glsl: Propagate invariant/precise after lowering const arrays.

The new uniform may need precise as well.

Fixes copy propagation of constant array uniforms in Tomb Raider shaders.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke 2016-06-21 17:42:59 -07:00
parent c264fdbc07
commit 586f4a42e7
1 changed files with 1 additions and 0 deletions

View File

@ -4760,6 +4760,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
;
lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
propagate_invariance(prog->_LinkedShaders[i]->ir);
}
/* Validation for special cases where we allow sampler array indexing