i965: Don't disable CCS for RT dependencies when dispatching compute.

Compute shaders don't have access to the framebuffer, so there's no
point in worrying whether a texture is bound as a render target.

This saves a bunch of resolves in GFXBench4 Manhattan 3.1, but doesn't
seem to impact performance at all, at least on Apollolake.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Kenneth Graunke 2017-10-23 15:46:47 -07:00
parent e91c3540fc
commit 583ce96c94
3 changed files with 5 additions and 5 deletions

View File

@ -177,7 +177,7 @@ brw_dispatch_compute_common(struct gl_context *ctx)
brw_validate_textures(brw);
brw_predraw_resolve_inputs(brw);
brw_predraw_resolve_inputs(brw, false);
/* Flush the batch if the batch/state buffers are nearly full. We can
* grow them if needed, but this is not free, so we'd like to avoid it.

View File

@ -1234,7 +1234,7 @@ void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);
void intel_prepare_render(struct brw_context *brw);
void brw_predraw_resolve_inputs(struct brw_context *brw);
void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering);
void intel_resolve_for_dri2_flush(struct brw_context *brw,
__DRIdrawable *drawable);

View File

@ -381,7 +381,7 @@ intel_disable_rb_aux_buffer(struct brw_context *brw,
* enabled depth texture, and flush the render cache for any dirty textures.
*/
void
brw_predraw_resolve_inputs(struct brw_context *brw)
brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
{
struct gl_context *ctx = &brw->ctx;
struct intel_texture_object *tex_obj;
@ -416,7 +416,7 @@ brw_predraw_resolve_inputs(struct brw_context *brw)
num_layers = INTEL_REMAINING_LAYERS;
}
const bool disable_aux =
const bool disable_aux = rendering &&
intel_disable_rb_aux_buffer(brw, tex_obj->mt, min_level, num_levels,
"for sampling");
@ -678,7 +678,7 @@ brw_prepare_drawing(struct gl_context *ctx,
* and finalizing textures but before setting up any hardware state for
* this draw call.
*/
brw_predraw_resolve_inputs(brw);
brw_predraw_resolve_inputs(brw, true);
brw_predraw_resolve_framebuffer(brw);
/* Bind all inputs, derive varying and size information: