r600: fix copy/paste bug for sampleMaskIn workaround

The sampleMaskIn workaround (b936f4d1ca)
tries to figure out if the shader is running at per-sample frequency, but
there's a typo bug so it will only recognize per-sample linar inputs,
not per-sample perspective ones.

Spotted by Eric Engestrom <eric.engestrom@intel.com>

Fixes: b936f4d1ca0d2ab1e828a "r600: partly fix sampleMaskIn value"
This commit is contained in:
Roland Scheidegger 2018-06-15 23:36:52 +02:00
parent edb7890750
commit 53959fcbd8
1 changed files with 1 additions and 1 deletions

View File

@ -1247,7 +1247,7 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off
tgsi_parse_free(&parse);
if (ctx->info.reads_samplemask &&
(ctx->info.uses_linear_sample || ctx->info.uses_linear_sample)) {
(ctx->info.uses_linear_sample || ctx->info.uses_persp_sample)) {
inputs[1].enabled = true;
}