wgl: Create third buffer when drawing to front buffer

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
This commit is contained in:
Louis-Francis Ratté-Boulianne 2020-05-23 16:45:08 -04:00 committed by Erik Faye-Lund
parent ece2cc3352
commit 584061bdcd
1 changed files with 125 additions and 52 deletions

View File

@ -45,6 +45,8 @@ struct stw_st_framebuffer {
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT];
struct pipe_resource *back_texture;
bool needs_fake_front;
unsigned texture_width, texture_height;
unsigned texture_mask;
};
@ -71,6 +73,53 @@ stw_own_mutex(const CRITICAL_SECTION *cs)
return ret;
}
static void
stw_pipe_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_resource *src)
{
struct pipe_blit_info blit;
if (!dst || !src)
return;
/* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
* Fragment Operations):
*
* If a framebuffer object is not bound, after all operations have
* been completed on the multisample buffer, the sample values for
* each color in the multisample buffer are combined to produce a
* single color value, and that value is written into the
* corresponding color buffers selected by DrawBuffer or
* DrawBuffers. An implementation may defer the writing of the color
* buffers until a later time, but the state of the framebuffer must
* behave as if the color buffers were updated as each fragment was
* processed. The method of combination is not specified. If the
* framebuffer contains sRGB values, then it is recommended that the
* an average of sample values is computed in a linearized space, as
* for blending (see section 4.1.7).
*
* In other words, to do a resolve operation in a linear space, we have
* to set sRGB formats if the original resources were sRGB, so don't use
* util_format_linear.
*/
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.dst.box.depth = 1;
blit.dst.format = dst->format;
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.src.box.depth = 1;
blit.src.format = src->format;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
pipe->blit(pipe, &blit);
}
/**
* Remove outdated textures and create the requested ones.
@ -93,12 +142,22 @@ stw_st_framebuffer_validate_locked(struct st_context_iface *stctx,
templ.array_size = 1;
templ.last_level = 0;
/* As of now, the only stw_winsys_framebuffer implementation is
* d3d12_wgl_framebuffer and it doesn't support front buffer
* drawing. A fake front texture is needed to handle that scenario */
if (mask & ST_ATTACHMENT_FRONT_LEFT_MASK &&
stwfb->fb->winsys_framebuffer &&
stwfb->stvis.samples <= 1) {
stwfb->needs_fake_front = true;
}
/* remove outdated textures */
if (stwfb->texture_width != width || stwfb->texture_height != height) {
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
}
pipe_resource_reference(&stwfb->back_texture, NULL);
if (stwfb->fb->winsys_framebuffer) {
templ.nr_samples = templ.nr_storage_samples = 1;
@ -159,6 +218,36 @@ stw_st_framebuffer_validate_locked(struct st_context_iface *stctx,
}
}
/* When a fake front buffer is needed for drawing, we use the back buffer
* as it reduces the number of blits needed:
*
* - When flushing the front buffer, we only need to swap the real buffers
* - When swapping buffers, we can safely overwrite the fake front buffer
* as it is now invalid anyway.
*
* A new texture is created to store the back buffer content.
*/
if (stwfb->needs_fake_front) {
if (!stwfb->back_texture) {
templ.format = stwfb->stvis.color_format;
templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
templ.nr_samples = templ.nr_storage_samples = 1;
stwfb->back_texture =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
/* TODO Only blit if there is something currently drawn on the back buffer */
stw_pipe_blit(stctx->pipe,
stwfb->back_texture,
stwfb->textures[ST_ATTACHMENT_BACK_LEFT]);
}
/* Copying front texture content to fake front texture (back texture) */
stw_pipe_blit(stctx->pipe,
stwfb->textures[ST_ATTACHMENT_BACK_LEFT],
stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]);
}
stwfb->texture_width = width;
stwfb->texture_height = height;
stwfb->texture_mask = mask;
@ -180,7 +269,7 @@ stw_st_framebuffer_validate(struct st_context_iface *stctx,
