mesa/st: Add support for binding pipe surface to texture.

This commit adds functions to bind a pipe surface to a texture.  This
allows texturing directly from the surface.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2009-08-05 16:07:19 -06:00 committed by Brian Paul
parent 42b6b067ac
commit 54a7115fc2
4 changed files with 109 additions and 18 deletions

View File

@ -523,6 +523,12 @@ st_TexImage(GLcontext * ctx,
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
/* switch to "normal" */
if (stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj);
stObj->surface_based = GL_FALSE;
}
/* gallium does not support texture borders, strip it off */
if (border) {
strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);

View File

@ -107,7 +107,9 @@ void st_swapbuffers(struct st_framebuffer *stfb,
struct pipe_surface **front_left,
struct pipe_surface **front_right);
int st_set_teximage(struct pipe_texture *pt, int target);
int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
enum pipe_format format);
int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,

View File

@ -32,6 +32,7 @@
#include "st_cb_fbo.h"
#include "st_inlines.h"
#include "main/enums.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"
@ -353,25 +354,95 @@ st_texture_image_copy(struct pipe_context *pipe,
}
}
/** Bind a pipe surface for use as a texture image */
/**
* Bind a pipe surface to a texture object. After the call,
* the texture object is marked dirty and will be (re-)validated.
*
* If this is the first surface bound, the texture object is said to
* switch from normal to surface based. It will be cleared first in
* this case.
*
* \param ps pipe surface to be unbound
* \param target texture target
* \param level image level
* \param format internal format of the texture
*/
int
st_set_teximage(struct pipe_texture *pt, int target)
st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
enum pipe_format format)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct st_texture_object *stObj;
struct st_texture_image *stImage;
int internalFormat;
GLenum internalFormat;
switch (pt->format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
internalFormat = GL_RGBA8;
switch (target) {
case ST_TEXTURE_2D:
target = GL_TEXTURE_2D;
break;
case ST_TEXTURE_RECT:
target = GL_TEXTURE_RECTANGLE_ARB;
break;
default:
return 0;
};
}
/* map pipe format to base format for now */
if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
internalFormat = GL_RGBA;
else
internalFormat = GL_RGB;
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
stObj = st_texture_object(texObj);
/* switch to surface based */
if (!stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj);
stObj->surface_based = GL_TRUE;
}
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
stImage = st_texture_image(texImage);
_mesa_init_teximage_fields(ctx, target, texImage,
ps->width, ps->height, 1, 0, internalFormat);
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
GL_RGBA, GL_UNSIGNED_BYTE);
_mesa_set_fetch_functions(texImage, 2);
pipe_texture_reference(&stImage->pt, ps->texture);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
_mesa_unlock_texture(ctx, texObj);
return 1;
}
/**
* Unbind a pipe surface from a texture object. After the call,
* the texture object is marked dirty and will be (re-)validated.
*
* \param ps pipe surface to be unbound
* \param target texture target
* \param level image level
*/
int
st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct st_texture_object *stObj;
struct st_texture_image *stImage;
switch (target) {
case ST_TEXTURE_2D:
@ -385,21 +456,28 @@ st_set_teximage(struct pipe_texture *pt, int target)
}
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
_mesa_lock_texture(ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
stObj = st_texture_object(texObj);
stImage = st_texture_image(texImage);
/* Make sure the pipe surface is still bound. The texture object is still
* considered surface based even if this is the last bound surface. */
if (stImage->pt == ps->texture) {
pipe_texture_reference(&stImage->pt, NULL);
_mesa_clear_texture_image(ctx, texImage);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
_mesa_unlock_texture(ctx, texObj);
_mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
pt->height[0], 1, 0, internalFormat);
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
GL_UNSIGNED_BYTE);
_mesa_set_fetch_functions(texImage, 2);
pipe_texture_reference(&stImage->pt, pt);
return 1;
}
/** Redirect rendering into stfb's surface to a texture image */
int
st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,

View File

@ -69,6 +69,11 @@ struct st_texture_object
struct pipe_texture *pt;
GLboolean teximage_realloc;
/* True if there is/was a surface bound to this texture object. It helps
* track whether the texture object is surface based or not.
*/
GLboolean surface_based;
};