radeonsi: update dirty_level_mask before dispatching
This fixes a rendering issue with Hitman when bindless textures
are enabled.
Fixes: 2263610827
("radeonsi: flush DB caches only when transitioning from DB to texturing")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -569,6 +569,7 @@ struct r600_common_context {
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unsigned gpu_reset_counter;
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unsigned last_dirty_tex_counter;
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unsigned last_compressed_colortex_counter;
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unsigned last_num_draw_calls;
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struct threaded_context *tc;
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struct u_suballocator *allocator_zeroed_memory;
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@ -782,6 +782,11 @@ static void si_launch_grid(
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program->shader.compilation_failed)
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return;
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if (sctx->b.last_num_draw_calls != sctx->b.num_draw_calls) {
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si_update_fb_dirtiness_after_rendering(sctx);
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sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
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}
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si_decompress_compute_textures(sctx);
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/* Add buffer sizes for memory checking in need_cs_space. */
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