GLubyte -> GLchan change
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@ -1,4 +1,4 @@
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/* $Id: s_copypix.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
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/* $Id: s_copypix.c,v 1.24 2001/07/23 16:07:39 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -720,7 +720,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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GLint i, j;
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const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
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GLint overlapping;
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DEFMARRAY(GLubyte, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
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DEFMARRAY(GLchan, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
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CHECKARRAY(rgba, return); /* mac 32k limitation */
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if (!ctx->Visual.depthBits) {
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