r600g: drop the old texture allocation code
Made obsolete by the libdrm surface allocator.
This commit is contained in:
parent
7c371f4695
commit
581f7e3101
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@ -502,7 +502,7 @@ void evergreen_set_tex_resource(
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height = view->base.texture->height0;
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depth = view->base.texture->depth0;
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pitch = align(tmp->pitch_in_blocks[0] *
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pitch = align(tmp->surface.level[0].nblk_x *
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util_format_get_blockwidth(tmp->real_format), 8);
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array_mode = tmp->array_mode[0];
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tile_type = tmp->tile_type;
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@ -998,49 +998,36 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
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endian = r600_colorformat_endian_swap(format);
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if (!rscreen->use_surface_alloc) {
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height = texture->height0;
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depth = texture->depth0;
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width = texture->width0;
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pitch = align(tmp->pitch_in_blocks[0] *
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util_format_get_blockwidth(state->format), 8);
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array_mode = tmp->array_mode[0];
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tile_type = tmp->tile_type;
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tile_split = 0;
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macro_aspect = 0;
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bankw = 0;
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bankh = 0;
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} else {
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width = tmp->surface.level[0].npix_x;
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height = tmp->surface.level[0].npix_y;
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depth = tmp->surface.level[0].npix_z;
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pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
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tile_type = tmp->tile_type;
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width = tmp->surface.level[0].npix_x;
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height = tmp->surface.level[0].npix_y;
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depth = tmp->surface.level[0].npix_z;
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pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
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tile_type = tmp->tile_type;
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switch (tmp->surface.level[0].mode) {
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case RADEON_SURF_MODE_LINEAR_ALIGNED:
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array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
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break;
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case RADEON_SURF_MODE_2D:
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array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
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break;
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case RADEON_SURF_MODE_1D:
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array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
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break;
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case RADEON_SURF_MODE_LINEAR:
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default:
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array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
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break;
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}
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tile_split = tmp->surface.tile_split;
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macro_aspect = tmp->surface.mtilea;
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bankw = tmp->surface.bankw;
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bankh = tmp->surface.bankh;
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tile_split = eg_tile_split(tile_split);
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macro_aspect = eg_macro_tile_aspect(macro_aspect);
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bankw = eg_bank_wh(bankw);
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bankh = eg_bank_wh(bankh);
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switch (tmp->surface.level[0].mode) {
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case RADEON_SURF_MODE_LINEAR_ALIGNED:
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array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
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break;
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case RADEON_SURF_MODE_2D:
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array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
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break;
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case RADEON_SURF_MODE_1D:
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array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
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break;
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case RADEON_SURF_MODE_LINEAR:
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default:
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array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
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break;
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}
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tile_split = tmp->surface.tile_split;
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macro_aspect = tmp->surface.mtilea;
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bankw = tmp->surface.bankw;
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bankh = tmp->surface.bankh;
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tile_split = eg_tile_split(tile_split);
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macro_aspect = eg_macro_tile_aspect(macro_aspect);
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bankw = eg_bank_wh(bankw);
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bankh = eg_bank_wh(bankh);
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/* 128 bit formats require tile type = 1 */
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if (rscreen->chip_class == CAYMAN) {
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if (util_format_get_blocksize(state->format) >= 16)
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@ -1276,66 +1263,45 @@ void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
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assert(rtex);
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}
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/* XXX quite sure for dx10+ hw don't need any offset hacks */
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if (!rscreen->use_surface_alloc) {
