panfrost: Remove is_64b assignments

These are redundant with GenXML defaults, they're just noise.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
This commit is contained in:
Alyssa Rosenzweig 2022-06-07 16:10:43 -04:00 committed by Marge Bot
parent ae4841c105
commit 58b408611f
4 changed files with 0 additions and 6 deletions

View File

@ -2917,7 +2917,6 @@ panfrost_draw_emit_vertex_section(struct panfrost_batch *batch,
void *section)
{
pan_pack(section, DRAW, cfg) {
cfg.draw_descriptor_is_64b = true;
cfg.state = batch->rsd[PIPE_SHADER_VERTEX];
cfg.attributes = attribs;
cfg.attribute_buffers = attrib_bufs;
@ -4147,7 +4146,6 @@ panfrost_launch_grid(struct pipe_context *pipe,
}
pan_section_pack(t.cpu, COMPUTE_JOB, DRAW, cfg) {
cfg.draw_descriptor_is_64b = true;
cfg.state = batch->rsd[PIPE_SHADER_COMPUTE];
cfg.attributes = panfrost_emit_image_attribs(batch, &cfg.attribute_buffers, PIPE_SHADER_COMPUTE);
cfg.thread_storage = panfrost_emit_shared_memory(batch, info);

View File

@ -73,7 +73,6 @@ GENX(pan_indirect_dispatch_emit)(struct pan_pool *pool,
}
pan_section_pack(job.cpu, COMPUTE_JOB, DRAW, cfg) {
cfg.draw_descriptor_is_64b = true;
cfg.state = get_rsd(dev);
cfg.thread_storage = get_tls(pool->dev);
cfg.push_uniforms =

View File

@ -1251,7 +1251,6 @@ panfrost_emit_index_min_max_search(struct pan_pool *pool,
}
pan_section_pack(job.cpu, COMPUTE_JOB, DRAW, cfg) {
cfg.draw_descriptor_is_64b = true;
cfg.state = rsd;
cfg.thread_storage = get_tls(pool->dev);
cfg.push_uniforms =
@ -1334,7 +1333,6 @@ GENX(panfrost_emit_indirect_draw)(struct pan_pool *pool,
}
pan_section_pack(job.cpu, COMPUTE_JOB, DRAW, cfg) {
cfg.draw_descriptor_is_64b = true;
cfg.state = rsd;
cfg.thread_storage = get_tls(pool->dev);
cfg.push_uniforms =

View File

@ -452,7 +452,6 @@ panvk_per_arch(emit_vertex_job)(const struct panvk_pipeline *pipeline,
}
pan_section_pack(job, COMPUTE_JOB, DRAW, cfg) {
cfg.draw_descriptor_is_64b = true;
cfg.state = pipeline->rsds[MESA_SHADER_VERTEX];
cfg.attributes = draw->stages[MESA_SHADER_VERTEX].attributes;
cfg.attribute_buffers = draw->stages[MESA_SHADER_VERTEX].attribute_bufs;