nir/lower-io: split out some helper fxns

Prep work to reduce the noise in the next patch.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rob Clark 2016-03-25 15:03:40 -04:00
parent b085016f94
commit 595f9d5476
1 changed files with 70 additions and 52 deletions

View File

@ -31,29 +31,87 @@
struct lower_io_state {
nir_shader *shader;
nir_function *entrypoint;
struct exec_list old_outputs;
};
static void
emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars,
struct exec_list *old_vars)
{
assert(exec_list_length(&state->shader->outputs) ==
exec_list_length(&state->old_outputs));
assert(exec_list_length(new_vars) == exec_list_length(old_vars));
foreach_two_lists(out_node, &state->shader->outputs,
temp_node, &state->old_outputs) {
nir_variable *output = exec_node_data(nir_variable, out_node, node);
nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
foreach_two_lists(new_node, new_vars, old_node, old_vars) {
nir_variable *newv = exec_node_data(nir_variable, new_node, node);
nir_variable *temp = exec_node_data(nir_variable, old_node, node);
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, output);
nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, newv);
copy->variables[1] = nir_deref_var_create(copy, temp);
nir_instr_insert(cursor, &copy->instr);
}
}
static void
emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
{
if (state->shader->stage == MESA_SHADER_GEOMETRY) {
/* For geometry shaders, we have to emit the output copies right
* before each EmitVertex call.
*/
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
nir_cursor cursor = nir_before_instr(&intrin->instr);
emit_copies(cursor, state->shader, &state->shader->outputs,
&state->old_outputs);
}
}
}
} else if (impl->function == state->entrypoint) {
/* For all other shader types, we need to do the copies right before
* the jumps to the end block.
*/
struct set_entry *block_entry;
set_foreach(impl->end_block->predecessors, block_entry) {
struct nir_block *block = (void *)block_entry->key;
nir_cursor cursor = nir_after_block_before_jump(block);
emit_copies(cursor, state->shader, &state->shader->outputs,
&state->old_outputs);
}
}
}
static nir_variable *
create_shadow_temp(struct lower_io_state *state, nir_variable *var)
{
nir_variable *nvar = ralloc(state->shader, nir_variable);
memcpy(nvar, var, sizeof *nvar);
/* The original is now the temporary */
nir_variable *temp = var;
/* Reparent the name to the new variable */
ralloc_steal(nvar, nvar->name);
/* Reparent the constant initializer (if any) */
ralloc_steal(nvar, nvar->constant_initializer);
/* Give the output a new name with @out-temp appended */
const char *mode = "out";
temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
temp->data.mode = nir_var_global;
temp->constant_initializer = NULL;
return nvar;
}
void
nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
{
@ -63,29 +121,14 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
return;
state.shader = shader;
state.entrypoint = entrypoint;
exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
/* Walk over all of the outputs turn each output into a temporary and
* make a new variable for the actual output.
*/
nir_foreach_variable(var, &state.old_outputs) {
nir_variable *output = ralloc(shader, nir_variable);
memcpy(output, var, sizeof *output);
/* The orignal is now the temporary */
nir_variable *temp = var;
/* Reparent the name to the new variable */
ralloc_steal(output, output->name);
/* Reparent the constant initializer (if any) */
ralloc_steal(output, output->constant_initializer);
/* Give the output a new name with @out-temp appended */
temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
temp->data.mode = nir_var_global;
temp->constant_initializer = NULL;
nir_variable *output = create_shadow_temp(&state, var);
exec_list_push_tail(&shader->outputs, &output->node);
}
@ -93,32 +136,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
if (function->impl == NULL)
continue;
if (shader->stage == MESA_SHADER_GEOMETRY) {
/* For geometry shaders, we have to emit the output copies right
* before each EmitVertex call.
*/
nir_foreach_block(block, function->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
emit_output_copies(nir_before_instr(&intrin->instr),
&state);
}
}
}
} else if (function == entrypoint) {
/* For all other shader types, we need to do the copies right before
* the jumps to the end block.
*/
struct set_entry *block_entry;
set_foreach(function->impl->end_block->predecessors, block_entry) {
struct nir_block *block = (void *)block_entry->key;
emit_output_copies(nir_after_block_before_jump(block), &state);
}
}
emit_output_copies_impl(&state, function->impl);
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);