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offset = r600_texture_get_offset(rtex,
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level, state->cbufs[cb]->u.tex.first_layer);
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pitch = rtex->pitch_in_blocks[level] / 8 - 1;
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slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
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if (slice) {
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slice = slice - 1;
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}
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color_info = S_028C70_ARRAY_MODE(rtex->array_mode[level]);
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tile_split = 0;
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macro_aspect = 0;
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bankw = 0;
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bankh = 0;
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if (rtex->array_mode[level] > V_028C70_ARRAY_LINEAR_ALIGNED) {
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tile_type = rtex->tile_type;
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} else {
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/* workaround for linear buffers */
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tile_type = 1;
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}
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} else {
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offset = rtex->surface.level[level].offset;
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if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
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offset += rtex->surface.level[level].slice_size *
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state->cbufs[cb]->u.tex.first_layer;
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}
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pitch = (rtex->surface.level[level].nblk_x) / 8 - 1;
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slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
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if (slice) {
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slice = slice - 1;
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}
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color_info = 0;
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switch (rtex->surface.level[level].mode) {
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case RADEON_SURF_MODE_LINEAR_ALIGNED:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
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tile_type = 1;
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break;
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case RADEON_SURF_MODE_1D:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
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tile_type = rtex->tile_type;
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break;
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case RADEON_SURF_MODE_2D:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
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tile_type = rtex->tile_type;
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break;
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case RADEON_SURF_MODE_LINEAR:
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default:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
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tile_type = 1;
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break;
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}
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tile_split = rtex->surface.tile_split;
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macro_aspect = rtex->surface.mtilea;
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bankw = rtex->surface.bankw;
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bankh = rtex->surface.bankh;
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tile_split = eg_tile_split(tile_split);
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macro_aspect = eg_macro_tile_aspect(macro_aspect);
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bankw = eg_bank_wh(bankw);
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bankh = eg_bank_wh(bankh);
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offset = rtex->surface.level[level].offset;
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if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
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offset += rtex->surface.level[level].slice_size *
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state->cbufs[cb]->u.tex.first_layer;
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}
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pitch = (rtex->surface.level[level].nblk_x) / 8 - 1;
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slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
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if (slice) {
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slice = slice - 1;
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}
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color_info = 0;
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switch (rtex->surface.level[level].mode) {
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case RADEON_SURF_MODE_LINEAR_ALIGNED:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
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tile_type = 1;
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break;
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case RADEON_SURF_MODE_1D:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
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tile_type = rtex->tile_type;
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break;
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case RADEON_SURF_MODE_2D:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
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tile_type = rtex->tile_type;
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break;
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case RADEON_SURF_MODE_LINEAR:
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default:
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color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
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tile_type = 1;
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break;
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}
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tile_split = rtex->surface.tile_split;
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macro_aspect = rtex->surface.mtilea;
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bankw = rtex->surface.bankw;
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bankh = rtex->surface.bankh;
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tile_split = eg_tile_split(tile_split);
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macro_aspect = eg_macro_tile_aspect(macro_aspect);
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bankw = eg_bank_wh(bankw);
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bankh = eg_bank_wh(bankh);
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/* 128 bit formats require tile type = 1 */
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if (rscreen->chip_class == CAYMAN) {
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if (util_format_get_blocksize(surf->base.format) >= 16)