stw_framebuffer_lock(stwfb->fb);
if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) {
if (stwfb->fb->must_resize || stwfb->needs_fake_front || (statt_mask & ~stwfb->texture_mask)) {
stw_st_framebuffer_validate_locked(stctx, &stwfb->base,
stwfb->fb->width, stwfb->fb->height, statt_mask);
stwfb->fb->must_resize = FALSE;
@ -190,62 +279,25 @@ stw_st_framebuffer_validate(struct st_context_iface *stctx,
stwfb->stvis.samples > 1 ? stwfb->msaa_textures
: stwfb->textures;
for (i = 0; i < count; i++)
pipe_resource_reference(&out[i], textures[statts[i]]);
for (i = 0; i < count; i++) {
struct pipe_resource *texture;
if (stwfb->needs_fake_front) {
if (statts[i] == ST_ATTACHMENT_FRONT_LEFT)
texture = textures[ST_ATTACHMENT_BACK_LEFT]; /* Fake front buffer */
else if (statts[i] == ST_ATTACHMENT_BACK_LEFT)
texture = stwfb->back_texture;
} else {
texture = textures[statts[i]];
}
pipe_resource_reference(&out[i], texture);
}
stw_framebuffer_unlock(stwfb->fb);
return true;
}
static void
stw_pipe_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_resource *src)
{
struct pipe_blit_info blit;
if (!dst || !src)
return;
/* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
* Fragment Operations):
*
* If a framebuffer object is not bound, after all operations have
* been completed on the multisample buffer, the sample values for
* each color in the multisample buffer are combined to produce a
* single color value, and that value is written into the
* corresponding color buffers selected by DrawBuffer or
* DrawBuffers. An implementation may defer the writing of the color
* buffers until a later time, but the state of the framebuffer must
* behave as if the color buffers were updated as each fragment was
* processed. The method of combination is not specified. If the
* framebuffer contains sRGB values, then it is recommended that the
* an average of sample values is computed in a linearized space, as
* for blending (see section 4.1.7).
*
* In other words, to do a resolve operation in a linear space, we have
* to set sRGB formats if the original resources were sRGB, so don't use
* util_format_linear.
*/
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.dst.box.depth = 1;
blit.dst.format = dst->format;
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.src.box.depth = 1;
blit.src.format = src->format;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
pipe->blit(pipe, &blit);
}
struct notify_before_flush_cb_args {
struct st_context_iface *stctx;
struct stw_st_framebuffer *stwfb;
@ -266,6 +318,11 @@ notify_before_flush_cb(void* _args)
args->stwfb->msaa_textures[ST_ATTACHMENT_BACK_LEFT]);
/* FRONT_LEFT is resolved in flush_frontbuffer. */
} else if (args->stwfb->back_texture) {
/* Fake front texture is dirty ?? */
stw_pipe_blit(pipe,
args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT],
args->stwfb->back_texture);
}
if (args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT])
@ -336,9 +393,19 @@ stw_st_framebuffer_flush_front(struct st_context_iface *stctx,
stw_framebuffer_lock(stwfb->fb);
/* Resolve the front buffer. */
if (stwfb->stvis.samples > 1) {
/* Resolve the front buffer. */
stw_pipe_blit(pipe, stwfb->textures[statt], stwfb->msaa_textures[statt]);
} else if (stwfb->needs_fake_front) {
struct pipe_resource *ptex;
/* swap the textures */
ptex = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT];
stwfb->textures[ST_ATTACHMENT_FRONT_LEFT] = stwfb->textures[ST_ATTACHMENT_BACK_LEFT];
stwfb->textures[ST_ATTACHMENT_BACK_LEFT] = ptex;
/* fake front texture is now invalid */
p_atomic_inc(&stwfb->base.stamp);
}
if (stwfb->textures[statt])
@ -396,6 +463,7 @@ stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
}
pipe_resource_reference(&stwfb->back_texture, NULL);
/* Notify the st manager that the framebuffer interface is no
* longer valid.
@ -427,6 +495,11 @@ stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx,
stwfb->msaa_textures[front] = stwfb->msaa_textures[back];
stwfb->msaa_textures[back] = ptex;
/* Fake front texture is now dirty */
if (stwfb->needs_fake_front)
p_atomic_inc(&stwfb->base.stamp);
/* convert to mask */
front = 1 << front;
back = 1 << back;