gallium/docs: update bind_sampler_states() documentation
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@ -25,10 +25,11 @@ CSO objects handled by the context object:
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* :ref:`Blend`: ``*_blend_state``
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* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
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vertex and geometry samplers. Note that sampler states are set en masse.
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If M is the max number of sampler units supported by the driver and N
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samplers are bound with ``bind_fragment_sampler_states`` then sampler
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units N..M-1 are considered disabled/NULL.
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vertex, geometry and compute shaders with the ``bind_sampler_states``
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function. The ``start`` and ``num_samplers`` parameters indicate a range
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of samplers to change. NOTE: at this time, start is always zero and
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the CSO module will always replace all samplers at once (no sub-ranges).
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This may change in the future.
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* :ref:`Rasterizer`: ``*_rasterizer_state``
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* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
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* :ref:`Shader`: These are create, bind and destroy methods for vertex,
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@ -599,6 +600,6 @@ may be specified by the user with the ``set_compute_resources``
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method.
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In addition, normal texture sampling is allowed from the compute
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program: ``bind_compute_sampler_states`` may be used to set up texture
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program: ``bind_sampler_states`` may be used to set up texture
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samplers for the compute stage and ``set_compute_sampler_views`` may
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be used to bind a number of sampler views to it.
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