now using GL_MALLOC, GL_FREE

This commit is contained in:
Brian Paul 1999-10-10 13:04:17 +00:00
parent 60a249d009
commit 567a1de666
3 changed files with 9 additions and 9 deletions

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.13 1999/10/10 12:49:36 brianp Exp $ */
/* $Id: context.c,v 1.14 1999/10/10 13:04:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -365,7 +365,7 @@ static struct gl_shared_state *alloc_shared_state( void )
struct gl_shared_state *ss;
GLboolean outOfMemory;
ss = (struct gl_shared_state*) calloc( 1, sizeof(struct gl_shared_state) );
ss = GL_CALLOC_STRUCT(gl_shared_state);
if (!ss)
return NULL;
@ -1127,7 +1127,7 @@ GLvisual *gl_create_visual( GLboolean rgbFlag,
return NULL;
}
vis = (GLvisual *) calloc( 1, sizeof(GLvisual) );
vis = (GLvisual *) GL_CALLOC( sizeof(GLvisual) );
if (!vis) {
return NULL;
}
@ -1250,7 +1250,7 @@ GLcontext *gl_create_context( GLvisual *visual,
/* misc one-time initializations */
one_time_init();
ctx = (GLcontext *) calloc( 1, sizeof(GLcontext) );
ctx = (GLcontext *) GL_CALLOC( sizeof(GLcontext) );
if (!ctx) {
return NULL;
}
@ -1484,7 +1484,7 @@ GLframebuffer *gl_create_framebuffer( GLvisual *visual )
{
GLframebuffer *buffer;
buffer = (GLframebuffer *) calloc( 1, sizeof(GLframebuffer) );
buffer = (GLframebuffer *) GL_CALLOC( sizeof(GLframebuffer) );
if (!buffer) {
return NULL;
}

View File

@ -1,4 +1,4 @@
/* $Id: image.c,v 1.4 1999/10/10 12:54:04 brianp Exp $ */
/* $Id: image.c,v 1.5 1999/10/10 13:04:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -483,7 +483,7 @@ GLvoid *gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
*/
static struct gl_image *alloc_image( void )
{
return (struct gl_image *) calloc(sizeof(struct gl_image), 1);
return GL_CALLOC_STRUCT(gl_image);
}

View File

@ -1,4 +1,4 @@
/* $Id: texobj.c,v 1.4 1999/10/09 20:17:07 brianp Exp $ */
/* $Id: texobj.c,v 1.5 1999/10/10 13:04:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -159,7 +159,7 @@ void gl_free_texture_object( struct gl_shared_state *shared,
}
}
/* free this object */
free( t );
GL_FREE( t );
}