glsl: Propagate invariant/precise after lowering const arrays.
The new uniform may need precise as well. Fixes copy propagation of constant array uniforms in Tomb Raider shaders. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@ -4760,6 +4760,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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;
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lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
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propagate_invariance(prog->_LinkedShaders[i]->ir);
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}
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/* Validation for special cases where we allow sampler array indexing
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