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@ -1470,21 +1436,15 @@ void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
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r600_pipe_state_add_reg(rstate,
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R_028C68_CB_COLOR0_SLICE + cb * 0x3C,
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S_028C68_SLICE_TILE_MAX(slice));
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if (!rscreen->use_surface_alloc) {
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if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
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r600_pipe_state_add_reg(rstate,
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R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
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0x00000000);
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} else {
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if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
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r600_pipe_state_add_reg(rstate,
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R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
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0x00000000);
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} else {
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r600_pipe_state_add_reg(rstate,
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R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
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S_028C6C_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
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S_028C6C_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
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}
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r600_pipe_state_add_reg(rstate,
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R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
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S_028C6C_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
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S_028C6C_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
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}
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r600_pipe_state_add_reg_bo(rstate,
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R_028C74_CB_COLOR0_ATTRIB + cb * 0x3C,
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@ -1499,7 +1459,7 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
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struct r600_resource_texture *rtex;
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struct r600_surface *surf;
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uint64_t offset;
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unsigned level, first_layer, pitch, slice, format, array_mode;
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unsigned level, pitch, slice, format, array_mode;
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unsigned macro_aspect, tile_split, bankh, bankw, z_info, nbanks;
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if (state->zsbuf == NULL)
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@ -1508,54 +1468,35 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
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surf = (struct r600_surface *)state->zsbuf;
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level = surf->base.u.tex.level;
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rtex = (struct r600_resource_texture*)surf->base.texture;
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first_layer = surf->base.u.tex.first_layer;
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format = r600_translate_dbformat(surf->base.format);
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assert(format != ~0);
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offset = r600_resource_va(rctx->context.screen, surf->base.texture);
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/* XXX remove this once tiling is properly supported */
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if (!rscreen->use_surface_alloc) {
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/* XXX remove this once tiling is properly supported */
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array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
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V_028C70_ARRAY_1D_TILED_THIN1;
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offset += r600_texture_get_offset(rtex, level, first_layer);
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pitch = (rtex->pitch_in_blocks[level] / 8) - 1;
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slice = ((rtex->pitch_in_blocks[level] * surf->aligned_height) / 64);
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if (slice) {
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slice = slice - 1;
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}
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tile_split = 0;
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macro_aspect = 0;
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bankw = 0;
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bankh = 0;
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} else {
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offset += rtex->surface.level[level].offset;
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pitch = (rtex->surface.level[level].nblk_x / 8) - 1;
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slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
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if (slice) {
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slice = slice - 1;
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}
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switch (rtex->surface.level[level].mode) {
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case RADEON_SURF_MODE_2D:
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array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
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break;
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case RADEON_SURF_MODE_1D:
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case RADEON_SURF_MODE_LINEAR_ALIGNED:
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case RADEON_SURF_MODE_LINEAR:
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default:
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array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
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break;
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}
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tile_split = rtex->surface.tile_split;
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macro_aspect = rtex->surface.mtilea;
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bankw = rtex->surface.bankw;
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bankh = rtex->surface.bankh;
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tile_split = eg_tile_split(tile_split);
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macro_aspect = eg_macro_tile_aspect(macro_aspect);
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bankw = eg_bank_wh(bankw);
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bankh = eg_bank_wh(bankh);
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offset += rtex->surface.level[level].offset;
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pitch = (rtex->surface.level[level].nblk_x / 8) - 1;
