main: Clean up a strange construction in use_shader_program().
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -1035,7 +1035,7 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
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target = &shTarget->CurrentProgram[stage];
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if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
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if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
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shProg = NULL;
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if (*target != shProg) {
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