broadcom/vc5: Implement GFXH-1742 workaround (emit 2 dummy stores on 4.x).
This should fix help with intermittent GPU hangs in tests switching formats while rendering small frames. Unfortunately, it didn't help with the tests I'm having troubles with.
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@ -715,20 +715,39 @@ v3dX(emit_rcl)(struct vc5_job *job)
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coords.tile_row_number = 0;
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}
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/* Emit an initial clear of the tile buffers. This is necessary for
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* any buffers that should be cleared (since clearing normally happens
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* at the *end* of the generic tile list), but it's also nice to clear
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* everything so the first tile doesn't inherit any contents from some
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* previous frame.
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*
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* Also, implement the GFXH-1742 workaround. There's a race in the HW
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* between the RCL updating the TLB's internal type/size and the
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* spawning of the QPU instances using the TLB's current internal
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* type/size. To make sure the QPUs get the right state,, we need 1
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* dummy store in between internal type/size changes on V3D 3.x, and 2
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* dummy stores on 4.x.
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*/
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#if V3D_VERSION < 40
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cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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}
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#else
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cl_emit(&job->rcl, END_OF_LOADS, end);
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cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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for (int i = 0; i < 2; i++) {
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if (i > 0)
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cl_emit(&job->rcl, TILE_COORDINATES, coords);
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cl_emit(&job->rcl, END_OF_LOADS, end);
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cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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}
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if (i == 0) {
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cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
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clear.clear_z_stencil_buffer = true;
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clear.clear_all_render_targets = true;
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}
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}
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cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
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}
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cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
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clear.clear_z_stencil_buffer = true;
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clear.clear_all_render_targets = true;
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}
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cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
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#endif
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cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
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