
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *vs = virgl_screen(ctx->screen);
struct virgl_resource *grres = virgl_resource(res);
struct virgl_transfer trans = { 0 };
@ -535,8 +536,10 @@ void virgl_transfer_inline_write(struct pipe_context *ctx,
virgl_resource_dirty(grres, 0);
if (virgl_res_needs_flush(vctx, &trans))
if (virgl_res_needs_flush(vctx, &trans)) {
ctx->flush(ctx, NULL, 0);
vs->vws->resource_wait(vs->vws, grres->hw_res);
}
virgl_encoder_inline_write(vctx, grres, level, usage,
box, data, stride, layer_stride);

View File

@ -126,6 +126,7 @@ static void *texture_transfer_map_plain(struct pipe_context *ctx,
struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
struct virgl_resource *vtex = virgl_resource(resource);
struct virgl_transfer *trans;
bool flush, readback;
trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
&vtex->metadata, level, usage, box);
@ -133,15 +134,17 @@ static void *texture_transfer_map_plain(struct pipe_context *ctx,
assert(resource->nr_samples <= 1);
if (virgl_res_needs_flush(vctx, trans))
flush = virgl_res_needs_flush(vctx, trans);
if (flush)
ctx->flush(ctx, NULL, 0);
if (virgl_res_needs_readback(vctx, vtex, usage, level)) {
readback = virgl_res_needs_readback(vctx, vtex, usage, level);
if (readback)
vws->transfer_get(vws, vtex->hw_res, box, trans->base.stride,
trans->l_stride, trans->offset, level);
if (readback || flush)
vws->resource_wait(vws, vtex->hw_res);
}
void *ptr = vws->resource_map(vws, vtex->hw_res);
if (!ptr) {