added GL_EXT_get_proc_address

This commit is contained in:
Brian Paul 1999-09-11 11:31:34 +00:00
parent ed3453350a
commit 585a68c82b
4 changed files with 202 additions and 11 deletions

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.6 1999/09/07 22:31:30 brianp Exp $ */
/* $Id: context.c,v 1.7 1999/09/11 11:31:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -53,6 +53,7 @@
#include "dlist.h"
#include "eval.h"
#include "enums.h"
#include "extensions.h"
#include "fog.h"
#include "hash.h"
#include "light.h"
@ -1759,7 +1760,7 @@ GLenum gl_GetError( GLcontext *ctx )
{
GLenum e = ctx->ErrorValue;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", 0);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));

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@ -1,4 +1,4 @@
/* $Id: dlist.c,v 1.3 1999/09/04 14:40:49 keithw Exp $ */
/* $Id: dlist.c,v 1.4 1999/09/11 11:31:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -48,6 +48,7 @@
#include "enable.h"
#include "enums.h"
#include "eval.h"
#include "extensions.h"
#include "feedback.h"
#include "fog.h"
#include "get.h"
@ -3336,6 +3337,9 @@ void gl_init_dlist_pointers( struct gl_api_table *table )
/* GL_ARB_multitexture */
table->ActiveTexture = save_ActiveTexture;
table->ClientActiveTexture = save_ClientActiveTexture;
/* GL_EXT_get_proc_address */
table->GetProcAddress = gl_GetProcAddress; /* NOT SAVED */
}

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@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -26,10 +26,12 @@
#include <stdlib.h>
#include "context.h"
#include "extensions.h"
#include "simple_list.h"
#include "types.h"
#define MAX_EXT_NAMELEN 80
#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
@ -67,6 +69,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
{ DEFAULT_OFF, "GL_EXT_vertex_array_set" },
{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
{ ALWAYS_ENABLED, "GL_EXT_get_proc_address" }
};
@ -194,3 +197,189 @@ const char *gl_extensions_get_string( GLcontext *ctx )
}
/*
* Return the address of an extension function.
* NOTE: this function could be optimized to binary search a sorted
* list of function names.
* Also, this function does not yet do per-context function searches.
* But since the client must also call glGetString(GL_EXTENSIONS) to
* test for the extension this isn't a big deal.
*/
void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
{
struct proc {
const char *name;
void *address;
};
static struct proc procTable[] = {
{ "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
/* OpenGL 1.1 functions */
{ "glEnableClientState", glEnableClientState },
{ "glDisableClientState", glDisableClientState },
{ "glPushClientAttrib", glPushClientAttrib },
{ "glPopClientAttrib", glPopClientAttrib },
{ "glIndexub", glIndexub },
{ "glIndexubv", glIndexubv },
{ "glVertexPointer", glVertexPointer },
{ "glNormalPointer", glNormalPointer },
{ "glColorPointer", glColorPointer },
{ "glIndexPointer", glIndexPointer },
{ "glTexCoordPointer", glTexCoordPointer },
{ "glEdgeFlagPointer", glEdgeFlagPointer },
{ "glGetPointerv", glGetPointerv },
{ "glArrayElement", glArrayElement },
{ "glDrawArrays", glDrawArrays },
{ "glDrawElements", glDrawElements },
{ "glInterleavedArrays", glInterleavedArrays },
{ "glGenTextures", glGenTextures },
{ "glDeleteTextures", glDeleteTextures },
{ "glBindTexture", glBindTexture },
{ "glPrioritizeTextures", glPrioritizeTextures },
{ "glAreTexturesResident", glAreTexturesResident },
{ "glIsTexture", glIsTexture },
{ "glTexSubImage1D", glTexSubImage1D },
{ "glTexSubImage2D", glTexSubImage2D },
{ "glCopyTexImage1D", glCopyTexImage1D },
{ "glCopyTexImage2D", glCopyTexImage2D },
{ "glCopyTexSubImage1D", glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", glCopyTexSubImage2D },
/* OpenGL 1.2 functions */
{ "glDrawRangeElements", glDrawRangeElements },
{ "glTexImage3D", glTexImage3D },
{ "glTexSubImage3D", glTexSubImage3D },
{ "glCopyTexSubImage3D", glCopyTexSubImage3D },
/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
/* GL_EXT_blend_minmax */
{ "glBlendEquationEXT", glBlendEquationEXT },
/* GL_EXT_blend_color */
{ "glBlendColorEXT", glBlendColorEXT },
/* GL_EXT_polygon_offset */
{ "glPolygonOffsetEXT", glPolygonOffsetEXT },
/* GL_EXT_vertex_arrays */
{ "glVertexPointerEXT", glVertexPointerEXT },
{ "glNormalPointerEXT", glNormalPointerEXT },
{ "glColorPointerEXT", glColorPointerEXT },
{ "glIndexPointerEXT", glIndexPointerEXT },
{ "glTexCoordPointerEXT", glTexCoordPointerEXT },
{ "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
{ "glGetPointervEXT", glGetPointervEXT },
{ "glArrayElementEXT", glArrayElementEXT },
{ "glDrawArraysEXT", glDrawArraysEXT },
/* GL_EXT_texture_object */
{ "glGenTexturesEXT", glGenTexturesEXT },
{ "glDeleteTexturesEXT", glDeleteTexturesEXT },
{ "glBindTextureEXT", glBindTextureEXT },
{ "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
{ "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
{ "glIsTextureEXT", glIsTextureEXT },
/* GL_EXT_texture3D */
{ "glTexImage3DEXT", glTexImage3DEXT },
{ "glTexSubImage3DEXT", glTexSubImage3DEXT },
{ "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
/* GL_EXT_color_table */
{ "glColorTableEXT", glColorTableEXT },
{ "glColorSubTableEXT", glColorSubTableEXT },
{ "glGetColorTableEXT", glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
/* GL_ARB_multitexture */
{ "glActiveTextureARB", glActiveTextureARB },
{ "glClientActiveTextureARB", glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
/* GL_EXT_point_parameters */
{ "glPointParameterfEXT", glPointParameterfEXT },
{ "glPointParameterfvEXT", glPointParameterfvEXT },
/* GL_INGR_blend_func_separate */
{ "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
/* GL_MESA_window_pos */
{ "glWindowPos2iMESA", glWindowPos2iMESA },
{ "glWindowPos2sMESA", glWindowPos2sMESA },
{ "glWindowPos2fMESA", glWindowPos2fMESA },
{ "glWindowPos2dMESA", glWindowPos2dMESA },
{ "glWindowPos2ivMESA", glWindowPos2ivMESA },
{ "glWindowPos2svMESA", glWindowPos2svMESA },
{ "glWindowPos2fvMESA", glWindowPos2fvMESA },
{ "glWindowPos2dvMESA", glWindowPos2dvMESA },
{ "glWindowPos3iMESA", glWindowPos3iMESA },
{ "glWindowPos3sMESA", glWindowPos3sMESA },
{ "glWindowPos3fMESA", glWindowPos3fMESA },
{ "glWindowPos3dMESA", glWindowPos3dMESA },
{ "glWindowPos3ivMESA", glWindowPos3ivMESA },
{ "glWindowPos3svMESA", glWindowPos3svMESA },
{ "glWindowPos3fvMESA", glWindowPos3fvMESA },
{ "glWindowPos3dvMESA", glWindowPos3dvMESA },
{ "glWindowPos4iMESA", glWindowPos4iMESA },
{ "glWindowPos4sMESA", glWindowPos4sMESA },
{ "glWindowPos4fMESA", glWindowPos4fMESA },
{ "glWindowPos4dMESA", glWindowPos4dMESA },
{ "glWindowPos4ivMESA", glWindowPos4ivMESA },
{ "glWindowPos4svMESA", glWindowPos4svMESA },
{ "glWindowPos4fvMESA", glWindowPos4fvMESA },
{ "glWindowPos4dvMESA", glWindowPos4dvMESA },
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", glResizeBuffersMESA },
/* GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", glLockArraysEXT },
{ "glUnlockArraysEXT", glUnlockArraysEXT },
{ NULL, NULL } /* end of list token */
};
GLuint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
/* First, look for core library functions */
for (i = 0; procTable[i].address; i++) {
if (strcmp((const char *) procName, procTable[i].name) == 0)
return procTable[i].address;
}
return NULL;
}

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@ -1,4 +1,4 @@
/* $Id: extensions.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: extensions.h,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -28,13 +28,8 @@
#ifndef _EXTENSIONS_H_
#define _EXTENSIONS_H_
struct gl_context;
struct extension;
#include "types.h"
struct gl_extensions {
char *ext_string;
struct extension *ext_list;
};
#define DEFAULT_OFF 0x0
#define DEFAULT_ON 0x1
@ -51,6 +46,8 @@ extern void gl_extensions_dtr( struct gl_context *ctx );
extern void gl_extensions_ctr( struct gl_context *ctx );
extern const char *gl_extensions_get_string( struct gl_context *ctx );
extern void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );
#endif