mesa: Add state and getters for the GL_ARB_uniform_buffer_object maximums.

Fixes piglit GL_ARB_uniform_buffer_object/minmax.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-06-14 09:55:26 -07:00
parent 3e17d38457
commit 5426b1ade9
3 changed files with 51 additions and 0 deletions

View File

@ -542,6 +542,9 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
prog->MediumInt.RangeMax = 24;
prog->MediumInt.Precision = 0;
prog->LowInt = prog->HighInt = prog->MediumInt;
prog->MaxUniformBlocks = 12;
prog->MaxCombinedUniformComponents = prog->MaxUniformComponents;
}
@ -653,6 +656,12 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
/** GL_ARB_uniform_buffer_object */
ctx->Const.MaxCombinedUniformBlocks = 36;
ctx->Const.MaxUniformBufferBindings = 36;
ctx->Const.MaxUniformBlockSize = 16384;
ctx->Const.UniformBufferOffsetAlignment = 1;
/* GL 3.2: hard-coded for now: */
ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;

View File

@ -289,6 +289,12 @@ static const int extra_ARB_sampler_objects[] = {
EXTRA_END
};
static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
EXT(ARB_uniform_buffer_object),
EXT(ARB_geometry_shader4),
EXTRA_END
};
EXTRA_EXT(ARB_ES2_compatibility);
EXTRA_EXT(ARB_texture_cube_map);
@ -335,6 +341,7 @@ EXTRA_EXT(EXT_framebuffer_sRGB);
EXTRA_EXT(ARB_texture_buffer_object);
EXTRA_EXT(OES_EGL_image_external);
EXTRA_EXT(ARB_blend_func_extended);
EXTRA_EXT(ARB_uniform_buffer_object);
static const int
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
@ -1321,6 +1328,29 @@ static const struct value_desc values[] = {
{ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
/* GL_ARB_uniform_buffer_object */
{ GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
extra_ARB_uniform_buffer_object },
{ GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
extra_ARB_uniform_buffer_object },
{ GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
extra_ARB_uniform_buffer_object_and_geometry_shader },
{ GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
extra_ARB_uniform_buffer_object },
{ GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
extra_ARB_uniform_buffer_object },
{ GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
extra_ARB_uniform_buffer_object },
{ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
extra_ARB_uniform_buffer_object },
{ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
extra_ARB_uniform_buffer_object },
{ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
extra_ARB_uniform_buffer_object_and_geometry_shader },
{ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
extra_ARB_uniform_buffer_object },
#endif /* FEATURE_GL */
};

View File

@ -2709,6 +2709,9 @@ struct gl_program_constants
/* ES 2.0 and GL_ARB_ES2_compatibility */
struct gl_precision LowFloat, MediumFloat, HighFloat;
struct gl_precision LowInt, MediumInt, HighInt;
/* GL_ARB_uniform_buffer_object */
GLuint MaxUniformBlocks;
GLuint MaxCombinedUniformComponents;
};
@ -2774,6 +2777,15 @@ struct gl_constants
GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */
GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */
/** @{
* GL_ARB_uniform_buffer_object
*/
GLuint MaxCombinedUniformBlocks;
GLuint MaxUniformBufferBindings;
GLuint MaxUniformBlockSize;
GLuint UniformBufferOffsetAlignment;
/** @} */
/** GL_ARB_geometry_shader4 */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;