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slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
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if (slice) {
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slice = slice - 1;
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}
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switch (rtex->surface.level[level].mode) {
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case RADEON_SURF_MODE_2D:
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array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
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break;
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case RADEON_SURF_MODE_1D:
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case RADEON_SURF_MODE_LINEAR_ALIGNED:
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case RADEON_SURF_MODE_LINEAR:
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default:
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array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
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break;
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}
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tile_split = rtex->surface.tile_split;
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macro_aspect = rtex->surface.mtilea;
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bankw = rtex->surface.bankw;
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bankh = rtex->surface.bankh;
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tile_split = eg_tile_split(tile_split);
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macro_aspect = eg_macro_tile_aspect(macro_aspect);
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bankw = eg_bank_wh(bankw);
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bankh = eg_bank_wh(bankh);
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nbanks = eg_num_banks(rscreen->tiling_info.num_banks);
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offset >>= 8;
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@ -1571,61 +1512,38 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
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offset, &rtex->resource, RADEON_USAGE_READWRITE);
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r600_pipe_state_add_reg_bo(rstate, R_028050_DB_Z_WRITE_BASE,
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offset, &rtex->resource, RADEON_USAGE_READWRITE);
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if (!rscreen->use_surface_alloc) {
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r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
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0x00000000);
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} else {
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r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
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S_028008_SLICE_START(state->zsbuf->u.tex.first_layer) |
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S_028008_SLICE_MAX(state->zsbuf->u.tex.last_layer));
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}
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r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
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S_028008_SLICE_START(state->zsbuf->u.tex.first_layer) |
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S_028008_SLICE_MAX(state->zsbuf->u.tex.last_layer));
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if (rtex->stencil) {
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uint64_t stencil_offset =
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r600_texture_get_offset(rtex->stencil, level, first_layer);
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unsigned stile_split;
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if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
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uint64_t stencil_offset = rtex->surface.stencil_offset;
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unsigned stile_split = rtex->surface.stencil_tile_split;
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stile_split = eg_tile_split(rtex->stencil->surface.tile_split);
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stencil_offset += r600_resource_va(rctx->context.screen, (void*)rtex->stencil);
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stile_split = eg_tile_split(stile_split);
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stencil_offset += r600_resource_va(rctx->context.screen, surf->base.texture);
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stencil_offset += rtex->surface.level[level].offset / 4;
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stencil_offset >>= 8;
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r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
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stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
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stencil_offset, &rtex->resource,
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RADEON_USAGE_READWRITE);
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r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
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stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
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stencil_offset, &rtex->resource,
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RADEON_USAGE_READWRITE);
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r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
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1 | S_028044_TILE_SPLIT(stile_split),
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&rtex->stencil->resource, RADEON_USAGE_READWRITE);
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&rtex->resource,
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RADEON_USAGE_READWRITE);
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} else {
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if (rscreen->use_surface_alloc && rtex->surface.flags & RADEON_SURF_SBUFFER) {
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uint64_t stencil_offset = rtex->surface.stencil_offset;
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unsigned stile_split = rtex->surface.stencil_tile_split;
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stile_split = eg_tile_split(stile_split);
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stencil_offset += r600_resource_va(rctx->context.screen, surf->base.texture);
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stencil_offset += rtex->surface.level[level].offset / 4;
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stencil_offset >>= 8;
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r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
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stencil_offset, &rtex->resource,
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RADEON_USAGE_READWRITE);
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r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
|
||||
stencil_offset, &rtex->resource,
|
||||
RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
|
||||
1 | S_028044_TILE_SPLIT(stile_split),
|
||||
&rtex->resource,
|
||||
RADEON_USAGE_READWRITE);
|
||||
} else {
|
||||
r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
|
||||
offset, &rtex->resource,
|
||||
RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
|
||||
