added GL_EXT_get_proc_address
This commit is contained in:
parent
ed3453350a
commit
585a68c82b
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.6 1999/09/07 22:31:30 brianp Exp $ */
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/* $Id: context.c,v 1.7 1999/09/11 11:31:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -53,6 +53,7 @@
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#include "dlist.h"
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#include "eval.h"
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#include "enums.h"
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#include "extensions.h"
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#include "fog.h"
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#include "hash.h"
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#include "light.h"
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@ -1759,7 +1760,7 @@ GLenum gl_GetError( GLcontext *ctx )
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{
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GLenum e = ctx->ErrorValue;
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", 0);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
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if (MESA_VERBOSE & VERBOSE_API)
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fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
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@ -1,4 +1,4 @@
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/* $Id: dlist.c,v 1.3 1999/09/04 14:40:49 keithw Exp $ */
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/* $Id: dlist.c,v 1.4 1999/09/11 11:31:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -48,6 +48,7 @@
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#include "enable.h"
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#include "enums.h"
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#include "eval.h"
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#include "extensions.h"
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#include "feedback.h"
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#include "fog.h"
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#include "get.h"
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@ -3336,6 +3337,9 @@ void gl_init_dlist_pointers( struct gl_api_table *table )
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/* GL_ARB_multitexture */
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table->ActiveTexture = save_ActiveTexture;
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table->ClientActiveTexture = save_ClientActiveTexture;
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/* GL_EXT_get_proc_address */
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table->GetProcAddress = gl_GetProcAddress; /* NOT SAVED */
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}
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@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
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/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -26,10 +26,12 @@
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#include <stdlib.h>
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#include "context.h"
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#include "extensions.h"
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#include "simple_list.h"
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#include "types.h"
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#define MAX_EXT_NAMELEN 80
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#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
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@ -67,6 +69,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
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{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
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{ DEFAULT_OFF, "GL_EXT_vertex_array_set" },
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{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
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{ ALWAYS_ENABLED, "GL_EXT_get_proc_address" }
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};
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@ -194,3 +197,189 @@ const char *gl_extensions_get_string( GLcontext *ctx )
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}
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/*
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* Return the address of an extension function.
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* NOTE: this function could be optimized to binary search a sorted
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* list of function names.
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* Also, this function does not yet do per-context function searches.
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* But since the client must also call glGetString(GL_EXTENSIONS) to
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* test for the extension this isn't a big deal.
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*/
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void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
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{
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struct proc {
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const char *name;
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void *address;
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};
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static struct proc procTable[] = {
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{ "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
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/* OpenGL 1.1 functions */
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{ "glEnableClientState", glEnableClientState },
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{ "glDisableClientState", glDisableClientState },
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{ "glPushClientAttrib", glPushClientAttrib },
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{ "glPopClientAttrib", glPopClientAttrib },
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{ "glIndexub", glIndexub },
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{ "glIndexubv", glIndexubv },
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{ "glVertexPointer", glVertexPointer },
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{ "glNormalPointer", glNormalPointer },
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{ "glColorPointer", glColorPointer },
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{ "glIndexPointer", glIndexPointer },
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{ "glTexCoordPointer", glTexCoordPointer },
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{ "glEdgeFlagPointer", glEdgeFlagPointer },
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{ "glGetPointerv", glGetPointerv },
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{ "glArrayElement", glArrayElement },
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{ "glDrawArrays", glDrawArrays },
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{ "glDrawElements", glDrawElements },
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{ "glInterleavedArrays", glInterleavedArrays },
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{ "glGenTextures", glGenTextures },
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{ "glDeleteTextures", glDeleteTextures },
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{ "glBindTexture", glBindTexture },
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{ "glPrioritizeTextures", glPrioritizeTextures },
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{ "glAreTexturesResident", glAreTexturesResident },
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{ "glIsTexture", glIsTexture },
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{ "glTexSubImage1D", glTexSubImage1D },
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{ "glTexSubImage2D", glTexSubImage2D },
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{ "glCopyTexImage1D", glCopyTexImage1D },
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{ "glCopyTexImage2D", glCopyTexImage2D },
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{ "glCopyTexSubImage1D", glCopyTexSubImage1D },
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{ "glCopyTexSubImage2D", glCopyTexSubImage2D },
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/* OpenGL 1.2 functions */
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{ "glDrawRangeElements", glDrawRangeElements },
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{ "glTexImage3D", glTexImage3D },
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{ "glTexSubImage3D", glTexSubImage3D },
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{ "glCopyTexSubImage3D", glCopyTexSubImage3D },
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/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
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/* GL_EXT_blend_minmax */
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{ "glBlendEquationEXT", glBlendEquationEXT },
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/* GL_EXT_blend_color */
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{ "glBlendColorEXT", glBlendColorEXT },
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/* GL_EXT_polygon_offset */
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{ "glPolygonOffsetEXT", glPolygonOffsetEXT },
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/* GL_EXT_vertex_arrays */
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{ "glVertexPointerEXT", glVertexPointerEXT },
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{ "glNormalPointerEXT", glNormalPointerEXT },
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{ "glColorPointerEXT", glColorPointerEXT },
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{ "glIndexPointerEXT", glIndexPointerEXT },
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{ "glTexCoordPointerEXT", glTexCoordPointerEXT },
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{ "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
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{ "glGetPointervEXT", glGetPointervEXT },
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{ "glArrayElementEXT", glArrayElementEXT },
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{ "glDrawArraysEXT", glDrawArraysEXT },
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/* GL_EXT_texture_object */
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{ "glGenTexturesEXT", glGenTexturesEXT },
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{ "glDeleteTexturesEXT", glDeleteTexturesEXT },
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{ "glBindTextureEXT", glBindTextureEXT },
