r600g: drop the old texture allocation code

Made obsolete by the libdrm surface allocator.
This commit is contained in:
Marek Olšák 2012-07-29 18:53:19 +02:00
parent 7c371f4695
commit 581f7e3101
7 changed files with 231 additions and 689 deletions

View File

@ -502,7 +502,7 @@ void evergreen_set_tex_resource(
height = view->base.texture->height0;
depth = view->base.texture->depth0;
pitch = align(tmp->pitch_in_blocks[0] *
pitch = align(tmp->surface.level[0].nblk_x *
util_format_get_blockwidth(tmp->real_format), 8);
array_mode = tmp->array_mode[0];
tile_type = tmp->tile_type;

View File

@ -998,49 +998,36 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
endian = r600_colorformat_endian_swap(format);
if (!rscreen->use_surface_alloc) {
height = texture->height0;
depth = texture->depth0;
width = texture->width0;
pitch = align(tmp->pitch_in_blocks[0] *
util_format_get_blockwidth(state->format), 8);
array_mode = tmp->array_mode[0];
tile_type = tmp->tile_type;
tile_split = 0;
macro_aspect = 0;
bankw = 0;
bankh = 0;
} else {
width = tmp->surface.level[0].npix_x;
height = tmp->surface.level[0].npix_y;
depth = tmp->surface.level[0].npix_z;
pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
tile_type = tmp->tile_type;
width = tmp->surface.level[0].npix_x;
height = tmp->surface.level[0].npix_y;
depth = tmp->surface.level[0].npix_z;
pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
tile_type = tmp->tile_type;
switch (tmp->surface.level[0].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
break;
case RADEON_SURF_MODE_2D:
array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_1D:
array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
break;
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
break;
}
tile_split = tmp->surface.tile_split;
macro_aspect = tmp->surface.mtilea;
bankw = tmp->surface.bankw;
bankh = tmp->surface.bankh;
tile_split = eg_tile_split(tile_split);
macro_aspect = eg_macro_tile_aspect(macro_aspect);
bankw = eg_bank_wh(bankw);
bankh = eg_bank_wh(bankh);
switch (tmp->surface.level[0].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
break;
case RADEON_SURF_MODE_2D:
array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_1D:
array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
break;
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
break;
}
tile_split = tmp->surface.tile_split;
macro_aspect = tmp->surface.mtilea;
bankw = tmp->surface.bankw;
bankh = tmp->surface.bankh;
tile_split = eg_tile_split(tile_split);
macro_aspect = eg_macro_tile_aspect(macro_aspect);
bankw = eg_bank_wh(bankw);
bankh = eg_bank_wh(bankh);
/* 128 bit formats require tile type = 1 */
if (rscreen->chip_class == CAYMAN) {
if (util_format_get_blocksize(state->format) >= 16)
@ -1276,66 +1263,45 @@ void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
assert(rtex);
}
/* XXX quite sure for dx10+ hw don't need any offset hacks */
if (!rscreen->use_surface_alloc) {
offset = r600_texture_get_offset(rtex,
level, state->cbufs[cb]->u.tex.first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
if (slice) {
slice = slice - 1;
}
color_info = S_028C70_ARRAY_MODE(rtex->array_mode[level]);
tile_split = 0;
macro_aspect = 0;
bankw = 0;
bankh = 0;
if (rtex->array_mode[level] > V_028C70_ARRAY_LINEAR_ALIGNED) {
tile_type = rtex->tile_type;
} else {
/* workaround for linear buffers */
tile_type = 1;
}
} else {
offset = rtex->surface.level[level].offset;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
offset += rtex->surface.level[level].slice_size *
state->cbufs[cb]->u.tex.first_layer;
}
pitch = (rtex->surface.level[level].nblk_x) / 8 - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
color_info = 0;
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
tile_type = 1;
break;
case RADEON_SURF_MODE_1D:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
tile_type = rtex->tile_type;
break;
