panfrost: Zero tripipe on initialize
I don't think the hardware cares, but this adds a lot of noise to traces that we would rather not need to look at. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -2120,7 +2120,7 @@ panfrost_bind_shader_state(
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}
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}
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variants->variants[variant].tripipe = malloc(sizeof(struct mali_shader_meta));
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variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
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}
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