mesa: remove unneeded local var in BindTexture()
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@ -1015,7 +1015,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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GET_CURRENT_CONTEXT(ctx);
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const GLuint unit = ctx->Texture.CurrentUnit;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL;
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struct gl_texture_object *newTexObj = NULL;
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GLint targetIndex;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -1029,13 +1029,13 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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return;
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}
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assert(targetIndex < NUM_TEXTURE_TARGETS);
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defaultTexObj = ctx->Shared->DefaultTex[targetIndex];
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/*
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* Get pointer to new texture object (newTexObj)
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*/
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if (texName == 0) {
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newTexObj = defaultTexObj;
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/* Use a default texture object */
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newTexObj = ctx->Shared->DefaultTex[targetIndex];
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}
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else {
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/* non-default texture object */
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