From 53a5f11f0d89a044546e2bf4396f1972c9d31c4f Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 13 May 2013 21:54:36 +1200 Subject: [PATCH] mesa: Stop clamping stencil reference value at specification time All drivers now clamp this to the appropriate range for the bound stencil buffer when emitting stencil state. NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes Reviewed-by: Paul Berry Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- src/mesa/main/stencil.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index cbdee6b0b04..505703a3dda 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -132,7 +132,6 @@ void GLAPIENTRY _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); @@ -148,8 +147,6 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui return; } - ref = CLAMP( ref, 0, stencilMax ); - /* set both front and back state */ if (ctx->Stencil.Function[0] == frontfunc && ctx->Stencil.Function[1] == backfunc && @@ -189,7 +186,6 @@ void GLAPIENTRY _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; const GLint face = ctx->Stencil.ActiveFace; if (MESA_VERBOSE & VERBOSE_API) @@ -200,8 +196,6 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) return; } - ref = CLAMP( ref, 0, stencilMax ); - if (face != 0) { if (ctx->Stencil.Function[face] == func && ctx->Stencil.ValueMask[face] == mask && @@ -463,7 +457,6 @@ void GLAPIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glStencilFuncSeparate()\n"); @@ -477,8 +470,6 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) return; } - ref = CLAMP(ref, 0, stencilMax); - FLUSH_VERTICES(ctx, _NEW_STENCIL); if (face != GL_BACK) {