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{ "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
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{ "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
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{ "glIsTextureEXT", glIsTextureEXT },
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/* GL_EXT_texture3D */
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{ "glTexImage3DEXT", glTexImage3DEXT },
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{ "glTexSubImage3DEXT", glTexSubImage3DEXT },
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{ "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
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/* GL_EXT_color_table */
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{ "glColorTableEXT", glColorTableEXT },
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{ "glColorSubTableEXT", glColorSubTableEXT },
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{ "glGetColorTableEXT", glGetColorTableEXT },
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{ "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
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{ "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
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/* GL_ARB_multitexture */
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{ "glActiveTextureARB", glActiveTextureARB },
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{ "glClientActiveTextureARB", glClientActiveTextureARB },
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{ "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
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{ "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
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{ "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
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{ "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
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{ "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
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{ "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
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{ "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
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{ "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
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{ "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
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{ "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
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{ "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
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{ "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
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{ "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
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{ "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
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{ "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
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{ "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
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{ "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
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{ "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
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{ "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
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{ "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
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{ "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
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{ "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
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{ "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
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{ "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
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{ "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
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{ "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
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{ "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
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{ "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
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{ "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
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{ "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
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{ "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
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{ "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
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/* GL_EXT_point_parameters */
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{ "glPointParameterfEXT", glPointParameterfEXT },
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{ "glPointParameterfvEXT", glPointParameterfvEXT },
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/* GL_INGR_blend_func_separate */
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{ "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
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/* GL_MESA_window_pos */
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{ "glWindowPos2iMESA", glWindowPos2iMESA },
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{ "glWindowPos2sMESA", glWindowPos2sMESA },
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{ "glWindowPos2fMESA", glWindowPos2fMESA },
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{ "glWindowPos2dMESA", glWindowPos2dMESA },
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{ "glWindowPos2ivMESA", glWindowPos2ivMESA },
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{ "glWindowPos2svMESA", glWindowPos2svMESA },
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{ "glWindowPos2fvMESA", glWindowPos2fvMESA },
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{ "glWindowPos2dvMESA", glWindowPos2dvMESA },
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{ "glWindowPos3iMESA", glWindowPos3iMESA },
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{ "glWindowPos3sMESA", glWindowPos3sMESA },
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{ "glWindowPos3fMESA", glWindowPos3fMESA },
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{ "glWindowPos3dMESA", glWindowPos3dMESA },
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{ "glWindowPos3ivMESA", glWindowPos3ivMESA },
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{ "glWindowPos3svMESA", glWindowPos3svMESA },
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{ "glWindowPos3fvMESA", glWindowPos3fvMESA },
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{ "glWindowPos3dvMESA", glWindowPos3dvMESA },
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{ "glWindowPos4iMESA", glWindowPos4iMESA },
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{ "glWindowPos4sMESA", glWindowPos4sMESA },
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{ "glWindowPos4fMESA", glWindowPos4fMESA },
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{ "glWindowPos4dMESA", glWindowPos4dMESA },
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{ "glWindowPos4ivMESA", glWindowPos4ivMESA },
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{ "glWindowPos4svMESA", glWindowPos4svMESA },
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{ "glWindowPos4fvMESA", glWindowPos4fvMESA },
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{ "glWindowPos4dvMESA", glWindowPos4dvMESA },
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/* GL_MESA_resize_buffers */
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{ "glResizeBuffersMESA", glResizeBuffersMESA },
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/* GL_EXT_compiled_vertex_array */
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{ "glLockArraysEXT", glLockArraysEXT },
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{ "glUnlockArraysEXT", glUnlockArraysEXT },
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{ NULL, NULL } /* end of list token */
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};
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GLuint i;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
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/* First, look for core library functions */
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for (i = 0; procTable[i].address; i++) {
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if (strcmp((const char *) procName, procTable[i].name) == 0)
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return procTable[i].address;
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}
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return NULL;
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}
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@ -1,4 +1,4 @@
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/* $Id: extensions.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
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/* $Id: extensions.h,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -28,13 +28,8 @@
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#ifndef _EXTENSIONS_H_
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#define _EXTENSIONS_H_
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struct gl_context;
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struct extension;
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#include "types.h"
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struct gl_extensions {
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char *ext_string;
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struct extension *ext_list;
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};
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#define DEFAULT_OFF 0x0
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#define DEFAULT_ON 0x1
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@ -51,6 +46,8 @@ extern void gl_extensions_dtr( struct gl_context *ctx );
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extern void gl_extensions_ctr( struct gl_context *ctx );
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extern const char *gl_extensions_get_string( struct gl_context *ctx );
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extern void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );
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#endif
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