glsl: Add proper handling for constant matrix-from-matrix constructors.

Fixes piglit test case constructor-21.vert and changes
constructor-22.vert to give the correct output.
This commit is contained in:
Kenneth Graunke 2010-09-01 15:37:13 -07:00
parent 1f7c7df40f
commit 54b35e6735
1 changed files with 25 additions and 0 deletions

View File

@ -450,6 +450,31 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
return;
}
if (type->is_matrix() && value->type->is_matrix()) {
assert(value->next->is_tail_sentinel());
/* From section 5.4.2 of the GLSL 1.20 spec:
* "If a matrix is constructed from a matrix, then each component
* (column i, row j) in the result that has a corresponding component
* (column i, row j) in the argument will be initialized from there."
*/
unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns);
unsigned rows = MIN2(type->vector_elements, value->type->vector_elements);
for (unsigned i = 0; i < cols; i++) {
for (unsigned j = 0; j < rows; j++) {
const unsigned src = i * value->type->vector_elements + j;
const unsigned dst = i * type->vector_elements + j;
this->value.f[dst] = value->value.f[src];
}
}
/* "All other components will be initialized to the identity matrix." */
for (unsigned i = cols; i < type->matrix_columns; i++)
this->value.f[i * type->vector_elements + i] = 1.0;
return;
}
/* Use each component from each entry in the value_list to initialize one
* component of the constant being constructed.
*/