Prevent Y-offset from exceeding valid range in texture upload code. This
fixes bugzilla #960.
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@ -382,6 +382,14 @@ static void uploadSubImage( r200ContextPtr rmesa, r200TexObjPtr t,
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/* copy (x,y,width,height,data) */
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memcpy( &tmp, &t->image[face][hwlevel], sizeof(tmp) );
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/* Adjust the base offset to account for the Y-offset. This is done,
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* instead of just letting the Y-offset automatically take care of it,
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* because it is possible, for very large textures, for the Y-offset
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* to exceede the [-8192,+8191] range.
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*/
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tex.offset += tmp.y * 1024;
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tmp.y = 0;
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LOCK_HARDWARE( rmesa );
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do {
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ret = drmCommandWriteRead( rmesa->dri.fd, DRM_RADEON_TEXTURE,
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