case RADEON_SURF_MODE_2D:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
tile_type = rtex->tile_type;
break;
case RADEON_SURF_MODE_LINEAR:
default:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
tile_type = 1;
break;
}
tile_split = rtex->surface.tile_split;
macro_aspect = rtex->surface.mtilea;
bankw = rtex->surface.bankw;
bankh = rtex->surface.bankh;
tile_split = eg_tile_split(tile_split);
macro_aspect = eg_macro_tile_aspect(macro_aspect);
bankw = eg_bank_wh(bankw);
bankh = eg_bank_wh(bankh);
offset = rtex->surface.level[level].offset;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
offset += rtex->surface.level[level].slice_size *
state->cbufs[cb]->u.tex.first_layer;
}
pitch = (rtex->surface.level[level].nblk_x) / 8 - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
color_info = 0;
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
tile_type = 1;
break;
case RADEON_SURF_MODE_1D:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
tile_type = rtex->tile_type;
break;
case RADEON_SURF_MODE_2D:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
tile_type = rtex->tile_type;
break;
case RADEON_SURF_MODE_LINEAR:
default:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
tile_type = 1;
break;
}
tile_split = rtex->surface.tile_split;
macro_aspect = rtex->surface.mtilea;
bankw = rtex->surface.bankw;
bankh = rtex->surface.bankh;
tile_split = eg_tile_split(tile_split);
macro_aspect = eg_macro_tile_aspect(macro_aspect);
bankw = eg_bank_wh(bankw);
bankh = eg_bank_wh(bankh);
/* 128 bit formats require tile type = 1 */
if (rscreen->chip_class == CAYMAN) {
if (util_format_get_blocksize(surf->base.format) >= 16)
@ -1470,21 +1436,15 @@ void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
r600_pipe_state_add_reg(rstate,
R_028C68_CB_COLOR0_SLICE + cb * 0x3C,
S_028C68_SLICE_TILE_MAX(slice));
if (!rscreen->use_surface_alloc) {
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
r600_pipe_state_add_reg(rstate,
R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
0x00000000);
} else {
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
r600_pipe_state_add_reg(rstate,
R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
0x00000000);
} else {
r600_pipe_state_add_reg(rstate,
R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
S_028C6C_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
S_028C6C_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
}
r600_pipe_state_add_reg(rstate,
R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
S_028C6C_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
S_028C6C_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
}
r600_pipe_state_add_reg_bo(rstate,
R_028C74_CB_COLOR0_ATTRIB + cb * 0x3C,
@ -1499,7 +1459,7 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
struct r600_resource_texture *rtex;
struct r600_surface *surf;
uint64_t offset;
unsigned level, first_layer, pitch, slice, format, array_mode;
unsigned level, pitch, slice, format, array_mode;
unsigned macro_aspect, tile_split, bankh, bankw, z_info, nbanks;
if (state->zsbuf == NULL)
@ -1508,54 +1468,35 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
surf = (struct r600_surface *)state->zsbuf;
level = surf->base.u.tex.level;
rtex = (struct r600_resource_texture*)surf->base.texture;
first_layer = surf->base.u.tex.first_layer;
format = r600_translate_dbformat(surf->base.format);
assert(format != ~0);
offset = r600_resource_va(rctx->context.screen, surf->base.texture);
/* XXX remove this once tiling is properly supported */
if (!rscreen->use_surface_alloc) {
/* XXX remove this once tiling is properly supported */
array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
V_028C70_ARRAY_1D_TILED_THIN1;
offset += r600_texture_get_offset(rtex, level, first_layer);
pitch = (rtex->pitch_in_blocks[level] / 8) - 1;
slice = ((rtex->pitch_in_blocks[level] * surf->aligned_height) / 64);
if (slice) {
slice = slice - 1;
}
tile_split = 0;
macro_aspect = 0;