offset, &rtex->resource,
|
||||
RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
|
||||
1, NULL, RADEON_USAGE_READWRITE);
|
||||
}
|
||||
r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
|
||||
offset, &rtex->resource,
|
||||
RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
|
||||
offset, &rtex->resource,
|
||||
RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
|
||||
1, NULL, RADEON_USAGE_READWRITE);
|
||||
}
|
||||
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028040_DB_Z_INFO, z_info,
|
||||
|
|
|
@ -947,8 +947,6 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
|
|||
LIST_INITHEAD(&rscreen->fences.blocks);
|
||||
pipe_mutex_init(rscreen->fences.mutex);
|
||||
|
||||
rscreen->use_surface_alloc = debug_get_bool_option("R600_SURF", TRUE);
|
||||
|
||||
rscreen->global_pool = compute_memory_pool_new(rscreen);
|
||||
|
||||
return &rscreen->screen;
|
||||
|
|
|
@ -156,8 +156,6 @@ struct r600_screen {
|
|||
struct r600_tiling_info tiling_info;
|
||||
struct r600_pipe_fences fences;
|
||||
|
||||
bool use_surface_alloc;
|
||||
|
||||
/*for compute global memory binding, we allocate stuff here, instead of
|
||||
* buffers.
|
||||
* XXX: Not sure if this is the best place for global_pool. Also,
|
||||
|
|
|
@ -52,7 +52,6 @@ struct r600_resource_texture {
|
|||
|
||||
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
|
||||
unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
|
||||
unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
|
||||
unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
|
||||
unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
|
||||
unsigned pitch_override;
|
||||
|
@ -61,7 +60,6 @@ struct r600_resource_texture {
|
|||
bool is_depth;
|
||||
bool is_rat;
|
||||
unsigned dirty_db_mask; /* each bit says if that miplevel is dirty */
|
||||
struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
|
||||
struct r600_resource_texture *flushed_depth_texture;
|
||||
boolean is_flushing_texture;
|
||||
struct radeon_surface surface;
|
||||
|
@ -71,7 +69,6 @@ struct r600_resource_texture {
|
|||
|
||||
struct r600_surface {
|
||||
struct pipe_surface base;
|
||||
unsigned aligned_height;
|
||||
};
|
||||
|
||||
void r600_resource_destroy(struct pipe_screen *screen, struct pipe_resource *res);
|
||||
|
|
|
@ -972,7 +972,6 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
|
|||
struct pipe_resource *texture,
|
||||
const struct pipe_sampler_view *state)
|
||||
{
|
||||
struct r600_screen *rscreen = (struct r600_screen*)ctx->screen;
|
||||
struct r600_pipe_sampler_view *view = CALLOC_STRUCT(r600_pipe_sampler_view);
|
||||
struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture;
|
||||
unsigned format, endian;
|
||||
|
@ -1017,99 +1016,59 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
|
|||
|
||||
offset_level = state->u.tex.first_level;
|
||||
last_level = state->u.tex.last_level - offset_level;
|
||||
if (!rscreen->use_surface_alloc) {
|
||||
width = u_minify(texture->width0, offset_level);
|
||||
height = u_minify(texture->height0, offset_level);
|
||||
depth = u_minify(texture->depth0, offset_level);
|
||||
width = tmp->surface.level[offset_level].npix_x;
|
||||
height = tmp->surface.level[offset_level].npix_y;
|
||||
depth = tmp->surface.level[offset_level].npix_z;
|
||||
pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
|
||||
tile_type = tmp->tile_type;
|
||||
|
||||
pitch = align(tmp->pitch_in_blocks[offset_level] *
|
||||
util_format_get_blockwidth(state->format), 8);
|
||||
array_mode = tmp->array_mode[offset_level];
|
||||
tile_type = tmp->tile_type;
|
||||
|
||||
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
|
||||
height = 1;
|
||||
depth = texture->array_size;
|
||||
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
|
||||
depth = texture->array_size;
|
||||
}
|
||||
|
||||
view->tex_resource = &tmp->resource;
|
||||
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
|
||||
S_038000_TILE_MODE(array_mode) |
|
||||
S_038000_TILE_TYPE(tile_type) |
|
||||
S_038000_PITCH((pitch / 8) - 1) |
|
||||
S_038000_TEX_WIDTH(width - 1));
|
||||
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
|
||||
S_038004_TEX_DEPTH(depth - 1) |
|
||||
S_038004_DATA_FORMAT(format));
|
||||
view->tex_resource_words[2] = tmp->offset[offset_level] >> 8;
|
||||
view->tex_resource_words[3] = tmp->offset[offset_level+1] >> 8;
|
||||
view->tex_resource_words[4] = (word4 |
|
||||
S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
|
||||
S_038010_REQUEST_SIZE(1) |
|
||||
S_038010_ENDIAN_SWAP(endian) |
|
||||
S_038010_BASE_LEVEL(0));
|
||||
view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
|
||||
S_038014_BASE_ARRAY(state->u.tex.first_layer) |
|
||||
S_038014_LAST_ARRAY(state->u.tex.last_layer));
|
||||
view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
|
||||
S_038018_MAX_ANISO(4 /* max 16 samples */));
|
||||
} else {
|
||||
width = tmp->surface.level[offset_level].npix_x;
|
||||
height = tmp->surface.level[offset_level].npix_y;
|
||||
depth = tmp->surface.level[offset_level].npix_z;
|
||||
pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
|
||||
tile_type = tmp->tile_type;
|
||||
|
||||
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
|
||||
height = 1;
|
||||
depth = texture->array_size;
|
||||
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
|
||||
depth = texture->array_size;
|
||||
}
|
||||
switch (tmp->surface.level[offset_level].mode) {
|
||||
case RADEON_SURF_MODE_LINEAR_ALIGNED:
|
||||
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
|
||||
break;
|
||||
case RADEON_SURF_MODE_1D:
|
||||
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
|
||||
break;
|
||||
case RADEON_SURF_MODE_2D:
|
||||
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
|
||||
break;
|
||||
case RADEON_SURF_MODE_LINEAR:
|
||||
default:
|
||||
array_mode = V_038000_ARRAY_LINEAR_GENERAL;
|
||||
break;
|
||||
}
|
||||
|
||||
view->tex_resource = &tmp->resource;
|
||||
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
|
||||
S_038000_TILE_MODE(array_mode) |
|
||||
S_038000_TILE_TYPE(tile_type) |
|
||||
S_038000_PITCH((pitch / 8) - 1) |
|
||||
S_038000_TEX_WIDTH(width - 1));
|
||||
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
|
||||
S_038004_TEX_DEPTH(depth - 1) |
|
||||
S_038004_DATA_FORMAT(format));
|
||||
view->tex_resource_words[2] = tmp->surface.level[offset_level].offset >> 8;
|
||||
if (offset_level >= tmp->surface.last_level) {
|
||||
view->tex_resource_words[3] = tmp->surface.level[offset_level].offset >> 8;
|
||||
} else {
|
||||
view->tex_resource_words[3] = tmp->surface.level[offset_level + 1].offset >> 8;
|
||||
}
|
||||
view->tex_resource_words[4] = (word4 |
|
||||
S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
|
||||
S_038010_REQUEST_SIZE(1) |
|
||||
S_038010_ENDIAN_SWAP(endian) |
|
||||
S_038010_BASE_LEVEL(0));
|
||||
view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
|
||||
S_038014_BASE_ARRAY(state->u.tex.first_layer) |
|
||||
S_038014_LAST_ARRAY(state->u.tex.last_layer));
|
||||
view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
|
||||
S_038018_MAX_ANISO(4 /* max 16 samples */));
|
||||
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
|
||||
height = 1;
|
||||
depth = texture->array_size;
|
||||
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
|
||||
depth = texture->array_size;
|
||||
}
|
||||
switch (tmp->surface.level[offset_level].mode) {
|
||||
case RADEON_SURF_MODE_LINEAR_ALIGNED:
|
||||
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
|
||||
break;
|
||||
case RADEON_SURF_MODE_1D:
|
||||
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
|
||||
break;
|
||||
case RADEON_SURF_MODE_2D:
|
