radeonsi: add support for tessellation shader resources and samplers

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2014-09-18 22:54:40 +02:00
parent d1f43a7e5b
commit 55b6f1caae
2 changed files with 37 additions and 8 deletions

View File

@ -1266,13 +1266,28 @@ static void si_set_user_data_base(struct si_context *sctx,
*/
void si_shader_change_notify(struct si_context *sctx)
{
/* VS can be bound as VS or ES. */
if (sctx->gs_shader)
/* VS can be bound as VS, ES, or LS. */
if (sctx->tes_shader)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B530_SPI_SHADER_USER_DATA_LS_0);
else if (sctx->gs_shader)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
/* TES can be bound as ES, VS, or not bound. */
if (sctx->tes_shader) {
if (sctx->gs_shader)
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
} else {
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
}
}
static void si_emit_shader_pointer(struct si_context *sctx,
@ -1303,20 +1318,33 @@ static void si_emit_shader_userdata(struct si_context *sctx,
unsigned i;
uint32_t *sh_base = sctx->shader_userdata.sh_base;
/* The VS copy shader needs these for clipping, streamout, and rings. */
if (sctx->gs_shader) {
unsigned base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
/* The VS copy shader needs these for clipping, streamout, and rings. */
unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
unsigned i = PIPE_SHADER_VERTEX;
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, true);
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, true);
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
/* The TESSEVAL shader needs this for the ESGS ring buffer. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
} else if (sctx->tes_shader) {
/* The TESSEVAL shader needs this for streamout. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
}
for (i = 0; i < SI_NUM_SHADERS; i++) {
unsigned base = sh_base[i];
if (!base)
continue;
if (i != PIPE_SHADER_TESS_EVAL)
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
si_emit_shader_pointer(sctx, &sctx->samplers[i].states.desc, base, false);
}
@ -1368,6 +1396,7 @@ void si_init_all_descriptors(struct si_context *sctx)
/* Set default and immutable mappings. */
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
}

View File

@ -30,7 +30,7 @@
#include "si_pm4.h"
#include "radeon/r600_pipe_common.h"
#define SI_NUM_SHADERS (PIPE_SHADER_GEOMETRY+1)
#define SI_NUM_SHADERS (PIPE_SHADER_TESS_EVAL+1)
struct si_screen;
struct si_shader;