bankw = 0;
bankh = 0;
} else {
offset += rtex->surface.level[level].offset;
pitch = (rtex->surface.level[level].nblk_x / 8) - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_2D:
array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_1D:
case RADEON_SURF_MODE_LINEAR_ALIGNED:
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
break;
}
tile_split = rtex->surface.tile_split;
macro_aspect = rtex->surface.mtilea;
bankw = rtex->surface.bankw;
bankh = rtex->surface.bankh;
tile_split = eg_tile_split(tile_split);
macro_aspect = eg_macro_tile_aspect(macro_aspect);
bankw = eg_bank_wh(bankw);
bankh = eg_bank_wh(bankh);
offset += rtex->surface.level[level].offset;
pitch = (rtex->surface.level[level].nblk_x / 8) - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_2D:
array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_1D:
case RADEON_SURF_MODE_LINEAR_ALIGNED:
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
break;
}
tile_split = rtex->surface.tile_split;
macro_aspect = rtex->surface.mtilea;
bankw = rtex->surface.bankw;
bankh = rtex->surface.bankh;
tile_split = eg_tile_split(tile_split);
macro_aspect = eg_macro_tile_aspect(macro_aspect);
bankw = eg_bank_wh(bankw);
bankh = eg_bank_wh(bankh);
nbanks = eg_num_banks(rscreen->tiling_info.num_banks);
offset >>= 8;
@ -1571,61 +1512,38 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
offset, &rtex->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028050_DB_Z_WRITE_BASE,
offset, &rtex->resource, RADEON_USAGE_READWRITE);
if (!rscreen->use_surface_alloc) {
r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
0x00000000);
} else {
r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
S_028008_SLICE_START(state->zsbuf->u.tex.first_layer) |
S_028008_SLICE_MAX(state->zsbuf->u.tex.last_layer));
}
r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
S_028008_SLICE_START(state->zsbuf->u.tex.first_layer) |
S_028008_SLICE_MAX(state->zsbuf->u.tex.last_layer));
if (rtex->stencil) {
uint64_t stencil_offset =
r600_texture_get_offset(rtex->stencil, level, first_layer);
unsigned stile_split;
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
uint64_t stencil_offset = rtex->surface.stencil_offset;
unsigned stile_split = rtex->surface.stencil_tile_split;
stile_split = eg_tile_split(rtex->stencil->surface.tile_split);
stencil_offset += r600_resource_va(rctx->context.screen, (void*)rtex->stencil);
stile_split = eg_tile_split(stile_split);
stencil_offset += r600_resource_va(rctx->context.screen, surf->base.texture);
stencil_offset += rtex->surface.level[level].offset / 4;
stencil_offset >>= 8;
r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
stencil_offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
stencil_offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
1 | S_028044_TILE_SPLIT(stile_split),
&rtex->stencil->resource, RADEON_USAGE_READWRITE);
&rtex->resource,
RADEON_USAGE_READWRITE);
} else {
if (rscreen->use_surface_alloc && rtex->surface.flags & RADEON_SURF_SBUFFER) {
uint64_t stencil_offset = rtex->surface.stencil_offset;
unsigned stile_split = rtex->surface.stencil_tile_split;
stile_split = eg_tile_split(stile_split);
stencil_offset += r600_resource_va(rctx->context.screen, surf->base.texture);
stencil_offset += rtex->surface.level[level].offset / 4;
stencil_offset >>= 8;
r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
stencil_offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
stencil_offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
1 | S_028044_TILE_SPLIT(stile_split),
&rtex->resource,
RADEON_USAGE_READWRITE);
} else {
r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
1, NULL, RADEON_USAGE_READWRITE);
}
r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
offset, &rtex->resource,
RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
1, NULL, RADEON_USAGE_READWRITE);
}
r600_pipe_state_add_reg_bo(rstate, R_028040_DB_Z_INFO, z_info,