||||
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
|
||||
break;
|
||||
case RADEON_SURF_MODE_LINEAR:
|
||||
default:
|
||||
array_mode = V_038000_ARRAY_LINEAR_GENERAL;
|
||||
break;
|
||||
}
|
||||
|
||||
view->tex_resource = &tmp->resource;
|
||||
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
|
||||
S_038000_TILE_MODE(array_mode) |
|
||||
S_038000_TILE_TYPE(tile_type) |
|
||||
S_038000_PITCH((pitch / 8) - 1) |
|
||||
S_038000_TEX_WIDTH(width - 1));
|
||||
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
|
||||
S_038004_TEX_DEPTH(depth - 1) |
|
||||
S_038004_DATA_FORMAT(format));
|
||||
view->tex_resource_words[2] = tmp->surface.level[offset_level].offset >> 8;
|
||||
if (offset_level >= tmp->surface.last_level) {
|
||||
view->tex_resource_words[3] = tmp->surface.level[offset_level].offset >> 8;
|
||||
} else {
|
||||
view->tex_resource_words[3] = tmp->surface.level[offset_level + 1].offset >> 8;
|
||||
}
|
||||
view->tex_resource_words[4] = (word4 |
|
||||
S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
|
||||
S_038010_REQUEST_SIZE(1) |
|
||||
S_038010_ENDIAN_SWAP(endian) |
|
||||
S_038010_BASE_LEVEL(0));
|
||||
view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
|
||||
S_038014_BASE_ARRAY(state->u.tex.first_layer) |
|
||||
S_038014_LAST_ARRAY(state->u.tex.last_layer));
|
||||
view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
|
||||
S_038018_MAX_ANISO(4 /* max 16 samples */));
|
||||
return &view->base;
|
||||
}
|
||||
|
||||
|
@ -1325,7 +1284,6 @@ static void r600_set_viewport_state(struct pipe_context *ctx,
|
|||
static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
||||
const struct pipe_framebuffer_state *state, int cb)
|
||||
{
|
||||
struct r600_screen *rscreen = rctx->screen;
|
||||
struct r600_resource_texture *rtex;
|
||||
struct r600_surface *surf;
|
||||
unsigned level = state->cbufs[cb]->u.tex.level;
|
||||
|
@ -1344,44 +1302,33 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
|||
rtex = rtex->flushed_depth_texture;
|
||||
}
|
||||
|
||||
/* XXX quite sure for dx10+ hw don't need any offset hacks */
|
||||
if (!rscreen->use_surface_alloc) {
|
||||
offset = r600_texture_get_offset(rtex,
|
||||
level, state->cbufs[cb]->u.tex.first_layer);
|
||||
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
|
||||
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
|
||||
if (slice) {
|
||||
slice = slice - 1;
|
||||
}
|
||||
color_info = S_0280A0_ARRAY_MODE(rtex->array_mode[level]);
|
||||
} else {
|
||||
offset = rtex->surface.level[level].offset;
|
||||
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
|
||||
offset += rtex->surface.level[level].slice_size *
|
||||
state->cbufs[cb]->u.tex.first_layer;
|
||||
}
|
||||
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
|
||||
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
|
||||
if (slice) {
|
||||
slice = slice - 1;
|
||||
}
|
||||
color_info = 0;
|
||||
switch (rtex->surface.level[level].mode) {
|
||||
case RADEON_SURF_MODE_LINEAR_ALIGNED:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_ALIGNED);
|
||||
break;
|
||||
case RADEON_SURF_MODE_1D:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_1D_TILED_THIN1);
|
||||
break;
|
||||
case RADEON_SURF_MODE_2D:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_2D_TILED_THIN1);
|
||||
break;
|
||||
case RADEON_SURF_MODE_LINEAR:
|
||||
default:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_GENERAL);
|
||||
break;
|
||||
}
|
||||
offset = rtex->surface.level[level].offset;
|
||||
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
|
||||
offset += rtex->surface.level[level].slice_size *
|
||||
state->cbufs[cb]->u.tex.first_layer;
|
||||
}
|
||||
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
|
||||
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
|
||||
if (slice) {
|
||||
slice = slice - 1;
|
||||
}
|
||||
color_info = 0;
|
||||
switch (rtex->surface.level[level].mode) {
|
||||
case RADEON_SURF_MODE_LINEAR_ALIGNED:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_ALIGNED);
|
||||
break;
|
||||
case RADEON_SURF_MODE_1D:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_1D_TILED_THIN1);
|
||||
break;
|
||||
case RADEON_SURF_MODE_2D:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_2D_TILED_THIN1);
|
||||
break;
|
||||
case RADEON_SURF_MODE_LINEAR:
|
||||
default:
|
||||
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_GENERAL);
|
||||
break;
|
||||
}
|
||||
|
||||
desc = util_format_description(surf->base.format);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
@ -1496,21 +1443,15 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
|||
R_028060_CB_COLOR0_SIZE + cb * 4,
|
||||
S_028060_PITCH_TILE_MAX(pitch) |
|
||||
S_028060_SLICE_TILE_MAX(slice));
|
||||
if (!rscreen->use_surface_alloc) {
|
||||
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
|
||||
r600_pipe_state_add_reg(rstate,
|
||||
R_028080_CB_COLOR0_VIEW + cb * 4,
|
||||
0x00000000);
|
||||
} else {
|
||||
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
|
||||
r600_pipe_state_add_reg(rstate,
|
||||
R_028080_CB_COLOR0_VIEW + cb * 4,
|
||||
0x00000000);
|
||||
} else {
|
||||
r600_pipe_state_add_reg(rstate,
|
||||
R_028080_CB_COLOR0_VIEW + cb * 4,
|
||||
S_028080_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
|
||||
S_028080_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
|
||||
}
|
||||
r600_pipe_state_add_reg(rstate,
|
||||
R_028080_CB_COLOR0_VIEW + cb * 4,
|
||||
S_028080_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
|
||||
S_028080_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
|
||||
}
|
||||
r600_pipe_state_add_reg_bo(rstate,
|
||||
R_0280E0_CB_COLOR0_FRAG + cb * 4,
|
||||
|
@ -1523,9 +1464,7 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
|||
static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
||||
const struct pipe_framebuffer_state *state)
|
||||
{
|
||||
struct r600_screen *rscreen = rctx->screen;
|
||||
struct r600_resource_texture *rtex;
|
||||
struct r600_surface *surf;
|
||||
unsigned level, pitch, slice, format, offset, array_mode;
|
||||
|
||||
if (state->zsbuf == NULL)
|
||||
|
@ -1533,40 +1472,24 @@ static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
|||
|
||||
level = state->zsbuf->u.tex.level;
|
||||
|
||||
surf = (struct r600_surface *)state->zsbuf;
|
||||
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
|
||||
|
||||
if (!rscreen->use_surface_alloc) {
|
||||
/* XXX remove this once tiling is properly supported */
|
||||
array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
|
||||
V_0280A0_ARRAY_1D_TILED_THIN1;
|
||||
|
||||
/* XXX quite sure for dx10+ hw don't need any offset hacks */
|
||||
offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
|
||||
level, state->zsbuf->u.tex.first_layer);
|
||||
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
|
||||
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
|
||||
if (slice) {
|
||||
slice = slice - 1;
|
||||
}
|
||||
} else {
|
||||
offset = rtex->surface.level[level].offset;
|
||||
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
|
||||
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
|
||||
if (slice) {
|
||||
slice = slice - 1;
|
||||
}
|
||||
switch (rtex->surface.level[level].mode) {
|
||||
case RADEON_SURF_MODE_2D:
|
||||
array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
|
||||
break;
|
||||
case RADEON_SURF_MODE_1D:
|
||||
case RADEON_SURF_MODE_LINEAR_ALIGNED:
|
||||
case RADEON_SURF_MODE_LINEAR:
|
||||
default:
|
||||
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
|
||||
break;
|
||||
}
|
||||
offset = rtex->surface.level[level].offset;
|
||||
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
|
||||
