i965/blorp: Use the isl_surf for more params setup

The isl_surf munging doesn't happen until fairly late in the blorp_blit
function.  We can use the isl_surf for the vast majority if not all of our
params setup.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-07-19 19:01:38 -07:00
parent d8644f3eb6
commit 57664c869f
1 changed files with 21 additions and 58 deletions

View File

@ -1390,7 +1390,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
/* If the source image is not multisampled, then we want to fetch sample
* number 0, because that's the only sample there is.
*/
if (key->src_samples == 0)
if (key->src_samples == 1)
src_pos = nir_channels(&b, src_pos, 0x3);
/* X, Y, and S are now the coordinates of the pixel in the source image
@ -1467,7 +1467,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
* the texturing unit, will cause data to be read from the correct
* memory location. So we can fetch the texel now.
*/
if (key->src_samples == 0) {
if (key->src_samples == 1) {
color = blorp_nir_txf(&b, &v, src_pos, key->texture_data_type);
} else {
nir_ssa_def *mcs = NULL;
@ -1550,26 +1550,6 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
}
}
static enum isl_msaa_layout
get_isl_msaa_layout(unsigned samples, enum intel_msaa_layout layout)
{
if (samples > 1) {
switch (layout) {
case INTEL_MSAA_LAYOUT_NONE:
return ISL_MSAA_LAYOUT_NONE;
case INTEL_MSAA_LAYOUT_IMS:
return ISL_MSAA_LAYOUT_INTERLEAVED;
case INTEL_MSAA_LAYOUT_UMS:
case INTEL_MSAA_LAYOUT_CMS:
return ISL_MSAA_LAYOUT_ARRAY;
default:
unreachable("Invalid MSAA layout");
}
} else {
return ISL_MSAA_LAYOUT_NONE;
}
}
/**
* Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
* "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
@ -1777,28 +1757,12 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
struct brw_blorp_blit_prog_key wm_prog_key;
memset(&wm_prog_key, 0, sizeof(wm_prog_key));
/* texture_data_type indicates the register type that should be used to
* manipulate texture data.
*/
switch (_mesa_get_format_datatype(src_mt->format)) {
case GL_UNSIGNED_NORMALIZED:
case GL_SIGNED_NORMALIZED:
case GL_FLOAT:
wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
break;
case GL_UNSIGNED_INT:
if (src_mt->format == MESA_FORMAT_S_UINT8) {
/* We process stencil as though it's an unsigned normalized color */
wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
} else {
wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD;
}
break;
case GL_INT:
if (isl_format_has_sint_channel(params.src.view.format)) {
wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_D;
break;
default:
unreachable("Unrecognized blorp format");
} else if (isl_format_has_uint_channel(params.src.view.format)) {
wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD;
} else {
wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
}
/* Scaled blitting or not. */
@ -1809,21 +1773,20 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
/* Scaling factors used for bilinear filtering in multisample scaled
* blits.
*/
if (src_mt->num_samples == 16)
if (params.src.surf.samples == 16)
wm_prog_key.x_scale = 4.0f;
else
wm_prog_key.x_scale = 2.0f;
wm_prog_key.y_scale = src_mt->num_samples / wm_prog_key.x_scale;
wm_prog_key.y_scale = params.src.surf.samples / wm_prog_key.x_scale;
if (filter == GL_LINEAR &&
params.src.surf.samples <= 1 && params.dst.surf.samples <= 1)
wm_prog_key.bilinear_filter = true;
GLenum base_format = _mesa_get_format_base_format(src_mt->format);
if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about depth/stencil? */
base_format != GL_STENCIL_INDEX &&
!_mesa_is_format_integer(src_mt->format) &&
src_mt->num_samples > 1 && dst_mt->num_samples <= 1) {
if ((params.src.surf.usage & ISL_SURF_USAGE_DEPTH_BIT) == 0 &&
(params.src.surf.usage & ISL_SURF_USAGE_STENCIL_BIT) == 0 &&
!isl_format_has_int_channel(params.src.surf.format) &&
params.src.surf.samples > 1 && params.dst.surf.samples <= 1) {
/* We are downsampling a non-integer color buffer, so blend.
*
* Regarding integer color buffers, the OpenGL ES 3.2 spec says:
@ -1837,18 +1800,16 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
}
/* src_samples and dst_samples are the true sample counts */
wm_prog_key.src_samples = src_mt->num_samples;
wm_prog_key.dst_samples = dst_mt->num_samples;
wm_prog_key.src_samples = params.src.surf.samples;
wm_prog_key.dst_samples = params.dst.surf.samples;
wm_prog_key.tex_aux_usage = params.src.aux_usage;
/* src_layout and dst_layout indicate the true MSAA layout used by src and
* dst.
*/
wm_prog_key.src_layout = get_isl_msaa_layout(src_mt->num_samples,
src_mt->msaa_layout);
wm_prog_key.dst_layout = get_isl_msaa_layout(dst_mt->num_samples,
dst_mt->msaa_layout);
wm_prog_key.src_layout = params.src.surf.msaa_layout;
wm_prog_key.dst_layout = params.dst.surf.msaa_layout;
/* Round floating point values to nearest integer to avoid "off by one texel"
* kind of errors when blitting.
@ -1859,9 +1820,11 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
params.y1 = params.wm_inputs.discard_rect.y1 = roundf(dst_y1);
params.wm_inputs.rect_grid.x1 =
minify(src_mt->logical_width0, src_level) * wm_prog_key.x_scale - 1.0f;
minify(params.src.surf.logical_level0_px.width, src_level) *
wm_prog_key.x_scale - 1.0f;
params.wm_inputs.rect_grid.y1 =
minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f;
minify(params.src.surf.logical_level0_px.height, src_level) *
wm_prog_key.y_scale - 1.0f;
brw_blorp_setup_coord_transform(&params.wm_inputs.coord_transform[0],
src_x0, src_x1, dst_x0, dst_x1, mirror_x);