mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()

This commit is contained in:
Brian Paul 2010-10-28 21:17:41 -06:00
parent a6fb2acfdb
commit 53eca8d216
2 changed files with 50 additions and 0 deletions

View File

@ -404,6 +404,14 @@ bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
}
static void
bind_frag_data_location(struct gl_context *ctx, GLuint program,
GLuint colorNumber, const GLchar *name)
{
_mesa_problem(ctx, "bind_frag_data_location() not implemented yet");
}
static GLuint
create_shader(struct gl_context *ctx, GLenum type)
{
@ -605,6 +613,16 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
}
static GLint
get_frag_data_location(struct gl_context *ctx, GLuint program,
const GLchar *name)
{
_mesa_problem(ctx, "get_frag_data_location() not implemented yet");
return -1;
}
/**
* glGetHandleARB() - return ID/name of currently bound shader program.
*/
@ -1185,6 +1203,16 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
}
/* GL_EXT_gpu_shader4, GL3 */
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
bind_frag_data_location(ctx, program, colorNumber, name);
}
void GLAPIENTRY
_mesa_CompileShaderARB(GLhandleARB shaderObj)
{
@ -1315,6 +1343,16 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
}
/* GL_EXT_gpu_shader4, GL3 */
GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
return get_frag_data_location(ctx, program, name);
}
void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)
@ -1842,6 +1880,11 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
/* GL_EXT_gpu_shader4 / GL 3.0 */
SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
#endif /* FEATURE_GL */
}

View File

@ -68,6 +68,9 @@ _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
@ -105,6 +108,10 @@ _mesa_ValidateProgramARB(GLhandleARB);
extern void GLAPIENTRY
_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
extern void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name);
extern void GLAPIENTRY
_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
GLenum *, GLcharARB *);