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
|
||||
if (slice) {
|
||||
slice = slice - 1;
|
||||
}
|
||||
switch (rtex->surface.level[level].mode) {
|
||||
case RADEON_SURF_MODE_2D:
|
||||
array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
|
||||
break;
|
||||
case RADEON_SURF_MODE_1D:
|
||||
case RADEON_SURF_MODE_LINEAR_ALIGNED:
|
||||
case RADEON_SURF_MODE_LINEAR:
|
||||
default:
|
||||
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
|
||||
break;
|
||||
}
|
||||
|
||||
format = r600_translate_dbformat(state->zsbuf->format);
|
||||
|
@ -1576,18 +1499,14 @@ static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
|
|||
offset >> 8, &rtex->resource, RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg(rstate, R_028000_DB_DEPTH_SIZE,
|
||||
S_028000_PITCH_TILE_MAX(pitch) | S_028000_SLICE_TILE_MAX(slice));
|
||||
if (!rscreen->use_surface_alloc) {
|
||||
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW, 0x00000000);
|
||||
} else {
|
||||
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW,
|
||||
S_028004_SLICE_START(state->zsbuf->u.tex.first_layer) |
|
||||
S_028004_SLICE_MAX(state->zsbuf->u.tex.last_layer));
|
||||
}
|
||||
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW,
|
||||
S_028004_SLICE_START(state->zsbuf->u.tex.first_layer) |
|
||||
S_028004_SLICE_MAX(state->zsbuf->u.tex.last_layer));
|
||||
r600_pipe_state_add_reg_bo(rstate, R_028010_DB_DEPTH_INFO,
|
||||
S_028010_ARRAY_MODE(array_mode) | S_028010_FORMAT(format),
|
||||
&rtex->resource, RADEON_USAGE_READWRITE);
|
||||
r600_pipe_state_add_reg(rstate, R_028D34_DB_PREFETCH_LIMIT,
|
||||
(surf->aligned_height / 8) - 1);
|
||||
(rtex->surface.level[level].nblk_y / 8) - 1);
|
||||
}
|
||||
|
||||
static void r600_set_framebuffer_state(struct pipe_context *ctx,
|
||||
|
|
|
@ -61,90 +61,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
|
|||
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
|
||||
unsigned level, unsigned layer)
|
||||
{
|
||||
unsigned offset = rtex->offset[level];
|
||||
|
||||
switch (rtex->resource.b.b.target) {
|
||||
case PIPE_TEXTURE_3D:
|
||||
case PIPE_TEXTURE_CUBE:
|
||||
default:
|
||||
return offset + layer * rtex->layer_size[level];
|
||||
}
|
||||
}
|
||||
|
||||
static unsigned r600_get_block_alignment(struct pipe_screen *screen,
|
||||
enum pipe_format format,
|
||||
unsigned array_mode)
|
||||
{
|
||||
struct r600_screen* rscreen = (struct r600_screen *)screen;
|
||||
unsigned pixsize = util_format_get_blocksize(format);
|
||||
int p_align;
|
||||
|
||||
switch(array_mode) {
|
||||
case V_038000_ARRAY_1D_TILED_THIN1:
|
||||
p_align = MAX2(8,
|
||||
((rscreen->tiling_info.group_bytes / 8 / pixsize)));
|
||||
break;
|
||||
case V_038000_ARRAY_2D_TILED_THIN1:
|
||||
p_align = MAX2(rscreen->tiling_info.num_banks,
|
||||
(((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
|
||||
rscreen->tiling_info.num_banks)) * 8;
|
||||
break;
|
||||
case V_038000_ARRAY_LINEAR_ALIGNED:
|
||||
p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
|
||||
break;
|
||||
case V_038000_ARRAY_LINEAR_GENERAL:
|
||||
default:
|
||||
p_align = rscreen->tiling_info.group_bytes / pixsize;
|
||||
break;
|
||||
}
|
||||
return p_align;
|
||||
}
|
||||
|
||||
static unsigned r600_get_height_alignment(struct pipe_screen *screen,
|
||||
unsigned array_mode)
|
||||
{
|
||||
struct r600_screen* rscreen = (struct r600_screen *)screen;
|
||||
int h_align;
|
||||
|
||||
switch (array_mode) {
|
||||
case V_038000_ARRAY_2D_TILED_THIN1:
|
||||
h_align = rscreen->tiling_info.num_channels * 8;
|
||||
break;
|
||||
case V_038000_ARRAY_1D_TILED_THIN1:
|
||||
case V_038000_ARRAY_LINEAR_ALIGNED:
|
||||
h_align = 8;
|
||||
break;
|
||||
case V_038000_ARRAY_LINEAR_GENERAL:
|
||||
default:
|
||||
h_align = 1;
|
||||
break;
|
||||
}
|
||||
return h_align;
|
||||
}
|
||||
|
||||
static unsigned r600_get_base_alignment(struct pipe_screen *screen,
|
||||
enum pipe_format format,
|
||||
unsigned array_mode)
|
||||
{
|
||||
struct r600_screen* rscreen = (struct r600_screen *)screen;
|
||||
unsigned pixsize = util_format_get_blocksize(format);
|
||||
int p_align = r600_get_block_alignment(screen, format, array_mode);
|
||||
int h_align = r600_get_height_alignment(screen, array_mode);
|
||||
int b_align;
|
||||
|
||||
switch (array_mode) {
|
||||
case V_038000_ARRAY_2D_TILED_THIN1:
|
||||
b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
|
||||
p_align * pixsize * h_align);
|
||||
break;
|
||||
case V_038000_ARRAY_1D_TILED_THIN1:
|
||||
case V_038000_ARRAY_LINEAR_ALIGNED:
|
||||
case V_038000_ARRAY_LINEAR_GENERAL:
|
||||
default:
|
||||
b_align = rscreen->tiling_info.group_bytes;
|
||||
break;
|
||||
}
|
||||
return b_align;
|
||||
return rtex->offset[level] + layer * rtex->layer_size[level];
|
||||
}
|
||||
|
||||
static unsigned mip_minify(unsigned size, unsigned level)
|
||||
|
@ -156,82 +73,6 @@ static unsigned mip_minify(unsigned size, unsigned level)
|
|||
return val;
|
||||
}
|
||||
|
||||
static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
|
||||
struct r600_resource_texture *rtex,
|
||||
unsigned level)
|
||||
{
|
||||
struct pipe_resource *ptex = &rtex->resource.b.b;
|
||||
unsigned nblocksx, block_align, width;
|
||||
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
|
||||
|
||||
if (rtex->pitch_override)
|
||||
return rtex->pitch_override / blocksize;
|
||||
|
||||
width = mip_minify(ptex->width0, level);
|
||||
nblocksx = util_format_get_nblocksx(rtex->real_format, width);
|
||||
|
||||
block_align = r600_get_block_alignment(screen, rtex->real_format,
|
||||
rtex->array_mode[level]);
|
||||
nblocksx = align(nblocksx, block_align);
|
||||
return nblocksx;
|
||||
}
|
||||
|
||||
static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
|
||||
struct r600_resource_texture *rtex,
|
||||
unsigned level)
|
||||
{
|
||||
struct pipe_resource *ptex = &rtex->resource.b.b;
|
||||
unsigned height, tile_height;
|
||||
|
||||
height = mip_minify(ptex->height0, level);
|
||||
height = util_format_get_nblocksy(rtex->real_format, height);
|
||||
tile_height = r600_get_height_alignment(screen,
|
||||
rtex->array_mode[level]);
|
||||
|
||||
/* XXX Hack around an alignment issue. Less tests fail with this.
|
||||
*
|
||||
* The thing is depth-stencil buffers should be tiled, i.e.
|
||||
* the alignment should be >=8. If I make them tiled, stencil starts
|
||||
* working because it no longer overlaps with the depth buffer
|
||||
* in memory, but texturing like drawpix-stencil breaks. */
|
||||
if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
|
||||
tile_height = 8;
|
||||
|
||||
height = align(height, tile_height);
|
||||
return height;
|
||||
}
|
||||
|
||||
static void r600_texture_set_array_mode(struct pipe_screen *screen,
|
||||
struct r600_resource_texture *rtex,
|
||||
unsigned level, unsigned array_mode)
|
||||
{
|
||||
struct pipe_resource *ptex = &rtex->resource.b.b;
|
||||
|
||||
switch (array_mode) {
|
||||
case V_0280A0_ARRAY_LINEAR_GENERAL:
|
||||
case V_0280A0_ARRAY_LINEAR_ALIGNED:
|
||||
case V_0280A0_ARRAY_1D_TILED_THIN1:
|
||||
default:
|
||||
rtex->array_mode[level] = array_mode;
|
||||
break;
|
||||
case V_0280A0_ARRAY_2D_TILED_THIN1:
|
||||
{
|
||||
unsigned w, h, tile_height, tile_width;
|
||||
|
||||
tile_height = r600_get_height_alignment(screen, array_mode);
|
||||
tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
|
||||
|
||||
w = mip_minify(ptex->width0, level);
|
||||
h = mip_minify(ptex->height0, level);
|
||||
if (w <= tile_width || h <= tile_height)
|
||||
rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
|
||||
else
|
||||
rtex->array_mode[level] = array_mode;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static int r600_init_surface(struct r600_screen *rscreen,
