etnaviv, v3d: Fix valgrind include paths.
dep_valgrind gives you -I/usr/include/valgrind (or whatever) so if valgrind/ wasn't in the search path anyway, these includes would fail. Found in CI when adding valgrind to the build images. Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7936>
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@ -41,8 +41,8 @@
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#include <xf86drm.h>
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#ifdef HAVE_VALGRIND
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#include <valgrind/valgrind.h>
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#include <valgrind/memcheck.h>
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#include <valgrind.h>
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#include <memcheck.h>
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#define VG(x) x
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#else
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#define VG(x) ((void)0)
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@ -217,7 +217,7 @@ static inline void get_abs_timeout(struct drm_etnaviv_timespec *tv, uint64_t ns)
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}
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#if HAVE_VALGRIND
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# include <valgrind/memcheck.h>
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# include <memcheck.h>
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/*
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* For tracking the backing memory (if valgrind enabled, we force a mmap
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