swrast: rename texture fetch functions (pt. 7)
sed commands: s/f_z24_s8/S8_UINT_Z24_UNORM/g s/f_s8_z24/Z24_UNORM_S8_UINT/g s/f_z16/Z_UNORM16/g s/f_z32/Z_UNORM32/g s/z32f_x24s8/Z32_FLOAT_S8X24_UINT/g s/f_ycbcr_rev/YCBCR_REV/g s/f_ycbcr/YCBCR/g s/dudv8/DUDV8/g Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -331,45 +331,45 @@ texfetch_funcs[] =
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},
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{
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MESA_FORMAT_S8_UINT_Z24_UNORM,
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fetch_texel_1d_f_z24_s8,
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fetch_texel_2d_f_z24_s8,
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fetch_texel_3d_f_z24_s8
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fetch_texel_1d_S8_UINT_Z24_UNORM,
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fetch_texel_2d_S8_UINT_Z24_UNORM,
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fetch_texel_3d_S8_UINT_Z24_UNORM
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},
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{
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MESA_FORMAT_X8_UINT_Z24_UNORM,
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fetch_texel_1d_f_z24_s8,
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fetch_texel_2d_f_z24_s8,
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fetch_texel_3d_f_z24_s8
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fetch_texel_1d_S8_UINT_Z24_UNORM,
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fetch_texel_2d_S8_UINT_Z24_UNORM,
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fetch_texel_3d_S8_UINT_Z24_UNORM
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},
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{
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MESA_FORMAT_Z24_UNORM_S8_UINT,
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fetch_texel_1d_f_s8_z24,
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fetch_texel_2d_f_s8_z24,
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fetch_texel_3d_f_s8_z24
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fetch_texel_1d_Z24_UNORM_S8_UINT,
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fetch_texel_2d_Z24_UNORM_S8_UINT,
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fetch_texel_3d_Z24_UNORM_S8_UINT
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},
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{
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MESA_FORMAT_Z24_UNORM_X8_UINT,
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fetch_texel_1d_f_s8_z24,
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fetch_texel_2d_f_s8_z24,
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fetch_texel_3d_f_s8_z24
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fetch_texel_1d_Z24_UNORM_S8_UINT,
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fetch_texel_2d_Z24_UNORM_S8_UINT,
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fetch_texel_3d_Z24_UNORM_S8_UINT
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},
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{
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MESA_FORMAT_YCBCR,
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fetch_texel_1d_f_ycbcr,
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fetch_texel_2d_f_ycbcr,
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fetch_texel_3d_f_ycbcr
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fetch_texel_1d_YCBCR,
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fetch_texel_2d_YCBCR,
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fetch_texel_3d_YCBCR
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},
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{
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MESA_FORMAT_YCBCR_REV,
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fetch_texel_1d_f_ycbcr_rev,
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fetch_texel_2d_f_ycbcr_rev,
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fetch_texel_3d_f_ycbcr_rev
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fetch_texel_1d_YCBCR_REV,
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fetch_texel_2d_YCBCR_REV,
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fetch_texel_3d_YCBCR_REV
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},
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{
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MESA_FORMAT_DUDV8,
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fetch_texel_1d_dudv8,
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fetch_texel_2d_dudv8,
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fetch_texel_3d_dudv8
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fetch_texel_1d_DUDV8,
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fetch_texel_2d_DUDV8,
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fetch_texel_3d_DUDV8
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},
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/* Array unorm formats */
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@ -447,15 +447,15 @@ texfetch_funcs[] =
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},
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{
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MESA_FORMAT_Z_UNORM16,
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fetch_texel_1d_f_z16,
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fetch_texel_2d_f_z16,
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fetch_texel_3d_f_z16
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fetch_texel_1d_Z_UNORM16,
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fetch_texel_2d_Z_UNORM16,
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fetch_texel_3d_Z_UNORM16
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},
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{
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MESA_FORMAT_Z_UNORM32,
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fetch_texel_1d_f_z32,
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fetch_texel_2d_f_z32,
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fetch_texel_3d_f_z32
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fetch_texel_1d_Z_UNORM32,
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fetch_texel_2d_Z_UNORM32,
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fetch_texel_3d_Z_UNORM32
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},
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{
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MESA_FORMAT_S_UINT8,
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@ -661,9 +661,9 @@ texfetch_funcs[] =
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},
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{
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MESA_FORMAT_Z32_FLOAT_S8X24_UINT,
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fetch_texel_1d_z32f_x24s8,
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fetch_texel_2d_z32f_x24s8,
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fetch_texel_3d_z32f_x24s8
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fetch_texel_1d_Z32_FLOAT_S8X24_UINT,
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fetch_texel_2d_Z32_FLOAT_S8X24_UINT,
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fetch_texel_3d_Z32_FLOAT_S8X24_UINT
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},
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/* Array float formats */
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@ -75,7 +75,7 @@
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* returning 1 GLfloat.
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* Note: no GLchan version of this function.
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*/
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static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
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static void FETCH(Z_UNORM32)( const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
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@ -89,7 +89,7 @@ static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
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* returning 1 GLfloat.
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* Note: no GLchan version of this function.
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*/
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static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
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static void FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
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@ -1166,7 +1166,7 @@ FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
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/* this format by definition produces 0,0,0,1 as rgba values,
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however we'll return the dudv values as rg and fix up elsewhere */
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static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
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static void FETCH(DUDV8)(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
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@ -1498,7 +1498,7 @@ FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage,
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/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
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* We convert YCbCr to RGB here.
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*/
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static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
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static void FETCH(YCBCR)( const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
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@ -1528,7 +1528,7 @@ static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
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/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
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* We convert YCbCr to RGB here.
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*/
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static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
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static void FETCH(YCBCR_REV)( const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
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@ -1555,7 +1555,7 @@ static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
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/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
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static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
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static void FETCH(S8_UINT_Z24_UNORM)( const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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/* only return Z, not stencil data */
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@ -1573,7 +1573,7 @@ static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
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/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
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static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
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static void FETCH(Z24_UNORM_S8_UINT)( const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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/* only return Z, not stencil data */
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@ -1617,7 +1617,7 @@ static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage,
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/* MESA_FORMAT_Z32_FLOAT_S8X24_UINT ***********************************************/
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static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage,
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static void FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel)
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{
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const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
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