View File

@ -947,8 +947,6 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
LIST_INITHEAD(&rscreen->fences.blocks);
pipe_mutex_init(rscreen->fences.mutex);
rscreen->use_surface_alloc = debug_get_bool_option("R600_SURF", TRUE);
rscreen->global_pool = compute_memory_pool_new(rscreen);
return &rscreen->screen;

View File

@ -156,8 +156,6 @@ struct r600_screen {
struct r600_tiling_info tiling_info;
struct r600_pipe_fences fences;
bool use_surface_alloc;
/*for compute global memory binding, we allocate stuff here, instead of
* buffers.
* XXX: Not sure if this is the best place for global_pool. Also,

View File

@ -52,7 +52,6 @@ struct r600_resource_texture {
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_override;
@ -61,7 +60,6 @@ struct r600_resource_texture {
bool is_depth;
bool is_rat;
unsigned dirty_db_mask; /* each bit says if that miplevel is dirty */
struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
struct radeon_surface surface;
@ -71,7 +69,6 @@ struct r600_resource_texture {
struct r600_surface {
struct pipe_surface base;
unsigned aligned_height;
};
void r600_resource_destroy(struct pipe_screen *screen, struct pipe_resource *res);

View File

@ -972,7 +972,6 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
struct pipe_resource *texture,
const struct pipe_sampler_view *state)
{
struct r600_screen *rscreen = (struct r600_screen*)ctx->screen;
struct r600_pipe_sampler_view *view = CALLOC_STRUCT(r600_pipe_sampler_view);
struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture;
unsigned format, endian;
@ -1017,99 +1016,59 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
offset_level = state->u.tex.first_level;
last_level = state->u.tex.last_level - offset_level;
if (!rscreen->use_surface_alloc) {
width = u_minify(texture->width0, offset_level);
height = u_minify(texture->height0, offset_level);
depth = u_minify(texture->depth0, offset_level);
width = tmp->surface.level[offset_level].npix_x;
height = tmp->surface.level[offset_level].npix_y;
depth = tmp->surface.level[offset_level].npix_z;
pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
tile_type = tmp->tile_type;
pitch = align(tmp->pitch_in_blocks[offset_level] *
util_format_get_blockwidth(state->format), 8);
array_mode = tmp->array_mode[offset_level];
tile_type = tmp->tile_type;
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
height = 1;
depth = texture->array_size;
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
depth = texture->array_size;
}
view->tex_resource = &tmp->resource;
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
S_038000_TILE_MODE(array_mode) |
S_038000_TILE_TYPE(tile_type) |
S_038000_PITCH((pitch / 8) - 1) |
S_038000_TEX_WIDTH(width - 1));
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
S_038004_TEX_DEPTH(depth - 1) |
S_038004_DATA_FORMAT(format));
view->tex_resource_words[2] = tmp->offset[offset_level] >> 8;
view->tex_resource_words[3] = tmp->offset[offset_level+1] >> 8;
view->tex_resource_words[4] = (word4 |
S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
S_038010_REQUEST_SIZE(1) |
S_038010_ENDIAN_SWAP(endian) |
S_038010_BASE_LEVEL(0));
view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
S_038014_BASE_ARRAY(state->u.tex.first_layer) |
S_038014_LAST_ARRAY(state->u.tex.last_layer));
view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
S_038018_MAX_ANISO(4 /* max 16 samples */));
} else {
width = tmp->surface.level[offset_level].npix_x;
height = tmp->surface.level[offset_level].npix_y;
depth = tmp->surface.level[offset_level].npix_z;
pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
tile_type = tmp->tile_type;
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
height = 1;
depth = texture->array_size;
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
depth = texture->array_size;
}
switch (tmp->surface.level[offset_level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
break;
case RADEON_SURF_MODE_1D:
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
break;
case RADEON_SURF_MODE_2D:
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_038000_ARRAY_LINEAR_GENERAL;
break;
}
view->tex_resource = &tmp->resource;
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
