i965: use RGB565 to render a bitmap if Depth is 16
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d76545de57
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5982d39799
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@ -166,11 +166,8 @@ do_blit_bitmap( GLcontext *ctx,
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struct intel_context *intel = intel_context(ctx);
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struct intel_region *dst = intel_drawbuf_region(intel);
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GLfloat tmpColor[4];
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union {
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GLuint ui;
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GLubyte ub[4];
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} color;
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GLubyte ubcolor[4];
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GLuint color8888, color565;
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if (!dst)
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return GL_FALSE;
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@ -187,10 +184,13 @@ do_blit_bitmap( GLcontext *ctx,
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ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
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}
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UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
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UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
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UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
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UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
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color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]);
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color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
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/* Does zoom apply to bitmaps?
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*/
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@ -289,7 +289,7 @@ do_blit_bitmap( GLcontext *ctx,
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dst->cpp,
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(GLubyte *)stipple,
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sz,
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color.ui,
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(dst->cpp == 2) ? color565 : color8888,
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dst->pitch,
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dst->buffer,
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0,
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