iris: some shader bits

This commit is contained in:
Kenneth Graunke 2018-01-21 23:55:04 -08:00
parent df401aaa11
commit 581459a9fe
3 changed files with 260 additions and 0 deletions

View File

@ -72,6 +72,7 @@ enum iris_dirty {
IRIS_DIRTY_FS = (1ull << 32),
IRIS_DIRTY_CS = (1ull << 33),
IRIS_DIRTY_STATE_BASE_ADDRESS = (1ull << 34),
IRIS_DIRTY_URB = (1ull << 35),
};
struct iris_depth_stencil_alpha_state;

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@ -108,6 +108,9 @@ iris_bind_tes_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
if (!!hwcso != !!ice->shaders.progs[MESA_SHADER_TESS_EVAL])
ice->state.dirty |= IRIS_DIRTY_URB;
ice->shaders.progs[MESA_SHADER_TESS_EVAL] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES;
}
@ -117,6 +120,9 @@ iris_bind_gs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
if (!!hwcso != !!ice->shaders.progs[MESA_SHADER_GEOMETRY])
ice->state.dirty |= IRIS_DIRTY_URB;
ice->shaders.progs[MESA_SHADER_GEOMETRY] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS;
}
@ -261,6 +267,24 @@ iris_update_compiled_vs(struct iris_context *ice)
iris_compile_vs(ice, ice->shaders.progs[MESA_SHADER_VERTEX], &key);
}
static void
iris_update_compiled_tcs(struct iris_context *ice)
{
// XXX: TCS
}
static void
iris_update_compiled_tes(struct iris_context *ice)
{
// XXX: TES
}
static void
iris_update_compiled_gs(struct iris_context *ice)
{
// XXX: GS
}
static bool
iris_compile_fs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
@ -379,10 +403,35 @@ update_last_vue_map(struct iris_context *ice)
void
iris_update_compiled_shaders(struct iris_context *ice)
{
struct brw_vue_prog_data *old_prog_datas[4];
if (!(ice->state.dirty & IRIS_DIRTY_URB)) {
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
old_prog_datas[i] = (void *) ice->shaders.prog_data[i];
}
iris_update_compiled_vs(ice);
iris_update_compiled_tcs(ice);
iris_update_compiled_tes(ice);
iris_update_compiled_gs(ice);
update_last_vue_map(ice);
iris_update_compiled_fs(ice);
// ...
if (!(ice->state.dirty & IRIS_DIRTY_URB)) {
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
struct brw_vue_prog_data *old = old_prog_datas[i];
struct brw_vue_prog_data *new = (void *) ice->shaders.prog_data[i];
if (!!old != !!new ||
(new && new->urb_entry_size != old->urb_entry_size)) {
ice->state.dirty |= IRIS_DIRTY_URB;
break;
}
}
}
if (ice->state.dirty & IRIS_DIRTY_URB) {
// ... back to the state module :/
}
}
void

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@ -1367,6 +1367,9 @@ iris_upload_render_state(struct iris_context *ice,
{
const uint64_t dirty = ice->state.dirty;
if (dirty & IRIS_DIRTY_URB) {
}
if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
@ -1624,6 +1627,7 @@ iris_upload_render_state(struct iris_context *ice,
3DSTATE_GS
3DSTATE_PS_EXTRA
3DSTATE_PS
3DSTATE_STREAMOUT
3DSTATE_SO_BUFFER
3DSTATE_SO_DECL_LIST
@ -1649,6 +1653,212 @@ iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
}
//pkt.SamplerCount = \
//DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
//pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
//ffs(stage_state->per_thread_scratch) - 11; \
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
pkt.KernelStartPointer = prog_offset; \
pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
pkt.FloatingPointMode = prog_data->use_alt_mode; \
\
pkt.DispatchGRFStartRegisterForURBData = \
prog_data->dispatch_grf_start_reg; \
pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
pkt.prefix##URBEntryReadOffset = 0; \
\
pkt.StatisticsEnable = true; \
pkt.Enable = true;
static void
iris_create_vs_state(struct gen_device_info *devinfo,
struct brw_vs_prog_data *vs_prog_data,
unsigned prog_offset)
{
struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
uint32_t vs_state[GENX(3DSTATE_VS_length)];
iris_pack_command(GENX(3DSTATE_VS), vs_state, vs) {
INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
vs.SIMD8DispatchEnable = true;
vs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
static void
iris_create_tcs_state(struct gen_device_info *devinfo,
struct brw_tcs_prog_data *tcs_prog_data,
unsigned prog_offset)
{
struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
uint32_t hs_state[GENX(3DSTATE_HS_length)];
iris_pack_command(GENX(3DSTATE_HS), hs_state, hs) {
INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
}
}
static void
iris_create_tes_state(struct gen_device_info *devinfo,
struct brw_tes_prog_data *tes_prog_data,
unsigned prog_offset)
{
struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
uint32_t ds_state[GENX(3DSTATE_DS_length)];
iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
ds.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
}
}
static void
iris_create_gs_state(struct gen_device_info *devinfo,
struct brw_gs_prog_data *gs_prog_data,
unsigned prog_offset)
{
struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
uint32_t gs_state[GENX(3DSTATE_GS_length)];
iris_pack_command(GENX(3DSTATE_GS), gs_state, gs) {
INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.ControlDataHeaderSize =
gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = gs_prog_data->invocations - 1;
gs.DispatchMode = SIMD8;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ReorderMode = TRAILING;
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs.MaximumNumberofThreads =
GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
: (devinfo->max_gs_threads - 1);
if (gs_prog_data->static_vertex_count != -1) {
gs.StaticOutput = true;
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
}
gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
gs.UserClipDistanceCullTestEnableBitmask =
vue_prog_data->cull_distance_mask;
const int urb_entry_write_offset = 1;
const uint32_t urb_entry_output_length =
DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
urb_entry_write_offset;
gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
}
}
static void
iris_create_fs_state(struct gen_device_info *devinfo,
struct brw_wm_prog_data *wm_prog_data,
unsigned prog_offset)
{
struct brw_stage_prog_data *prog_data = &wm_prog_data->base;
uint32_t ps_state[GENX(3DSTATE_PS_length)];
uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)];
iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
ps.VectorMaskEnable = true;
//ps.SamplerCount = ...
ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
ps.FloatingPointMode = prog_data->use_alt_mode;
ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
ps.PushConstantEnable = prog_data->nr_params > 0 ||
prog_data->ubo_ranges[0].length > 0;
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
* compute a Position Value, then this field should be programmed
* to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
*
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
ps.PositionXYOffsetSelect =
wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
// XXX: Disable SIMD32 with 16x MSAA
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
ps.DispatchGRFStartRegisterForConstantSetupData1 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
ps.DispatchGRFStartRegisterForConstantSetupData2 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
ps.KernelStartPointer0 =
prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
ps.KernelStartPointer1 =
prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
ps.KernelStartPointer2 =
prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
}
iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
if (wm_prog_data->uses_sample_mask) {
/* TODO: conservative rasterization */
if (wm_prog_data->post_depth_coverage)
psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
else
psx.InputCoverageMaskState = ICMS_NORMAL;
}
psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
// XXX: UAV bit
}
}
void
iris_destroy_state(struct iris_context *ice)
{