gallium/docs: update bind_sampler_states() documentation

This commit is contained in:
Brian Paul 2013-09-12 17:31:08 -06:00
parent 1e2fbf2657
commit 55e81b06e7
1 changed files with 6 additions and 5 deletions

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@ -25,10 +25,11 @@ CSO objects handled by the context object:
* :ref:`Blend`: ``*_blend_state``
* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
vertex and geometry samplers. Note that sampler states are set en masse.
If M is the max number of sampler units supported by the driver and N
samplers are bound with ``bind_fragment_sampler_states`` then sampler
units N..M-1 are considered disabled/NULL.
vertex, geometry and compute shaders with the ``bind_sampler_states``
function. The ``start`` and ``num_samplers`` parameters indicate a range
of samplers to change. NOTE: at this time, start is always zero and
the CSO module will always replace all samplers at once (no sub-ranges).
This may change in the future.
* :ref:`Rasterizer`: ``*_rasterizer_state``
* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
* :ref:`Shader`: These are create, bind and destroy methods for vertex,
@ -599,6 +600,6 @@ may be specified by the user with the ``set_compute_resources``
method.
In addition, normal texture sampling is allowed from the compute
program: ``bind_compute_sampler_states`` may be used to set up texture
program: ``bind_sampler_states`` may be used to set up texture
samplers for the compute stage and ``set_compute_sampler_views`` may
be used to bind a number of sampler views to it.