intel/compiler: print shaders after nir_remove_unused_varyings
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17516>
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@ -972,6 +972,15 @@ brw_nir_link_shaders(const struct brw_compiler *compiler,
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NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL);
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if (nir_remove_unused_varyings(producer, consumer)) {
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if (should_print_nir(producer)) {
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printf("nir_remove_unused_varyings\n");
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nir_print_shader(producer, stdout);
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}
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if (should_print_nir(consumer)) {
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printf("nir_remove_unused_varyings\n");
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nir_print_shader(consumer, stdout);
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}
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NIR_PASS(_, producer, nir_lower_global_vars_to_local);
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NIR_PASS(_, consumer, nir_lower_global_vars_to_local);
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