main: Clean up a strange construction in use_shader_program().

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Paul Berry 2014-01-10 06:35:09 -08:00 committed by Jordan Justen
parent 46c35c61e9
commit 57b2652322
1 changed files with 1 additions and 1 deletions

View File

@ -1035,7 +1035,7 @@ use_shader_program(struct gl_context *ctx, GLenum type,
gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
target = &shTarget->CurrentProgram[stage];
if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
shProg = NULL;
if (*target != shProg) {