S_038000_TILE_MODE(array_mode) |
S_038000_TILE_TYPE(tile_type) |
S_038000_PITCH((pitch / 8) - 1) |
S_038000_TEX_WIDTH(width - 1));
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
S_038004_TEX_DEPTH(depth - 1) |
S_038004_DATA_FORMAT(format));
view->tex_resource_words[2] = tmp->surface.level[offset_level].offset >> 8;
if (offset_level >= tmp->surface.last_level) {
view->tex_resource_words[3] = tmp->surface.level[offset_level].offset >> 8;
} else {
view->tex_resource_words[3] = tmp->surface.level[offset_level + 1].offset >> 8;
}
view->tex_resource_words[4] = (word4 |
S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
S_038010_REQUEST_SIZE(1) |
S_038010_ENDIAN_SWAP(endian) |
S_038010_BASE_LEVEL(0));
view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
S_038014_BASE_ARRAY(state->u.tex.first_layer) |
S_038014_LAST_ARRAY(state->u.tex.last_layer));
view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
S_038018_MAX_ANISO(4 /* max 16 samples */));
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
height = 1;
depth = texture->array_size;
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
depth = texture->array_size;
}
switch (tmp->surface.level[offset_level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
break;
case RADEON_SURF_MODE_1D:
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
break;
case RADEON_SURF_MODE_2D:
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_038000_ARRAY_LINEAR_GENERAL;
break;
}
view->tex_resource = &tmp->resource;
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
S_038000_TILE_MODE(array_mode) |
S_038000_TILE_TYPE(tile_type) |
S_038000_PITCH((pitch / 8) - 1) |
S_038000_TEX_WIDTH(width - 1));
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
S_038004_TEX_DEPTH(depth - 1) |
S_038004_DATA_FORMAT(format));
view->tex_resource_words[2] = tmp->surface.level[offset_level].offset >> 8;
if (offset_level >= tmp->surface.last_level) {
view->tex_resource_words[3] = tmp->surface.level[offset_level].offset >> 8;
} else {
view->tex_resource_words[3] = tmp->surface.level[offset_level + 1].offset >> 8;
}
view->tex_resource_words[4] = (word4 |
S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
S_038010_REQUEST_SIZE(1) |
S_038010_ENDIAN_SWAP(endian) |
S_038010_BASE_LEVEL(0));
view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
S_038014_BASE_ARRAY(state->u.tex.first_layer) |
S_038014_LAST_ARRAY(state->u.tex.last_layer));
view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
S_038018_MAX_ANISO(4 /* max 16 samples */));
return &view->base;
}
@ -1325,7 +1284,6 @@ static void r600_set_viewport_state(struct pipe_context *ctx,
static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
const struct pipe_framebuffer_state *state, int cb)
{
struct r600_screen *rscreen = rctx->screen;
struct r600_resource_texture *rtex;
struct r600_surface *surf;
unsigned level = state->cbufs[cb]->u.tex.level;
@ -1344,44 +1302,33 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
rtex = rtex->flushed_depth_texture;
}
/* XXX quite sure for dx10+ hw don't need any offset hacks */
if (!rscreen->use_surface_alloc) {
offset = r600_texture_get_offset(rtex,
level, state->cbufs[cb]->u.tex.first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
if (slice) {
slice = slice - 1;
}
color_info = S_0280A0_ARRAY_MODE(rtex->array_mode[level]);
} else {
offset = rtex->surface.level[level].offset;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
offset += rtex->surface.level[level].slice_size *
state->cbufs[cb]->u.tex.first_layer;
}
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
color_info = 0;
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_ALIGNED);
break;
case RADEON_SURF_MODE_1D:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_1D_TILED_THIN1);
break;
case RADEON_SURF_MODE_2D:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_2D_TILED_THIN1);
break;
case RADEON_SURF_MODE_LINEAR:
default:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_GENERAL);
break;
}
offset = rtex->surface.level[level].offset;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
offset += rtex->surface.level[level].slice_size *
state->cbufs[cb]->u.tex.first_layer;
}
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
color_info = 0;
