mesa: Add support for GL_NV_fill_rectangle
Since we don't have the bits required to support this in OpenGLES yet, this only enables support for Desktop OpenGL Signed-off-by: Lyude <lyude@redhat.com> Changes since v1: - Simply _mesa_PolygonMode() a little bit - Fix formatting in OpenGL spec excerpts - Move polygon mode checking into _mesa_valid_to_render() Changes since v3: - Improve error message for invalid drawings with GL_FILL_RECTANGLE_NV Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -189,6 +189,19 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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return GL_FALSE;
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}
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/* From the GL_NV_fill_rectangle spec:
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*
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* "An INVALID_OPERATION error is generated by Begin or any Draw command if
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* only one of the front and back polygon mode is FILL_RECTANGLE_NV."
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*/
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if ((ctx->Polygon.FrontMode == GL_FILL_RECTANGLE_NV) !=
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(ctx->Polygon.BackMode == GL_FILL_RECTANGLE_NV)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"GL_FILL_RECTANGLE_NV must be used as both front/back "
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"polygon mode or neither");
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return GL_FALSE;
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}
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#ifdef DEBUG
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if (ctx->_Shader->Flags & GLSL_LOG) {
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struct gl_program **prog = ctx->_Shader->CurrentProgram;
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@ -320,6 +320,7 @@ EXT(NV_conditional_render , NV_conditional_render
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EXT(NV_depth_clamp , ARB_depth_clamp , GLL, GLC, x , x , 2001)
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EXT(NV_draw_buffers , dummy_true , x , x , x , ES2, 2011)
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EXT(NV_fbo_color_attachments , dummy_true , x , x , x , ES2, 2010)
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EXT(NV_fill_rectangle , NV_fill_rectangle , GLL, GLC, x , x , 2015)
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EXT(NV_fog_distance , NV_fog_distance , GLL, x , x , x , 2001)
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EXT(NV_image_formats , ARB_shader_image_load_store , x , x , x , 31, 2014)
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EXT(NV_light_max_exponent , dummy_true , GLL, x , x , x , 1999)
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@ -4014,6 +4014,7 @@ struct gl_extensions
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GLboolean MESA_shader_integer_functions;
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GLboolean MESA_ycbcr_texture;
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GLboolean NV_conditional_render;
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GLboolean NV_fill_rectangle;
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GLboolean NV_fog_distance;
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GLboolean NV_point_sprite;
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GLboolean NV_primitive_restart;
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@ -131,8 +131,17 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
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_mesa_enum_to_string(face),
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_mesa_enum_to_string(mode));
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if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
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switch (mode) {
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case GL_POINT:
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case GL_LINE:
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case GL_FILL:
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break;
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case GL_FILL_RECTANGLE_NV:
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if (ctx->Extensions.NV_fill_rectangle)
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break;
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/* fall-through */
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glPolygonMode(mode)");
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return;
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}
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