intel: Drop little bits of dead code.
I noticed these while building the fork-i915 branch. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -94,8 +94,6 @@ static void intel_start_inline(struct intel_context *intel, uint32_t prim)
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intel->no_batch_wrap = true;
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/*printf("%s *", __progname);*/
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/* Emit a slot which will be filled with the inline primitive
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* command later.
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*/
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@ -359,9 +359,6 @@ struct intel_context
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driOptionCache optionCache;
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};
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extern char *__progname;
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#define SUBPIXEL_X 0.125
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#define SUBPIXEL_Y 0.125
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@ -51,7 +51,6 @@ struct intel_renderbuffer
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{
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struct swrast_renderbuffer Base;
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struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */
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drm_intel_bo *map_bo;
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/**
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* \name Miptree view
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@ -45,12 +45,9 @@ struct intel_screen
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int max_gl_es1_version;
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int max_gl_es2_version;
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int logTextureGranularity;
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__DRIscreen *driScrnPriv;
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bool no_hw;
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GLuint relaxed_relocations;
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/*
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* The hardware hiz and separate stencil fields are needed in intel_screen,
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@ -77,8 +74,6 @@ struct intel_screen
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driOptionCache optionCache;
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};
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extern bool intelMapScreenRegions(__DRIscreen * sPriv);
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extern void intelDestroyContext(__DRIcontext * driContextPriv);
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extern GLboolean intelUnbindContext(__DRIcontext * driContextPriv);
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@ -41,10 +41,6 @@ struct intel_texture_object
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*/
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unsigned int _MaxLevel;
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/* Offset for firstLevel image:
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*/
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GLuint textureOffset;
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/* On validation any active images held in main memory or in other
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* regions will be copied to this region and the old storage freed.
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*/
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