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_ALIGNED);
break;
case RADEON_SURF_MODE_1D:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_1D_TILED_THIN1);
break;
case RADEON_SURF_MODE_2D:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_2D_TILED_THIN1);
break;
case RADEON_SURF_MODE_LINEAR:
default:
color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_GENERAL);
break;
}
desc = util_format_description(surf->base.format);
for (i = 0; i < 4; i++) {
@ -1496,21 +1443,15 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
R_028060_CB_COLOR0_SIZE + cb * 4,
S_028060_PITCH_TILE_MAX(pitch) |
S_028060_SLICE_TILE_MAX(slice));
if (!rscreen->use_surface_alloc) {
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
r600_pipe_state_add_reg(rstate,
R_028080_CB_COLOR0_VIEW + cb * 4,
0x00000000);
} else {
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
r600_pipe_state_add_reg(rstate,
R_028080_CB_COLOR0_VIEW + cb * 4,
0x00000000);
} else {
r600_pipe_state_add_reg(rstate,
R_028080_CB_COLOR0_VIEW + cb * 4,
S_028080_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
S_028080_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
}
r600_pipe_state_add_reg(rstate,
R_028080_CB_COLOR0_VIEW + cb * 4,
S_028080_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
S_028080_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
}
r600_pipe_state_add_reg_bo(rstate,
R_0280E0_CB_COLOR0_FRAG + cb * 4,
@ -1523,9 +1464,7 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
const struct pipe_framebuffer_state *state)
{
struct r600_screen *rscreen = rctx->screen;
struct r600_resource_texture *rtex;
struct r600_surface *surf;
unsigned level, pitch, slice, format, offset, array_mode;
if (state->zsbuf == NULL)
@ -1533,40 +1472,24 @@ static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
level = state->zsbuf->u.tex.level;
surf = (struct r600_surface *)state->zsbuf;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
if (!rscreen->use_surface_alloc) {
/* XXX remove this once tiling is properly supported */
array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
V_0280A0_ARRAY_1D_TILED_THIN1;
/* XXX quite sure for dx10+ hw don't need any offset hacks */
offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
level, state->zsbuf->u.tex.first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
if (slice) {
slice = slice - 1;
}
} else {
offset = rtex->surface.level[level].offset;
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_2D:
array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_1D:
case RADEON_SURF_MODE_LINEAR_ALIGNED:
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
break;
}
offset = rtex->surface.level[level].offset;
pitch = rtex->surface.level[level].nblk_x / 8 - 1;
slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
if (slice) {
slice = slice - 1;
}
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_2D:
array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
break;
case RADEON_SURF_MODE_1D:
case RADEON_SURF_MODE_LINEAR_ALIGNED:
case RADEON_SURF_MODE_LINEAR:
default:
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
break;
}
format = r600_translate_dbformat(state->zsbuf->format);
@ -1576,18 +1499,14 @@ static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
offset >> 8, &rtex->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028000_DB_DEPTH_SIZE,
S_028000_PITCH_TILE_MAX(pitch) | S_028000_SLICE_TILE_MAX(slice));
if (!rscreen->use_surface_alloc) {
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW, 0x00000000);
} else {
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW,
S_028004_SLICE_START(state->zsbuf->u.tex.first_layer) |
S_028004_SLICE_MAX(state->zsbuf->u.tex.last_layer));
}
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW,
S_028004_SLICE_START(state->zsbuf->u.tex.first_layer) |
S_028004_SLICE_MAX(state->zsbuf->u.tex.last_layer));
r600_pipe_state_add_reg_bo(rstate, R_028010_DB_DEPTH_INFO,
S_028010_ARRAY_MODE(array_mode) | S_028010_FORMAT(format),
&rtex->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028D34_DB_PREFETCH_LIMIT,
(surf->aligned_height / 8) - 1);
(rtex->surface.level[level].nblk_y / 8) - 1);
}
static void r600_set_framebuffer_state(struct pipe_context *ctx,

View File

@ -61,90 +61,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer)
{
unsigned offset = rtex->offset[level];
switch (rtex->resource.b.b.target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
default:
return offset + layer * rtex->layer_size[level];
}
}
static unsigned r600_get_block_alignment(struct pipe_screen *screen,
enum pipe_format format,
unsigned array_mode)
{
struct r600_screen* rscreen = (struct r600_screen *)screen;
unsigned pixsize = util_format_get_blocksize(format);
int p_align;
switch(array_mode) {
case V_038000_ARRAY_1D_TILED_THIN1:
p_align = MAX2(8,
((rscreen->tiling_info.group_bytes / 8 / pixsize)));
break;
case V_038000_ARRAY_2D_TILED_THIN1:
p_align = MAX2(rscreen->tiling_info.num_banks,
(((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
rscreen->tiling_info.num_banks)) * 8;
break;
case V_038000_ARRAY_LINEAR_ALIGNED:
p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
break;
case V_038000_ARRAY_LINEAR_GENERAL:
default:
p_align = rscreen->tiling_info.group_bytes / pixsize;
break;
}
return p_align;
}
static unsigned r600_get_height_alignment(struct pipe_screen *screen,
unsigned array_mode)
{
struct r600_screen* rscreen = (struct r600_screen *)screen;
int h_align;
switch (array_mode) {
case V_038000_ARRAY_2D_TILED_THIN1:
h_align = rscreen->tiling_info.num_channels * 8;
break;
case V_038000_ARRAY_1D_TILED_THIN1:
case V_038000_ARRAY_LINEAR_ALIGNED:
h_align = 8;
break;
case V_038000_ARRAY_LINEAR_GENERAL:
default:
h_align = 1;
break;
}
return h_align;
}
static unsigned r600_get_base_alignment(struct pipe_screen *screen,
enum pipe_format format,
unsigned array_mode)
{
struct r600_screen* rscreen = (struct r600_screen *)screen;
unsigned pixsize = util_format_get_blocksize(format);
int p_align = r600_get_block_alignment(screen, format, array_mode);
int h_align = r600_get_height_alignment(screen, array_mode);
int b_align;
switch (array_mode) {
case V_038000_ARRAY_2D_TILED_THIN1:
b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
p_align * pixsize * h_align);
break;
case V_038000_ARRAY_1D_TILED_THIN1:
case V_038000_ARRAY_LINEAR_ALIGNED:
case V_038000_ARRAY_LINEAR_GENERAL:
default:
b_align = rscreen->tiling_info.group_bytes;
break;
}
return b_align;
return rtex->offset[level] + layer * rtex->layer_size[level];
}
static unsigned mip_minify(unsigned size, unsigned level)
@ -156,82 +73,6 @@ static unsigned mip_minify(unsigned size, unsigned level)
return val;
}
static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned level)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned nblocksx, block_align, width;
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
if (rtex->pitch_override)
return rtex->pitch_override / blocksize;
width = mip_minify(ptex->width0, level);
nblocksx = util_format_get_nblocksx(rtex->real_format, width);
block_align = r600_get_block_alignment(screen, rtex->real_format,
rtex->array_mode[level]);
nblocksx = align(nblocksx, block_align);
return nblocksx;
}
static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned level)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned height, tile_height;
height = mip_minify(ptex->height0, level);
height = util_format_get_nblocksy(rtex->real_format, height);
tile_height = r600_get_height_alignment(screen,
rtex->array_mode[level]);
/* XXX Hack around an alignment issue. Less tests fail with this.
*
* The thing is depth-stencil buffers should be tiled, i.e.
* the alignment should be >=8. If I make them tiled, stencil starts
* working because it no longer overlaps with the depth buffer
* in memory, but texturing like drawpix-stencil breaks. */
if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
tile_height = 8;
height = align(height, tile_height);
return height;
}
static void r600_texture_set_array_mode(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned level, unsigned array_mode)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
switch (array_mode) {
case V_0280A0_ARRAY_LINEAR_GENERAL:
case V_0280A0_ARRAY_LINEAR_ALIGNED:
case V_0280A0_ARRAY_1D_TILED_THIN1:
default:
rtex->array_mode[level] = array_mode;
break;
case V_0280A0_ARRAY_2D_TILED_THIN1:
{
unsigned w, h, tile_height, tile_width;
tile_height = r600_get_height_alignment(screen, array_mode);
tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
w = mip_minify(ptex->width0, level);
h = mip_minify(ptex->height0, level);
if (w <= tile_width || h <= tile_height)
rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
else
rtex->array_mode[level] = array_mode;
}
break;
}
}
static int r600_init_surface(struct r600_screen *rscreen,
struct radeon_surface *surface,
const struct pipe_resource *ptex,
@ -372,53 +213,6 @@ static int r600_setup_surface(struct pipe_screen *screen,