|
||||
struct radeon_surface *surface,
|
||||
const struct pipe_resource *ptex,
|
||||
|
@ -372,53 +213,6 @@ static int r600_setup_surface(struct pipe_screen *screen,
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void r600_setup_miptree(struct pipe_screen *screen,
|
||||
struct r600_resource_texture *rtex,
|
||||
unsigned array_mode)
|
||||
{
|
||||
struct pipe_resource *ptex = &rtex->resource.b.b;
|
||||
enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
|
||||
unsigned size, layer_size, i, offset;
|
||||
unsigned nblocksx, nblocksy;
|
||||
|
||||
for (i = 0, offset = 0; i <= ptex->last_level; i++) {
|
||||
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
|
||||
unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
|
||||
|
||||
r600_texture_set_array_mode(screen, rtex, i, array_mode);
|
||||
|
||||
nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
|
||||
nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
|
||||
|
||||
if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
|
||||
layer_size = align(nblocksx, 64) * nblocksy * blocksize;
|
||||
else
|
||||
layer_size = nblocksx * nblocksy * blocksize;
|
||||
|
||||
if (ptex->target == PIPE_TEXTURE_CUBE) {
|
||||
if (chipc >= R700)
|
||||
size = layer_size * 8;
|
||||
else
|
||||
size = layer_size * 6;
|
||||
}
|
||||
else if (ptex->target == PIPE_TEXTURE_3D)
|
||||
size = layer_size * u_minify(ptex->depth0, i);
|
||||
else
|
||||
size = layer_size * ptex->array_size;
|
||||
|
||||
/* align base image and start of miptree */
|
||||
if ((i == 0) || (i == 1))
|
||||
offset = align(offset, base_align);
|
||||
rtex->offset[i] = offset;
|
||||
rtex->layer_size[i] = layer_size;
|
||||
rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
|
||||
rtex->pitch_in_bytes[i] = nblocksx * blocksize;
|
||||
|
||||
offset += size;
|
||||
}
|
||||
rtex->size = offset;
|
||||
}
|
||||
|
||||
static boolean r600_texture_get_handle(struct pipe_screen* screen,
|
||||
struct pipe_resource *ptex,
|
||||
struct winsys_handle *whandle)
|
||||
|
@ -453,9 +247,6 @@ static void r600_texture_destroy(struct pipe_screen *screen,
|
|||
if (rtex->flushed_depth_texture)
|
||||
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
|
||||
|
||||
if (rtex->stencil)
|
||||
pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
|
||||
|
||||
pb_reference(&resource->buf, NULL);
|
||||
FREE(rtex);
|
||||
}
|
||||
|
@ -499,90 +290,22 @@ r600_texture_create_object(struct pipe_screen *screen,
|
|||
rtex->pitch_override = pitch_in_bytes_override;
|
||||
rtex->real_format = base->format;
|
||||
|
||||
/* We must split depth and stencil into two separate buffers on Evergreen. */
|
||||
if ((base->bind & PIPE_BIND_DEPTH_STENCIL) &&
|
||||
((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
|
||||
util_format_is_depth_and_stencil(base->format) &&
|
||||
!rscreen->use_surface_alloc) {
|
||||
struct pipe_resource stencil;
|
||||
unsigned stencil_pitch_override = 0;
|
||||
|
||||
switch (base->format) {
|
||||
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
|
||||
rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
|
||||
break;
|
||||
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
|
||||
rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
|
||||
break;
|
||||
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
|
||||
rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
FREE(rtex);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
|
||||
if (pitch_in_bytes_override) {
|
||||
assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
|
||||
base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
|
||||
stencil_pitch_override = pitch_in_bytes_override / 4;
|
||||
}
|
||||
|
||||
/* Allocate the stencil buffer. */
|
||||
stencil = *base;
|
||||
stencil.format = PIPE_FORMAT_S8_UINT;
|
||||
rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
|
||||
stencil_pitch_override,
|
||||
max_buffer_size, NULL, FALSE, surface);
|
||||
if (!rtex->stencil) {
|
||||
FREE(rtex);
|
||||
return NULL;
|
||||
}
|
||||
/* Proceed in creating the depth buffer. */
|
||||
}
|
||||
|
||||
/* don't include stencil-only formats which we don't support for rendering */
|
||||
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
|
||||
|
||||
r600_setup_miptree(screen, rtex, array_mode);
|
||||
if (rscreen->use_surface_alloc) {
|
||||
rtex->surface = *surface;
|
||||
r = r600_setup_surface(screen, rtex, array_mode,
|
||||
pitch_in_bytes_override);
|
||||
if (r) {
|
||||
FREE(rtex);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* If we initialized separate stencil for Evergreen. place it after depth. */
|
||||
if (rtex->stencil) {
|
||||
unsigned stencil_align, stencil_offset;
|
||||
|
||||
stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
|
||||
stencil_offset = align(rtex->size, stencil_align);
|
||||
|
||||
for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
|
||||
rtex->stencil->offset[i] += stencil_offset;
|
||||
|
||||
rtex->size = stencil_offset + rtex->stencil->size;
|
||||
rtex->surface = *surface;
|
||||
r = r600_setup_surface(screen, rtex, array_mode,
|
||||
pitch_in_bytes_override);
|
||||
if (r) {
|
||||
FREE(rtex);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Now create the backing buffer. */
|
||||
if (!buf && alloc_bo) {
|
||||
struct pipe_resource *ptex = &rtex->resource.b.b;
|
||||
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
|
||||
unsigned base_align = rtex->surface.bo_alignment;
|
||||
|
||||
if (rscreen->use_surface_alloc) {
|
||||
base_align = rtex->surface.bo_alignment;
|
||||
} else if (util_format_is_depth_or_stencil(rtex->real_format)) {
|
||||
/* ugly work around depth buffer need stencil room at end of bo */
|
||||
rtex->size += ptex->width0 * ptex->height0;
|
||||
}
|
||||
if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
|
||||
pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
|
||||
FREE(rtex);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -591,12 +314,6 @@ r600_texture_create_object(struct pipe_screen *screen,
|
|||
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
|
||||
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
|
||||
}
|
||||
|
||||
if (rtex->stencil) {
|
||||
pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
|
||||
rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
|
||||
rtex->stencil->resource.domains = rtex->resource.domains;
|
||||
}
|
||||
return rtex;
|
||||
}
|
||||
|
||||
|
@ -609,8 +326,7 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
|
|||
int r;
|
||||
|
||||
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
|
||||
if (rscreen->use_surface_alloc &&
|
||||
!(templ->bind & PIPE_BIND_SCANOUT) &&
|
||||
if (!(templ->bind & PIPE_BIND_SCANOUT) &&
|
||||
templ->usage != PIPE_USAGE_STAGING &&
|
||||
templ->usage != PIPE_USAGE_STREAM) {
|
||||
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
|
||||
|
@ -637,7 +353,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
|
|||
struct pipe_resource *texture,
|
||||
const struct pipe_surface *surf_tmpl)
|
||||
{
|
||||
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
|
||||
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
|
||||
unsigned level = surf_tmpl->u.tex.level;
|
||||
|
||||
|
@ -655,9 +370,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
|
|||
surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
|
||||
surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
|
||||
surface->base.u.tex.level = level;
|
||||
|
||||
surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
|
||||
rtex, level);
|
||||
return &surface->base;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue