vc4: Add support for two-sided color.

It's fairly easy, thanks to Rob Clark's lowering code.  Fixes
two-sided-lighting and 4 vertex-program-two-side testcases, while
regressing 8 testcases that involve enabling two-sided color while only
initializing one of the two colors in the VS.  If you're enabling two
sided color, it's of course expected that you really do set up both
colors, so this is still an improvement (and when we set up a linker for
TGSI, we'll hopefully fix those 8 fails).
This commit is contained in:
Eric Anholt 2014-09-30 16:24:26 -07:00
parent 4dccdbf5cb
commit 581418585e
2 changed files with 51 additions and 18 deletions

View File

@ -76,6 +76,11 @@ struct vc4_shader_uniform_info {
uint32_t num_texture_samples;
};
struct vc4_uncompiled_shader {
struct pipe_shader_state base;
const struct tgsi_token *twoside_tokens;
};
struct vc4_compiled_shader {
struct vc4_bo *bo;
@ -90,7 +95,7 @@ struct vc4_compiled_shader {
};
struct vc4_program_stateobj {
struct pipe_shader_state *bind_vs, *bind_fs;
struct vc4_uncompiled_shader *bind_vs, *bind_fs;
struct vc4_compiled_shader *vs, *fs;
uint32_t dirty;
uint8_t num_exports;

View File

@ -43,7 +43,7 @@
#endif
struct vc4_key {
struct pipe_shader_state *shader_state;
struct vc4_uncompiled_shader *shader_state;
struct {
enum pipe_format format;
unsigned compare_mode:1;
@ -65,6 +65,7 @@ struct vc4_fs_key {
bool is_lines;
bool alpha_test;
bool point_coord_upper_left;
bool light_twoside;
uint8_t alpha_test_func;
uint32_t point_sprite_mask;
@ -1588,15 +1589,7 @@ vc4_shader_tgsi_to_qir(struct vc4_context *vc4,
int ret;
c->stage = stage;
c->shader_state = key->shader_state;
ret = tgsi_parse_init(&c->parser, c->shader_state->tokens);
assert(ret == TGSI_PARSE_OK);
if (vc4_debug & VC4_DEBUG_TGSI) {
fprintf(stderr, "TGSI:\n");
tgsi_dump(c->shader_state->tokens, 0);
}
c->shader_state = &key->shader_state->base;
c->key = key;
switch (stage) {
@ -1617,6 +1610,37 @@ vc4_shader_tgsi_to_qir(struct vc4_context *vc4,
break;
}
const struct tgsi_token *tokens = key->shader_state->base.tokens;
if (c->fs_key && c->fs_key->light_twoside) {
if (!key->shader_state->twoside_tokens) {
const struct tgsi_lowering_config lowering_config = {
.color_two_side = true,
};
struct tgsi_shader_info info;
key->shader_state->twoside_tokens =
tgsi_transform_lowering(&lowering_config,
key->shader_state->base.tokens,
&info);
/* If no transformation occurred, then NULL is
* returned and we just use our original tokens.
*/
if (!key->shader_state->twoside_tokens) {
key->shader_state->twoside_tokens =
key->shader_state->base.tokens;
}
}
tokens = key->shader_state->twoside_tokens;
}
ret = tgsi_parse_init(&c->parser, tokens);
assert(ret == TGSI_PARSE_OK);
if (vc4_debug & VC4_DEBUG_TGSI) {
fprintf(stderr, "TGSI:\n");
tgsi_dump(tokens, 0);
}
while (!tgsi_parse_end_of_tokens(&c->parser)) {
tgsi_parse_token(&c->parser);
@ -1675,7 +1699,7 @@ static void *
vc4_shader_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct pipe_shader_state *so = CALLOC_STRUCT(pipe_shader_state);
struct vc4_uncompiled_shader *so = CALLOC_STRUCT(vc4_uncompiled_shader);
if (!so)
return NULL;
@ -1694,9 +1718,9 @@ vc4_shader_state_create(struct pipe_context *pctx,
};
struct tgsi_shader_info info;
so->tokens = tgsi_transform_lowering(&lowering_config, cso->tokens, &info);
if (!so->tokens)
so->tokens = tgsi_dup_tokens(cso->tokens);
so->base.tokens = tgsi_transform_lowering(&lowering_config, cso->tokens, &info);
if (!so->base.tokens)
so->base.tokens = tgsi_dup_tokens(cso->tokens);
return so;
}
@ -1823,6 +1847,8 @@ vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
PIPE_SPRITE_COORD_UPPER_LEFT);
}
key->light_twoside = vc4->rasterizer->base.light_twoside;
vc4->prog.fs = util_hash_table_get(vc4->fs_cache, key);
if (vc4->prog.fs)
return;
@ -1907,7 +1933,7 @@ vs_cache_compare(void *key1, void *key2)
struct delete_state {
struct vc4_context *vc4;
struct pipe_shader_state *shader_state;
struct vc4_uncompiled_shader *shader_state;
};
static enum pipe_error
@ -1946,7 +1972,7 @@ static void
vc4_shader_state_delete(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct pipe_shader_state *so = hwcso;
struct vc4_uncompiled_shader *so = hwcso;
struct delete_state del;
del.vc4 = vc4;
@ -1954,7 +1980,9 @@ vc4_shader_state_delete(struct pipe_context *pctx, void *hwcso)
util_hash_table_foreach(vc4->fs_cache, fs_delete_from_cache, &del);
util_hash_table_foreach(vc4->vs_cache, vs_delete_from_cache, &del);
free((void *)so->tokens);
if (so->twoside_tokens != so->base.tokens)
free((void *)so->twoside_tokens);
free((void *)so->base.tokens);
free(so);
}