nir/lower-io: split out some helper fxns
Prep work to reduce the noise in the next patch. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
b085016f94
commit
595f9d5476
|
@ -31,29 +31,87 @@
|
|||
|
||||
struct lower_io_state {
|
||||
nir_shader *shader;
|
||||
nir_function *entrypoint;
|
||||
struct exec_list old_outputs;
|
||||
};
|
||||
|
||||
static void
|
||||
emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
|
||||
emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars,
|
||||
struct exec_list *old_vars)
|
||||
{
|
||||
assert(exec_list_length(&state->shader->outputs) ==
|
||||
exec_list_length(&state->old_outputs));
|
||||
assert(exec_list_length(new_vars) == exec_list_length(old_vars));
|
||||
|
||||
foreach_two_lists(out_node, &state->shader->outputs,
|
||||
temp_node, &state->old_outputs) {
|
||||
nir_variable *output = exec_node_data(nir_variable, out_node, node);
|
||||
nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
|
||||
foreach_two_lists(new_node, new_vars, old_node, old_vars) {
|
||||
nir_variable *newv = exec_node_data(nir_variable, new_node, node);
|
||||
nir_variable *temp = exec_node_data(nir_variable, old_node, node);
|
||||
|
||||
nir_intrinsic_instr *copy =
|
||||
nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
|
||||
copy->variables[0] = nir_deref_var_create(copy, output);
|
||||
nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
|
||||
copy->variables[0] = nir_deref_var_create(copy, newv);
|
||||
copy->variables[1] = nir_deref_var_create(copy, temp);
|
||||
|
||||
nir_instr_insert(cursor, ©->instr);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
|
||||
{
|
||||
if (state->shader->stage == MESA_SHADER_GEOMETRY) {
|
||||
/* For geometry shaders, we have to emit the output copies right
|
||||
* before each EmitVertex call.
|
||||
*/
|
||||
nir_foreach_block(block, impl) {
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
|
||||
nir_cursor cursor = nir_before_instr(&intrin->instr);
|
||||
emit_copies(cursor, state->shader, &state->shader->outputs,
|
||||
&state->old_outputs);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (impl->function == state->entrypoint) {
|
||||
/* For all other shader types, we need to do the copies right before
|
||||
* the jumps to the end block.
|
||||
*/
|
||||
struct set_entry *block_entry;
|
||||
set_foreach(impl->end_block->predecessors, block_entry) {
|
||||
struct nir_block *block = (void *)block_entry->key;
|
||||
nir_cursor cursor = nir_after_block_before_jump(block);
|
||||
emit_copies(cursor, state->shader, &state->shader->outputs,
|
||||
&state->old_outputs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static nir_variable *
|
||||
create_shadow_temp(struct lower_io_state *state, nir_variable *var)
|
||||
{
|
||||
nir_variable *nvar = ralloc(state->shader, nir_variable);
|
||||
memcpy(nvar, var, sizeof *nvar);
|
||||
|
||||
/* The original is now the temporary */
|
||||
nir_variable *temp = var;
|
||||
|
||||
/* Reparent the name to the new variable */
|
||||
ralloc_steal(nvar, nvar->name);
|
||||
|
||||
/* Reparent the constant initializer (if any) */
|
||||
ralloc_steal(nvar, nvar->constant_initializer);
|
||||
|
||||
/* Give the output a new name with @out-temp appended */
|
||||
const char *mode = "out";
|
||||
temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
|
||||
temp->data.mode = nir_var_global;
|
||||
temp->constant_initializer = NULL;
|
||||
|
||||
return nvar;
|
||||
}
|
||||
|
||||
void
|
||||
nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
|
||||
{
|
||||
|
@ -63,29 +121,14 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
|
|||
return;
|
||||
|
||||
state.shader = shader;
|
||||
state.entrypoint = entrypoint;
|
||||
exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
|
||||
|
||||
/* Walk over all of the outputs turn each output into a temporary and
|
||||
* make a new variable for the actual output.
|
||||
*/
|
||||
nir_foreach_variable(var, &state.old_outputs) {
|
||||
nir_variable *output = ralloc(shader, nir_variable);
|
||||
memcpy(output, var, sizeof *output);
|
||||
|
||||
/* The orignal is now the temporary */
|
||||
nir_variable *temp = var;
|
||||
|
||||
/* Reparent the name to the new variable */
|
||||
ralloc_steal(output, output->name);
|
||||
|
||||
/* Reparent the constant initializer (if any) */
|
||||
ralloc_steal(output, output->constant_initializer);
|
||||
|
||||
/* Give the output a new name with @out-temp appended */
|
||||
temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
|
||||
temp->data.mode = nir_var_global;
|
||||
temp->constant_initializer = NULL;
|
||||
|
||||
nir_variable *output = create_shadow_temp(&state, var);
|
||||
exec_list_push_tail(&shader->outputs, &output->node);
|
||||
}
|
||||
|
||||
|
@ -93,32 +136,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
|
|||
if (function->impl == NULL)
|
||||
continue;
|
||||
|
||||
if (shader->stage == MESA_SHADER_GEOMETRY) {
|
||||
/* For geometry shaders, we have to emit the output copies right
|
||||
* before each EmitVertex call.
|
||||
*/
|
||||
nir_foreach_block(block, function->impl) {
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
|
||||
emit_output_copies(nir_before_instr(&intrin->instr),
|
||||
&state);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (function == entrypoint) {
|
||||
/* For all other shader types, we need to do the copies right before
|
||||
* the jumps to the end block.
|
||||
*/
|
||||
struct set_entry *block_entry;
|
||||
set_foreach(function->impl->end_block->predecessors, block_entry) {
|
||||
struct nir_block *block = (void *)block_entry->key;
|
||||
emit_output_copies(nir_after_block_before_jump(block), &state);
|
||||
}
|
||||
}
|
||||
emit_output_copies_impl(&state, function->impl);
|
||||
|
||||
nir_metadata_preserve(function->impl, nir_metadata_block_index |
|
||||
nir_metadata_dominance);
|
||||
|
|
Loading…
Reference in New Issue