return 0;
}
static void r600_setup_miptree(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned array_mode)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
unsigned size, layer_size, i, offset;
unsigned nblocksx, nblocksy;
for (i = 0, offset = 0; i <= ptex->last_level; i++) {
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
r600_texture_set_array_mode(screen, rtex, i, array_mode);
nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
layer_size = align(nblocksx, 64) * nblocksy * blocksize;
else
layer_size = nblocksx * nblocksy * blocksize;
if (ptex->target == PIPE_TEXTURE_CUBE) {
if (chipc >= R700)
size = layer_size * 8;
else
size = layer_size * 6;
}
else if (ptex->target == PIPE_TEXTURE_3D)
size = layer_size * u_minify(ptex->depth0, i);
else
size = layer_size * ptex->array_size;
/* align base image and start of miptree */
if ((i == 0) || (i == 1))
offset = align(offset, base_align);
rtex->offset[i] = offset;
rtex->layer_size[i] = layer_size;
rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
rtex->pitch_in_bytes[i] = nblocksx * blocksize;
offset += size;
}
rtex->size = offset;
}
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
@ -453,9 +247,6 @@ static void r600_texture_destroy(struct pipe_screen *screen,
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
if (rtex->stencil)
pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
@ -499,90 +290,22 @@ r600_texture_create_object(struct pipe_screen *screen,
rtex->pitch_override = pitch_in_bytes_override;
rtex->real_format = base->format;
/* We must split depth and stencil into two separate buffers on Evergreen. */
if ((base->bind & PIPE_BIND_DEPTH_STENCIL) &&
((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
util_format_is_depth_and_stencil(base->format) &&
!rscreen->use_surface_alloc) {
struct pipe_resource stencil;
unsigned stencil_pitch_override = 0;
switch (base->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
break;
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
break;
default:
assert(0);
FREE(rtex);
return NULL;
}
/* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
if (pitch_in_bytes_override) {
assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
stencil_pitch_override = pitch_in_bytes_override / 4;
}
/* Allocate the stencil buffer. */
stencil = *base;
stencil.format = PIPE_FORMAT_S8_UINT;
rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
stencil_pitch_override,
max_buffer_size, NULL, FALSE, surface);
if (!rtex->stencil) {
FREE(rtex);
return NULL;
}
/* Proceed in creating the depth buffer. */
}
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
r600_setup_miptree(screen, rtex, array_mode);
if (rscreen->use_surface_alloc) {
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex, array_mode,
pitch_in_bytes_override);
if (r) {
FREE(rtex);
return NULL;
}
}
/* If we initialized separate stencil for Evergreen. place it after depth. */
if (rtex->stencil) {
unsigned stencil_align, stencil_offset;
stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
stencil_offset = align(rtex->size, stencil_align);
for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
rtex->stencil->offset[i] += stencil_offset;
rtex->size = stencil_offset + rtex->stencil->size;
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex, array_mode,
pitch_in_bytes_override);
if (r) {
FREE(rtex);
return NULL;
}
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
unsigned base_align = rtex->surface.bo_alignment;
if (rscreen->use_surface_alloc) {
base_align = rtex->surface.bo_alignment;
} else if (util_format_is_depth_or_stencil(rtex->real_format)) {
/* ugly work around depth buffer need stencil room at end of bo */
rtex->size += ptex->width0 * ptex->height0;
}
if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
FREE(rtex);
return NULL;
}
@ -591,12 +314,6 @@ r600_texture_create_object(struct pipe_screen *screen,
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
if (rtex->stencil) {
pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
rtex->stencil->resource.domains = rtex->resource.domains;
}
return rtex;
}
@ -609,8 +326,7 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
if (rscreen->use_surface_alloc &&
!(templ->bind & PIPE_BIND_SCANOUT) &&
if (!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
templ->usage != PIPE_USAGE_STREAM) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
@ -637,7 +353,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *surf_tmpl)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
unsigned level = surf_tmpl->u.tex.level;
@ -655,9 +370,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->base.u.tex.level = level;
surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
rtex, level);
return &surface->base;
}