mesa/glsl: copy num_abos to gl_program
We should be able to free gl_linked_shader after linking in order to do so we need to switch to getting values from gl_program instead. Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
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shader->info->label = ralloc_strdup(shader, shader_prog->Label);
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shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
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shader->info->num_ubos = sh->NumUniformBlocks;
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shader->info->num_abos = shader_prog->NumAtomicBuffers;
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shader->info->num_ssbos = sh->NumShaderStorageBlocks;
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shader->info->uses_clip_distance_out =
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sh->Program->ClipDistanceArraySize != 0;
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@ -2165,6 +2165,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
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struct gl_program *dst = dst_sh->Program;
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dst->info.num_abos = dst_sh->NumAtomicBuffers;
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dst->info.num_images = dst_sh->NumImages;
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switch (dst_sh->Stage) {
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